Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail

This commit is contained in:
MARCEL HARA 2023-10-16 13:23:03 +01:00
parent fad7da57f8
commit e5cc2ad9f7

View File

@ -174,7 +174,7 @@ void ABaseWeaponClass::Fire()
traceEnd = traceStart + (GunStartArrow->GetForwardVector() * BulletDistance);
if (GetWorldTimerManager().IsTimerActive(timerHandle)) return;
GetWorld()->LineTraceSingleByChannel(outHit, traceStart, traceEnd, ECC_Visibility, collisionParams);
DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Red, false, 5.0f, 0U, 1.5f);
DrawDebugLine(this->GetWorld(), traceStart, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f);
playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);
currentAmmoCount -= 1;
GenerateRecoilVector();