Update Basic Enemy AI to Not Overlap with Friendlies
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EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
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@ -15,7 +15,7 @@ AAI_EnemyController::AAI_EnemyController(FObjectInitializer const& ObjectInitial
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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PrimaryActorTick.bCanEverTick = true;
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SetGenericTeamId(FGenericTeamId(1));
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SetupPerceptionSystem();
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SetupPerceptionSystem();
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}
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}
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