Update Basic Enemy AI to Not Overlap with Friendlies

This commit is contained in:
Philip W 2023-10-04 01:49:10 +01:00
parent 395ea7baa4
commit e13e6d1bac
6 changed files with 13 additions and 7 deletions

Binary file not shown.

BIN
EndlessVendetta/Content/AI/Enemy/Basic/EQSB_Enemy.uasset (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

View File

@ -15,7 +15,7 @@ AAI_EnemyController::AAI_EnemyController(FObjectInitializer const& ObjectInitial
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
SetGenericTeamId(FGenericTeamId(1));
SetupPerceptionSystem();
}