Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
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@ -174,7 +174,7 @@ void ABaseWeaponClass::Fire()
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traceEnd = traceStart + (GunStartArrow->GetForwardVector() * BulletDistance);
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if (GetWorldTimerManager().IsTimerActive(timerHandle)) return;
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GetWorld()->LineTraceSingleByChannel(outHit, traceStart, traceEnd, ECC_Visibility, collisionParams);
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DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, false, 5.0f, 0U, 1.5f);
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DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f);
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playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);
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currentAmmoCount -= 1;
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GenerateRecoilVector();
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