Compare commits

...

9 Commits
dev ... main

Author SHA1 Message Date
608e12c2ee Update Bedroom Door Key to Updated Model 2024-05-23 01:20:11 +01:00
866d358b2b Bump to Version 1.1.9 2024-05-23 01:15:28 +01:00
3a24c5cffe Update Workbench for Overhaul
Hide Arms
Weapon on workbench shows weapon state
Escape Button Larger
Hitting Escape Closes UI
2024-05-23 01:12:52 +01:00
944d0918f8 Bugfix Able to Edit Both Weapons in Workbench 2024-05-23 00:26:38 +01:00
db10204aac Update Spotted UI for Updated Layout 2024-05-22 23:57:31 +01:00
cdf821d758 Bugfix Find Bedroom Access Key Assist Points to the Wrong Location 2024-05-22 23:48:28 +01:00
ab37a50394 Bugfix Crash on Death 2024-05-22 23:41:44 +01:00
cd7b39653b Update Combat Gadget Tutorial to 10 Seconds 2024-05-22 23:34:22 +01:00
c7620e05ac Bump to Version 1.1.6 2024-05-22 16:26:24 +01:00
16 changed files with 30 additions and 30 deletions

View File

@ -13,7 +13,7 @@ Homepage="https://solarstonegames.itch.io/endless-vendetta"
SupportContact="https://solarstonegames.itch.io/endless-vendetta" SupportContact="https://solarstonegames.itch.io/endless-vendetta"
Description=Sun, Fortune and Wealth await you in New Miami. Visit the sand-coated paradise here on Mars, where your new life awaits you! Delve into this hard-core realistic shooter where you take out targets as a bounty hunter. Description=Sun, Fortune and Wealth await you in New Miami. Visit the sand-coated paradise here on Mars, where your new life awaits you! Delve into this hard-core realistic shooter where you take out targets as a bounty hunter.
ProjectName=Endless Vendetta ProjectName=Endless Vendetta
ProjectVersion=1.1.3 ProjectVersion=1.1.9
[StartupActions] [StartupActions]
bAddPacks=True bAddPacks=True

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -23,7 +23,7 @@ public:
// Sets default values for this actor's properties // Sets default values for this actor's properties
ABaseWeaponClass(); ABaseWeaponClass();
UPROPERTY(EditDefaultsOnly, Category = "Marcel") UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Marcel")
UStaticMesh* SupressorMesh; UStaticMesh* SupressorMesh;