Rafal Swierczek
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4219d01ae7
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Merge branch 'WeaponSystem' into BackupBuild
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2023-10-16 13:31:46 +01:00 |
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Rafal Swierczek
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e741b3c17a
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Preppared Build
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2023-10-16 13:31:10 +01:00 |
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MARCEL HARA
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e5cc2ad9f7
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Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail
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2023-10-16 13:23:03 +01:00 |
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MARCEL HARA
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fad7da57f8
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Fixed Tap Fire Rate On All Pistols
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2023-10-16 13:18:39 +01:00 |
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Rafal Swierczek
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f641053ce9
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Merge branch 'WeaponSystem' into BackupBuild
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2023-10-16 11:41:42 +01:00 |
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MARCEL HARA
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e62345d690
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Updated Recoil Pitch to Stop Being Perfect for Guns
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2023-10-16 11:40:53 +01:00 |
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Rafal Swierczek
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07b6f9aeac
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Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
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2023-10-16 11:23:56 +01:00 |
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MH261677
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73fa607cfb
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Fixed and Added Ammo UI for Both Pistol and AR
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2023-10-14 15:48:59 +01:00 |
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72ef4989c5
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Prepared Scene for Peer Review Backup Build
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2023-10-13 15:27:17 +01:00 |
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5e322d35e1
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Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-10-13 13:37:40 +01:00 |
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280644da78
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Update Enemy AI for Alert Level 2 - Hunt Player
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2023-10-12 11:35:12 +01:00 |
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32a5e64d00
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Add Console Commands for AI Killing & Alert Level
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2023-10-12 11:21:17 +01:00 |
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Louis Horne
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9b6f3c6f28
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Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
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2023-10-12 11:18:53 +01:00 |
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MH261677
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4be68e91a5
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Started adding basic UI on weapons
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2023-10-11 18:53:57 +01:00 |
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MH261677
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9e09c569db
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Fixed camera returning to correct position
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2023-10-10 14:23:03 +01:00 |
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MH261677
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79ef9a3de1
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Fixed Crosshair Not returning to proper Position
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2023-10-10 13:14:09 +01:00 |
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MH261677
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caf7254f10
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Updated FireRate for Base Pistol Weapon
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2023-10-10 13:13:53 +01:00 |
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MH261677
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13d96ad67c
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Tweaked AR Recoil Vals and Added Moving Error to all weapons
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2023-10-10 12:58:45 +01:00 |
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MH261677
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cd38898a58
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Updated Weapon Recoil to KeepFiring but Remove Pitch
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2023-10-09 23:52:08 +01:00 |
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MH261677
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f427b07bb9
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Attempted Change to Recoil Timing for Weapons
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2023-10-09 14:51:50 +01:00 |
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Rafal Swierczek
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7bf1f7b59d
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Prepared AI Test Level for Showcase
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2023-10-09 14:45:01 +01:00 |
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MH261677
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e03c19e421
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Update Enemy Character for Damage Implementation
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2023-10-09 14:27:40 +01:00 |
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MH261677
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29b436434b
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Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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2023-10-09 14:01:14 +01:00 |
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MH261677
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be4ea78ab4
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Modified recoil limits
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2023-10-09 13:51:21 +01:00 |
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MH261677
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8f71d77945
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Started to modify recoil camera for more realistic weapon fire
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2023-10-09 13:50:54 +01:00 |
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Rafal Swierczek
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33b9593f94
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Update Explosive & AI for Damage Implementation
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2023-10-09 13:37:42 +01:00 |
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Rafal Swierczek
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e3b1d215ef
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Bugfix Enemy Behaviour Tree for Random Patroling
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2023-10-09 13:36:49 +01:00 |
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Louis Horne
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b75bc0768c
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Add second floor to the tutorial blockout
I finished the second floor and lit the inside of the first floor
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2023-10-09 12:10:49 +01:00 |
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d9cdf94757
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Merge branch 'dev' into Stealth-AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-10-09 11:32:20 +01:00 |
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MH261677
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0f465d1631
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Merge branch 'WeaponSystem' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
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2023-10-09 11:02:05 +01:00 |
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13e86b5288
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Add AIControlHub for AI Alert Level Synchronisation
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2023-10-09 03:41:14 +01:00 |
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a86eb14b35
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Update Enemy AI for Hearing Perception
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2023-10-09 03:03:00 +01:00 |
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b6fd4e0d75
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Add AI Service for Variable Speed Changes
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2023-10-09 01:58:53 +01:00 |
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df7ca8b0db
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Update Enemy AI for Patrol Pathing
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2023-10-09 01:31:01 +01:00 |
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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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4ac12b8794
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Implemented Explosive Sound Cue to Explosions
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2023-10-08 21:12:23 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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c58c400d43
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Update Characters to Use Built-in TakeDamage Function
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2023-10-08 20:09:31 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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877f485fa4
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Added Starter Pack Explosion Effect to Explosion BP
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2023-10-08 16:18:36 +01:00 |
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MH261677
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0e401a6f62
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Added reload functionality for all current and future weapons
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2023-10-08 15:06:31 +01:00 |
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MH261677
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3c75d16e4b
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Added working ammo count to all weapons
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2023-10-08 14:51:11 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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56df964103
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Fixed Sphere Component not Despawning After Using OM
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2023-10-07 13:21:35 +01:00 |
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8a8421c03f
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Update AI Characters for Ragdoll on Death
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2023-10-07 01:05:17 +01:00 |
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d4b7c4b2d6
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Update Characters to Implement Damage Control
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2023-10-07 00:52:40 +01:00 |
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8ef1ecf488
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Updated PlayerCharacter to Crouch
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2023-10-07 00:30:37 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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588b2e5a91
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Implemented a Generic Explosive Class
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2023-10-06 18:27:57 +01:00 |
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