Added Empty Functions to prep for future

This commit is contained in:
MH261677 2024-02-19 13:09:38 +00:00 committed by PHILIP WHITE
parent 70cc5bc96f
commit d408958096
2 changed files with 10 additions and 0 deletions

View File

@ -31,3 +31,8 @@ void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickTyp
Super::TickComponent(DeltaTime, TickType, ThisTickFunction); Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
} }
void USilencerAttachmentClass::NoiseReduction()
{
}

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@ -4,6 +4,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Components/SceneComponent.h" #include "Components/SceneComponent.h"
#include "EndlessVendetta/WeaponSystem/BaseWeaponClass.h"
#include "SilencerAttachmentClass.generated.h" #include "SilencerAttachmentClass.generated.h"
@ -26,4 +27,8 @@ public:
UPROPERTY(EditAnywhere) UPROPERTY(EditAnywhere)
UStaticMeshComponent* SilencerMesh; UStaticMeshComponent* SilencerMesh;
void NoiseReduction();
ABaseWeaponClass* BaseWeaponClass;
}; };