Added Empty Functions to prep for future
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@ -31,3 +31,8 @@ void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickTyp
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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}
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}
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void USilencerAttachmentClass::NoiseReduction()
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{
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}
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@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Components/SceneComponent.h"
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#include "Components/SceneComponent.h"
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#include "EndlessVendetta/WeaponSystem/BaseWeaponClass.h"
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#include "SilencerAttachmentClass.generated.h"
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#include "SilencerAttachmentClass.generated.h"
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@ -26,4 +27,8 @@ public:
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UPROPERTY(EditAnywhere)
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UPROPERTY(EditAnywhere)
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UStaticMeshComponent* SilencerMesh;
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UStaticMeshComponent* SilencerMesh;
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void NoiseReduction();
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ABaseWeaponClass* BaseWeaponClass;
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};
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};
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