MARCEL HARA
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e3af853bdd
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Re-Worked Workbench code to use sockets instead of mesh loc
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2024-01-26 18:35:44 +00:00 |
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MARCEL HARA
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57c55fb762
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Fixed Bench Not recognizing secondary weapon only
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2024-01-26 18:35:24 +00:00 |
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MARCEL HARA
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1edfa037a1
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Changed Actor Tags & Removed Manual Mesh Attachment
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2024-01-26 18:35:03 +00:00 |
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MARCEL HARA
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f402fde148
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Created Temp Silencer Mesh
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2024-01-26 18:34:14 +00:00 |
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MH261677
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c3c1eee87d
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Fixed sniper model being gone
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2024-01-24 16:03:03 +00:00 |
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ad94db81c7
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Merge branch 'dev' into Dialogue-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2024-01-22 23:11:39 +00:00 |
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649c364c27
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Update Dialogue UI for Interact Events
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2024-01-22 23:04:56 +00:00 |
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e6b7edcf8c
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Update Character Interact to Include Dialogue
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2024-01-22 23:04:39 +00:00 |
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d30425d6e5
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Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
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2024-01-22 18:30:39 +00:00 |
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MH261677
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27b27699d6
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Edited and changed pistol to have art asset
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2024-01-22 17:47:43 +00:00 |
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MH261677
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086c187ca5
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Created a new pistol socket on character skeleton
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2024-01-22 17:46:39 +00:00 |
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MH261677
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7a68f52979
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Added all weapons to test level for testing
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2024-01-22 17:46:24 +00:00 |
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MH261677
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091b60cbe9
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Imported Pistol asset from artist
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2024-01-22 17:46:14 +00:00 |
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MH261677
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fb003af73f
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Added FOV Changes back for proper zooming
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2024-01-22 17:46:04 +00:00 |
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MH261677
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31e492e026
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Added Un-ADS for all Primary Weapons
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2024-01-22 17:14:48 +00:00 |
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MH261677
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81a3fe895f
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Added Weapon Aiming for all primary and secondary weapons
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2024-01-22 17:10:53 +00:00 |
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701e42bcf5
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Update Tutorial Target Material for Targets
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2024-01-22 09:16:01 +00:00 |
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fd980c7e96
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Merge branch 'dev' into Dialogue-System
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2024-01-22 08:58:02 +00:00 |
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Rafal Swierczek
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82261b8c44
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Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
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2024-01-22 01:46:14 +00:00 |
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Rafal Swierczek
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46cb303b6a
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Updated First Tutorial Checkpoint to Include Game Intro
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2024-01-22 01:19:58 +00:00 |
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Rafal Swierczek
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fe7b253233
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Updated Waypoint Icons
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2024-01-22 00:49:37 +00:00 |
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Rafal Swierczek
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1e0dc49e5a
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Bugfix Landing Zone Interaction Range
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2024-01-21 17:56:01 +00:00 |
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Rafal Swierczek
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b167dcca01
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Optimised LandingZone Waypoint Transform Update from BP to C++
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2024-01-20 14:23:05 +00:00 |
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Rafal Swierczek
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542b09012b
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Implemented Sensitivity Settings for Devs
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2024-01-20 14:21:46 +00:00 |
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Rafal Swierczek
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a84391c377
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Disabled Motion Blur
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2024-01-20 13:33:48 +00:00 |
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Rafal Swierczek
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d203b89320
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Bugfix Head Bobbing Merge Conflicts
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2024-01-19 18:01:13 +00:00 |
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Rafal Swierczek
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d5f98d5d39
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Merge branch 'head-bobbing' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
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2024-01-19 15:55:14 +00:00 |
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Rafal Swierczek
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50f4b46549
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Merge branch 'weapon-workbench' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
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2024-01-19 15:10:47 +00:00 |
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Rafal Swierczek
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10fc559eb9
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Deleted Corrupted Arrow Icon
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2024-01-19 15:05:05 +00:00 |
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954d0ce7c3
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Merge branch 'dev'
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2024-01-15 03:48:06 +00:00 |
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9458d574e3
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Update Dialogue for Choices UI & Events
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2024-01-15 03:44:31 +00:00 |
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5145b69009
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Update Dialogue Tree for Proper Choice Interpretation
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2024-01-15 03:44:09 +00:00 |
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Rafal Swierczek
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521e08d07f
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Populated Apartment Hit with Enemies
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2024-01-14 22:31:12 +00:00 |
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Rafal Swierczek
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1b922accb3
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Bugfix Corrupted Arrow
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2024-01-14 22:20:19 +00:00 |
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Rafal Swierczek
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8d0f5534ce
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Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
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2024-01-14 22:01:42 +00:00 |
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Rafal Swierczek
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7fe18c2e8c
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Implemented the rest of the Open World Checkpoints
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2024-01-14 21:57:55 +00:00 |
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Rafal Swierczek
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b53bdd2c26
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Merged Open World into Training Facility
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2024-01-14 21:31:16 +00:00 |
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Rafal Swierczek
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b1383864a6
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Merge branch 'Open-world-blockout' into dev
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2024-01-14 20:29:39 +00:00 |
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Rafal Swierczek
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e4f955744e
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Added Enter Space Ship Checkpoint
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2024-01-14 20:28:18 +00:00 |
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Rafal Swierczek
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195ff80dea
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Implemented Landing Zone Landing Functionality
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2024-01-14 20:13:17 +00:00 |
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Rafal Swierczek
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1dacb4f130
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Implemented Landing Zone Entering Functionality and Space Ship Controls
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2024-01-14 19:09:17 +00:00 |
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Rafal Swierczek
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7cc605b5e6
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Finished all Interior Checkpoints for Now
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2024-01-14 12:56:20 +00:00 |
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Rafal Swierczek
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6001e2ff1c
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Added All Dynamic Gun Range Tutorials
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2024-01-14 07:55:52 +00:00 |
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Rafal Swierczek
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ef4e516355
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Implemented Pistol Checkpoints
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2024-01-14 07:17:33 +00:00 |
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Rafal Swierczek
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6a5559adb2
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Bugfix Targets being Randomized out of Array
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2024-01-14 06:58:13 +00:00 |
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Rafal Swierczek
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8b96a67028
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Implemented Shotgun Checkpoints
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2024-01-14 06:39:12 +00:00 |
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Rafal Swierczek
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5146327b2c
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Implemented Signing Papers Checkpoint
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2024-01-14 03:58:54 +00:00 |
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Rafal Swierczek
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5d9903ff7e
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Added Gun Range
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2024-01-14 03:25:06 +00:00 |
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Rafal Swierczek
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8219bcfda2
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Added Gadget Room
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2024-01-14 01:11:33 +00:00 |
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Rafal Swierczek
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0408cf83e7
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Added Functionality to Parkour Room
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2024-01-13 23:23:05 +00:00 |
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