Merge branch 'Environment-Miami' into dev

This commit is contained in:
Rafal Swierczek 2024-05-07 01:22:09 +01:00
commit fc1ab0f9dc
81 changed files with 190 additions and 101 deletions

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@ -14,7 +14,7 @@ Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="")
StagingDirectory=(Path="C:/Falmouth_schoolWork/Year3/Builds/Vendetta-0.8")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
@ -99,22 +99,20 @@ bSkipMovies=False
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
+MapsToCook=(FilePath="/Game/Levels/OpenWorldRework")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/MarketAreaEnemies")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/PachinkoEnemies")
+MapsToCook=(FilePath="/Game/Levels/TempLevels/NewTutorialMap")
+MapsToCook=(FilePath="/Game/BountySystem/ApartmentBounty/LevelInstances/ApartmentWave")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=()
PerPlatformBuildConfig=(("Windows", PPBC_Shipping))
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
PerPlatformBuildTarget=()
[/Script/AsyncLoadingScreen.LoadingScreenSettings]

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4e7bd86ff1d073d7e0089aa24ac949d152c3823fc17e007a5776cf056bde3be2
size 347132

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@ -884,6 +884,10 @@ bool AEndlessVendettaCharacter::UpdateGadgetType(TSubclassOf<AGadgetBase> NewGad
GadgetManager->SpawnGadget(NewGadgetClass, Cast<UCameraComponent>(PlayersCamera));
break;
}
if (NewGadgetClass.GetDefaultObject()->IsA(AReconGadget::StaticClass())) ToggleRecon();
else if (NewGadgetClass.GetDefaultObject()->IsA(ACombatGadget::StaticClass())) ToggleCombat();
return true;
}