Rafal Swierczek
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345e5acd08
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Implemented Overload Module Gadget Tutorial
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2023-11-03 15:12:18 +00:00 |
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Rafal Swierczek
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61117272ef
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Added Go Downstairs Checkpoint
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2023-11-03 13:49:00 +00:00 |
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Rafal Swierczek
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7ac557f166
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Implemented Recon Tutorial Checkpoint
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2023-11-03 13:35:26 +00:00 |
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Rafal Swierczek
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e78cc47989
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Fixed Gadgets not Despawning After Being Switched Out
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2023-11-03 13:22:30 +00:00 |
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Rafal Swierczek
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971e28bb61
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Implemented Ring Module Gadget Tutorial
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2023-11-02 18:57:01 +00:00 |
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Rafal Swierczek
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7ee592f1f0
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Implemented Vision Link Gadget Tutorial
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2023-11-02 02:27:04 +00:00 |
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Rafal Swierczek
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8694b8746b
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Implemented Base Gadget Tutorial Class
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2023-11-01 21:52:47 +00:00 |
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Rafal Swierczek
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d705e61070
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Implemented Gadget Switching Workbench
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2023-11-01 21:18:18 +00:00 |
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Rafal Swierczek
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6a14693826
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Implemented UGadgetMenu and it's Functionality
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2023-10-30 18:00:41 +00:00 |
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Rafal Swierczek
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c53b7c7988
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Updated Base Gadget Class to Include UI Info
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2023-10-28 17:36:54 +01:00 |
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Rafal Swierczek
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3b5a2b6119
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Adjusted Parkour Areas Final Jump
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2023-10-28 14:42:00 +01:00 |
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Rafal Swierczek
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54dc93ded0
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Reduced Target Amount for Both Firing Ranges
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2023-10-28 14:31:32 +01:00 |
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Rafal Swierczek
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ce5bde5f34
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Added Checkpoint Completion Confirmation UI
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2023-10-28 14:21:58 +01:00 |
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Rafal Swierczek
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7ab8735ed1
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Fixed AI Gun Animations Merge Issue
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2023-10-23 13:18:40 +01:00 |
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Rafal Swierczek
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4c04c45d49
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Fixed Merge Issues
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2023-10-23 11:50:20 +01:00 |
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Rafal Swierczek
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14fa4621e3
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Merge remote-tracking branch 'origin/dev' into dev
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2023-10-23 11:49:16 +01:00 |
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MARCEL HARA
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c5bf15f6fd
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Fixed not being able to fire after switching weapons when reloading
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2023-10-23 11:46:23 +01:00 |
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Rafal Swierczek
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0ff4d76e00
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Merge branch 'Inventory-System' into dev
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
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2023-10-23 11:34:54 +01:00 |
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MARCEL HARA
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37c93fcfe8
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Fixed weapon system information bug
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2023-10-23 11:29:48 +01:00 |
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Rafal Swierczek
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fd41495cc7
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Merge branch 'TutorialBounty' into dev
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-23 11:16:06 +01:00 |
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Rafal Swierczek
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9c57740b45
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Fixed Gun Stat Prompt Starting Spawned In
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2023-10-23 11:13:23 +01:00 |
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Rafal Swierczek
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ddfb44b2e7
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Merge branch 'WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
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2023-10-23 10:45:10 +01:00 |
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8cfe3b97a9
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Update Inventory Component for UI [WIP]
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2023-10-23 06:35:59 +01:00 |
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7191dd7302
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Implemented Escape From The Area Checkpoint
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2023-10-21 20:23:13 +01:00 |
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b4c8ac75c6
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Implemented Target Elimination Checkpoint
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2023-10-21 17:08:53 +01:00 |
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88f5824f24
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Added Enter The Bounty Simulation Facility Checkpoint
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2023-10-21 14:30:56 +01:00 |
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3fe90716af
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Added Parkour Checkpoint to Tutorial
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2023-10-21 12:36:17 +01:00 |
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36daaaed16
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Bugfix TTuple Error Cannot be Macroed
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2023-10-20 23:10:10 +01:00 |
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6609476eec
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Update Inventory Component for Helper Functions
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2023-10-20 22:59:54 +01:00 |
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fb8ebc5088
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Implemented Temporary Gunrange Functionality to Tutorial Facility
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2023-10-20 15:02:23 +01:00 |
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bae8955a27
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Fixed Waypoint Appearing for Inactive Checkpoints
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2023-10-20 14:42:12 +01:00 |
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97ac729dd5
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Implemented First Two Checkpoints
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2023-10-19 18:28:33 +01:00 |
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MH261677
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a45b7488ba
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Working weapon switching
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2023-10-19 17:38:18 +01:00 |
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MH261677
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6c1c5ca12e
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Added New AR Test & Started working on switching system
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2023-10-19 16:44:35 +01:00 |
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aac09873f2
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Implemented Waypoint Functionality and UI
To be reworked later down the line
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2023-10-19 16:22:13 +01:00 |
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MH261677
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feeb0f36d6
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Finished Creating Weapon Stat UI for all Weapons
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2023-10-19 15:30:39 +01:00 |
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81105bf0d1
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Added Skip Cutscene Functionality
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2023-10-19 13:59:16 +01:00 |
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MARCEL HARA
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c68c1b70dc
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Started adding WeaponStats UI
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2023-10-19 12:08:25 +01:00 |
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Rafal Swierczek
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3631fbe5ba
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Implemented Intro Cutscene
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2023-10-19 12:03:23 +01:00 |
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f4dad6675f
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Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-19 12:03:01 +01:00 |
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9a94719541
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Update Enemy Character for Rifle Animations
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2023-10-19 11:59:56 +01:00 |
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0fb24cd386
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Add BT Services and Tasks for Animation Triggers
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2023-10-19 11:59:28 +01:00 |
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7a9488e13a
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Add Rifle Animation Locomotion for AI
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2023-10-19 11:58:47 +01:00 |
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MARCEL HARA
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a9eb6e3eea
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Updated all Classes to have new Interface Function
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2023-10-19 11:19:12 +01:00 |
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393b01fdcf
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Implemented Intro Cutscene Stand in Frames (Partially)
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2023-10-18 21:57:29 +01:00 |
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14107df96c
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Created Training Facility Level
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2023-10-18 18:40:13 +01:00 |
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5d009904f8
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Add Function Stubs for Inventory Component
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2023-10-18 18:34:05 +01:00 |
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dec1d761bf
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Replaced Interactable Actor Class with Interaction Interface
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2023-10-18 00:02:16 +01:00 |
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ab76177b16
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Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
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2023-10-17 22:45:52 +01:00 |
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9ef4894aa8
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Merge branch 'Blockout' into TutorialBounty
# Conflicts:
# EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
# EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
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2023-10-17 15:44:42 +01:00 |
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