LOUIS HORNE
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5b63d14d88
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added door frame sttarted replacing walls with modular kit
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2024-01-26 18:52:17 +00:00 |
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MARCEL HARA
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3990cefbc0
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Added Sockets to weapons for Silencer Attachment
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2024-01-26 18:36:03 +00:00 |
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MARCEL HARA
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e3af853bdd
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Re-Worked Workbench code to use sockets instead of mesh loc
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2024-01-26 18:35:44 +00:00 |
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MARCEL HARA
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57c55fb762
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Fixed Bench Not recognizing secondary weapon only
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2024-01-26 18:35:24 +00:00 |
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MARCEL HARA
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1edfa037a1
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Changed Actor Tags & Removed Manual Mesh Attachment
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2024-01-26 18:35:03 +00:00 |
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MARCEL HARA
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f402fde148
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Created Temp Silencer Mesh
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2024-01-26 18:34:14 +00:00 |
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REBECCA WYNN
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8de17be88e
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added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
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2024-01-26 14:41:08 +00:00 |
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dd9156e1fc
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Update Dialogue to Validate Choice Structure
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2024-01-26 11:37:21 +00:00 |
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Rafal Swierczek
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50650aa796
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Implemented Working Save System without Gameplay Functionality
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2024-01-26 02:22:54 +00:00 |
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Rafal Swierczek
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75a2b43ef2
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Created BP Version of EVGameMode
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2024-01-25 17:50:17 +00:00 |
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LOUIS HORNE
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a2a8e53df4
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Added wardrobe and scaled some assets
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2024-01-25 16:02:16 +00:00 |
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Rafal Swierczek
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1e5afffcd8
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Implemented MainSaveGameClass into Main Menu Buttons
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2024-01-25 04:24:10 +00:00 |
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Rafal Swierczek
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fd5b82693a
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Created TempOpenWorld Level for Testing Save System
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2024-01-25 03:56:29 +00:00 |
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Rafal Swierczek
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c72eb74123
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Added Buttons and Audio to Main Menu
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2024-01-25 03:19:44 +00:00 |
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Rafal Swierczek
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999460c3e1
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Implemented Main Menu Level with a Cinematic Level Sequence
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2024-01-25 02:43:28 +00:00 |
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Rafal Swierczek
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3558936f86
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WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System
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2024-01-24 20:52:44 +00:00 |
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Rafal Swierczek
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9c48ae9465
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Seperated Tutorial Facility from Open World
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2024-01-24 20:51:56 +00:00 |
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MH261677
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c3c1eee87d
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Fixed sniper model being gone
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2024-01-24 16:03:03 +00:00 |
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773c69a99b
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Update Dialogue System for Unlimited Choices
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2024-01-23 22:03:06 +00:00 |
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Rafal Swierczek
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c0e942ef7f
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Created a Template for Bounty Hunter Character basic Bounty Directing Functionality
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2024-01-23 21:39:20 +00:00 |
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2f1fe1c0ca
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Update Dialogue System for Changing Speaker
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2024-01-23 21:21:56 +00:00 |
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Rafal Swierczek
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075aecf82a
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Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
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2024-01-23 20:29:56 +00:00 |
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Rafal Swierczek
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0f4950135b
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Fixed Target Material on Walls
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2024-01-23 20:23:54 +00:00 |
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Rafal Swierczek
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5072095e65
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Added Characters Directory
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2024-01-23 19:54:30 +00:00 |
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ad94db81c7
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Merge branch 'dev' into Dialogue-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2024-01-22 23:11:39 +00:00 |
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649c364c27
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Update Dialogue UI for Interact Events
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2024-01-22 23:04:56 +00:00 |
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e6b7edcf8c
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Update Character Interact to Include Dialogue
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2024-01-22 23:04:39 +00:00 |
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d30425d6e5
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Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
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2024-01-22 18:30:39 +00:00 |
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MH261677
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27b27699d6
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Edited and changed pistol to have art asset
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2024-01-22 17:47:43 +00:00 |
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MH261677
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086c187ca5
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Created a new pistol socket on character skeleton
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2024-01-22 17:46:39 +00:00 |
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MH261677
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7a68f52979
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Added all weapons to test level for testing
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2024-01-22 17:46:24 +00:00 |
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MH261677
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091b60cbe9
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Imported Pistol asset from artist
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2024-01-22 17:46:14 +00:00 |
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MH261677
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fb003af73f
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Added FOV Changes back for proper zooming
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2024-01-22 17:46:04 +00:00 |
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MH261677
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31e492e026
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Added Un-ADS for all Primary Weapons
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2024-01-22 17:14:48 +00:00 |
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MH261677
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81a3fe895f
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Added Weapon Aiming for all primary and secondary weapons
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2024-01-22 17:10:53 +00:00 |
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LOUIS HORNE
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9f6607d31a
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Added more Modular Wall Textures
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2024-01-22 14:28:34 +00:00 |
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701e42bcf5
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Update Tutorial Target Material for Targets
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2024-01-22 09:16:01 +00:00 |
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fd980c7e96
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Merge branch 'dev' into Dialogue-System
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2024-01-22 08:58:02 +00:00 |
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Rafal Swierczek
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82261b8c44
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Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
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2024-01-22 01:46:14 +00:00 |
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Rafal Swierczek
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46cb303b6a
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Updated First Tutorial Checkpoint to Include Game Intro
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2024-01-22 01:19:58 +00:00 |
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Rafal Swierczek
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fe7b253233
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Updated Waypoint Icons
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2024-01-22 00:49:37 +00:00 |
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Rafal Swierczek
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1e0dc49e5a
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Bugfix Landing Zone Interaction Range
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2024-01-21 17:56:01 +00:00 |
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Rafal Swierczek
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b167dcca01
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Optimised LandingZone Waypoint Transform Update from BP to C++
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2024-01-20 14:23:05 +00:00 |
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Rafal Swierczek
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542b09012b
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Implemented Sensitivity Settings for Devs
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2024-01-20 14:21:46 +00:00 |
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Rafal Swierczek
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a84391c377
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Disabled Motion Blur
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2024-01-20 13:33:48 +00:00 |
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Rafal Swierczek
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d203b89320
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Bugfix Head Bobbing Merge Conflicts
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2024-01-19 18:01:13 +00:00 |
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Rafal Swierczek
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d5f98d5d39
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Merge branch 'head-bobbing' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
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2024-01-19 15:55:14 +00:00 |
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Rafal Swierczek
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50f4b46549
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Merge branch 'weapon-workbench' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
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2024-01-19 15:10:47 +00:00 |
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Rafal Swierczek
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10fc559eb9
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Deleted Corrupted Arrow Icon
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2024-01-19 15:05:05 +00:00 |
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954d0ce7c3
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Merge branch 'dev'
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2024-01-15 03:48:06 +00:00 |
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