Commit Graph

563 Commits

Author SHA1 Message Date
MARCEL HARA
e3af853bdd Re-Worked Workbench code to use sockets instead of mesh loc 2024-01-26 18:35:44 +00:00
MARCEL HARA
57c55fb762 Fixed Bench Not recognizing secondary weapon only 2024-01-26 18:35:24 +00:00
MARCEL HARA
1edfa037a1 Changed Actor Tags & Removed Manual Mesh Attachment 2024-01-26 18:35:03 +00:00
MARCEL HARA
f402fde148 Created Temp Silencer Mesh 2024-01-26 18:34:14 +00:00
REBECCA WYNN
8de17be88e added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
2024-01-26 14:41:08 +00:00
dd9156e1fc Update Dialogue to Validate Choice Structure 2024-01-26 11:37:21 +00:00
Rafal Swierczek
50650aa796 Implemented Working Save System without Gameplay Functionality 2024-01-26 02:22:54 +00:00
Rafal Swierczek
75a2b43ef2 Created BP Version of EVGameMode 2024-01-25 17:50:17 +00:00
LOUIS HORNE
a2a8e53df4 Added wardrobe and scaled some assets 2024-01-25 16:02:16 +00:00
Rafal Swierczek
1e5afffcd8 Implemented MainSaveGameClass into Main Menu Buttons 2024-01-25 04:24:10 +00:00
Rafal Swierczek
fd5b82693a Created TempOpenWorld Level for Testing Save System 2024-01-25 03:56:29 +00:00
Rafal Swierczek
c72eb74123 Added Buttons and Audio to Main Menu 2024-01-25 03:19:44 +00:00
Rafal Swierczek
999460c3e1 Implemented Main Menu Level with a Cinematic Level Sequence 2024-01-25 02:43:28 +00:00
Rafal Swierczek
3558936f86 WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System 2024-01-24 20:52:44 +00:00
Rafal Swierczek
9c48ae9465 Seperated Tutorial Facility from Open World 2024-01-24 20:51:56 +00:00
MH261677
c3c1eee87d Fixed sniper model being gone 2024-01-24 16:03:03 +00:00
773c69a99b Update Dialogue System for Unlimited Choices 2024-01-23 22:03:06 +00:00
Rafal Swierczek
c0e942ef7f Created a Template for Bounty Hunter Character basic Bounty Directing Functionality 2024-01-23 21:39:20 +00:00
2f1fe1c0ca Update Dialogue System for Changing Speaker 2024-01-23 21:21:56 +00:00
Rafal Swierczek
075aecf82a Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
2024-01-23 20:29:56 +00:00
Rafal Swierczek
0f4950135b Fixed Target Material on Walls 2024-01-23 20:23:54 +00:00
Rafal Swierczek
5072095e65 Added Characters Directory 2024-01-23 19:54:30 +00:00
ad94db81c7 Merge branch 'dev' into Dialogue-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2024-01-22 23:11:39 +00:00
649c364c27 Update Dialogue UI for Interact Events 2024-01-22 23:04:56 +00:00
e6b7edcf8c Update Character Interact to Include Dialogue 2024-01-22 23:04:39 +00:00
d30425d6e5 Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System 2024-01-22 18:30:39 +00:00
MH261677
27b27699d6 Edited and changed pistol to have art asset 2024-01-22 17:47:43 +00:00
MH261677
086c187ca5 Created a new pistol socket on character skeleton 2024-01-22 17:46:39 +00:00
MH261677
7a68f52979 Added all weapons to test level for testing 2024-01-22 17:46:24 +00:00
MH261677
091b60cbe9 Imported Pistol asset from artist 2024-01-22 17:46:14 +00:00
MH261677
fb003af73f Added FOV Changes back for proper zooming 2024-01-22 17:46:04 +00:00
MH261677
31e492e026 Added Un-ADS for all Primary Weapons 2024-01-22 17:14:48 +00:00
MH261677
81a3fe895f Added Weapon Aiming for all primary and secondary weapons 2024-01-22 17:10:53 +00:00
LOUIS HORNE
9f6607d31a Added more Modular Wall Textures 2024-01-22 14:28:34 +00:00
701e42bcf5 Update Tutorial Target Material for Targets 2024-01-22 09:16:01 +00:00
fd980c7e96 Merge branch 'dev' into Dialogue-System 2024-01-22 08:58:02 +00:00
Rafal Swierczek
82261b8c44 Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
2024-01-22 01:46:14 +00:00
Rafal Swierczek
46cb303b6a Updated First Tutorial Checkpoint to Include Game Intro 2024-01-22 01:19:58 +00:00
Rafal Swierczek
fe7b253233 Updated Waypoint Icons 2024-01-22 00:49:37 +00:00
Rafal Swierczek
1e0dc49e5a Bugfix Landing Zone Interaction Range 2024-01-21 17:56:01 +00:00
Rafal Swierczek
b167dcca01 Optimised LandingZone Waypoint Transform Update from BP to C++ 2024-01-20 14:23:05 +00:00
Rafal Swierczek
542b09012b Implemented Sensitivity Settings for Devs 2024-01-20 14:21:46 +00:00
Rafal Swierczek
a84391c377 Disabled Motion Blur 2024-01-20 13:33:48 +00:00
Rafal Swierczek
d203b89320 Bugfix Head Bobbing Merge Conflicts 2024-01-19 18:01:13 +00:00
Rafal Swierczek
d5f98d5d39 Merge branch 'head-bobbing' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
2024-01-19 15:55:14 +00:00
Rafal Swierczek
50f4b46549 Merge branch 'weapon-workbench' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2024-01-19 15:10:47 +00:00
Rafal Swierczek
10fc559eb9 Deleted Corrupted Arrow Icon 2024-01-19 15:05:05 +00:00
954d0ce7c3 Merge branch 'dev' 2024-01-15 03:48:06 +00:00
9458d574e3 Update Dialogue for Choices UI & Events 2024-01-15 03:44:31 +00:00
5145b69009 Update Dialogue Tree for Proper Choice Interpretation 2024-01-15 03:44:09 +00:00