Merge branch 'Environment-Miami' into dev
This commit is contained in:
commit
fc1ab0f9dc
@ -14,7 +14,7 @@ Build=IfProjectHasCode
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BuildConfiguration=PPBC_Development
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BuildTarget=
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LaunchOnTarget=
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StagingDirectory=(Path="")
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StagingDirectory=(Path="C:/Falmouth_schoolWork/Year3/Builds/Vendetta-0.8")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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@ -99,22 +99,20 @@ bSkipMovies=False
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-IniSectionDenylist=StorageServers
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+IniSectionDenylist=HordeStorageServers
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+IniSectionDenylist=StorageServers
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+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
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+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
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+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
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+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
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+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
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+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies")
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+MapsToCook=(FilePath="/Game/Levels/TempLevels/NewTutorialMap")
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+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ApartmentWave")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
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+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
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+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
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PerPlatformBuildConfig=()
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PerPlatformTargetFlavorName=()
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PerPlatformBuildConfig=(("Windows", PPBC_Shipping))
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PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
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PerPlatformBuildTarget=()
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[/Script/AsyncLoadingScreen.LoadingScreenSettings]
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@ -0,0 +1,3 @@
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@ -884,6 +884,10 @@ bool AEndlessVendettaCharacter::UpdateGadgetType(TSubclassOf<AGadgetBase> NewGad
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GadgetManager->SpawnGadget(NewGadgetClass, Cast<UCameraComponent>(PlayersCamera));
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break;
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}
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if (NewGadgetClass.GetDefaultObject()->IsA(AReconGadget::StaticClass())) ToggleRecon();
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else if (NewGadgetClass.GetDefaultObject()->IsA(ACombatGadget::StaticClass())) ToggleCombat();
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|
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return true;
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}
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|
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Block a user