Commit Graph

  • f7863a044e Created Station Points Layout Rafal Swierczek 2024-05-12 16:12:08 +0100
  • 4142af94bd Bugfix Dialogue Voice Overs for More Text Edge Cases PHILIP WHITE 2024-05-12 15:36:32 +0100
  • dae45d306d Bugfix Elevator Music Playing in Main Menu PHILIP WHITE 2024-05-12 15:21:33 +0100
  • a90284c678 Bugfix Signs Not Correctly Rendering PHILIP WHITE 2024-05-12 15:10:42 +0100
  • 19261ea396 Properly positioned new supp socket to rifle MH261677 2024-05-12 14:53:54 +0100
  • 1cfba33dd4 Updated supp socket to new rifle MH261677 2024-05-12 14:53:43 +0100
  • e0524fac8f Added supp socket to new rifle MH261677 2024-05-12 14:53:34 +0100
  • 045c6f0706 Updated testing level data MH261677 2024-05-12 14:53:21 +0100
  • e227edba8d Implemented NPC Station Functionality Rafal Swierczek 2024-05-12 14:52:35 +0100
  • 076a14c72a Update Pause Menu UI for Updated Layout PHILIP WHITE 2024-05-12 14:42:24 +0100
  • 729347c48b Merge branch 'Dialogue' into UIOverhaul PHILIP WHITE 2024-05-12 14:14:02 +0100
  • 0e61fba0a9 Temporarily updated weapon workbench ui MH261677 2024-05-12 14:05:32 +0100
  • 1d568a4aa2 Merge remote-tracking branch 'origin/dev' into Dialogue PHILIP WHITE 2024-05-12 13:55:45 +0100
  • 71187a1f0b Changed Pistol Skeletal attachment size and position MH261677 2024-05-12 13:32:29 +0100
  • 4b374e9fae Changed Pistol Asset to accomodate new silencer mesh MH261677 2024-05-12 13:32:14 +0100
  • 82ba36c562 Occlusion Material added to suppressor MH261677 2024-05-12 13:28:16 +0100
  • 920fba5027 Normal Material Created for Suppresor MH261677 2024-05-12 13:27:44 +0100
  • e653eed642 Base Material Imported for Suppressor MH261677 2024-05-12 13:27:33 +0100
  • 4b9f0469bf Created Base material for suppressor MH261677 2024-05-12 13:27:23 +0100
  • 2a2f9c82d8 Imported Suppresor Mesh in MH261677 2024-05-12 13:27:14 +0100
  • 908c70cc2e Dotnet Settings removed MH261677 2024-05-12 13:27:02 +0100
  • 4c48c6509a Switch Workbench BP to use new suppresor MH261677 2024-05-12 13:26:52 +0100
  • 74abbfcd9f Changed Level Data MH261677 2024-05-12 13:26:41 +0100
  • 61c564966c Merge remote-tracking branch 'origin/Dialogue' into NPCs Rafal Swierczek 2024-05-12 12:17:32 +0100
  • efc9a0315e Implemented NPC Manager with NPC Stations Rafal Swierczek 2024-05-12 12:17:06 +0100
  • f5cbbcf10c Update Elevator for Elevator Music & SFX PHILIP WHITE 2024-05-12 06:01:48 +0100
  • d7b6b101d4 Add Radio with Generic Pop Music to Appartment PHILIP WHITE 2024-05-12 05:51:55 +0100
  • b4a70fb418 Add Dialogue Lines to Engine PHILIP WHITE 2024-05-12 05:27:31 +0100
  • 6a6c1e383a Merge remote-tracking branch 'origin/Key-Hacker-Tool' into dev PHILIP WHITE 2024-05-12 04:54:44 +0100
  • 9b2cad9970 Update All Textures & Meshes for Optimization Pass PHILIP WHITE 2024-05-12 04:23:17 +0100
  • 962ba3c7d3 Update All Assets for LOD's & Nanite PHILIP WHITE 2024-05-12 02:13:54 +0100
  • 3adf117d78 Update More Props Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 01:20:58 +0100
  • 5aed191a05 Update Modular Pieces Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 01:20:37 +0100
  • 97873a5726 Update Living Room Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 00:52:52 +0100
  • ecc1b3c0c6 Update Lights Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 00:52:42 +0100
  • 6baee0b22b Update PhoneBox Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 00:52:25 +0100
  • aa9fa5a89b Update Lift Static Mesh Collision Optimisation PHILIP WHITE 2024-05-12 00:51:59 +0100
  • 9046ca5195 Added Keycard and Hacker tool Louis Horne 2024-05-11 21:41:56 +0100
  • 1fc5865fa3 Update Kitchen Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 21:38:15 +0100
  • 7dc0e4829f Update Fish Tank Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 21:37:51 +0100
  • 090be67535 Update Dinning Room Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 21:37:29 +0100
  • aaa7ddb8f7 Update Boiler Room Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 21:37:14 +0100
  • ec39258c13 Update Bathroom Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 21:37:00 +0100
  • d2b40bd5a0 Update Lamppost Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 20:53:05 +0100
  • 080b3cefd3 Update Shop Front Kit Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 20:43:39 +0100
  • fa43f61fee Bugfix Dialogue Not Playing Past Beginning Dialogue PHILIP WHITE 2024-05-11 20:41:37 +0100
  • 59b876ee1b Update Props Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 20:34:39 +0100
  • 0fba18ac9b Update Parlour Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 20:34:29 +0100
  • 3f2cb26eb8 Update Garage Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 19:47:43 +0100
  • 3408662981 Update Buildings Static Mesh Collision Optimisation PHILIP WHITE 2024-05-11 19:38:02 +0100
  • 005361ff32 Update Main Character for Replaced Arms Mesh PHILIP WHITE 2024-05-11 18:04:12 +0100
  • d3d2a67609 Merge branch 'dev' of github.falmouth.ac.uk:Games-Academy-Student-Work-23-24/Endless-Vendetta into dev PHILIP WHITE 2024-05-11 17:03:30 +0100
  • a52cf924cc Update Main Character to Hide Mesh but Keep Shadows PHILIP WHITE 2024-05-11 17:03:04 +0100
  • 19bac564c3 Merge remote-tracking branch 'origin/dev' into Polishing-Checkpoints Rafal Swierczek 2024-05-11 17:00:53 +0100
  • 8948b677d7 Added Enemies to Arcade Rooftop and Polished Arcade More Rafal Swierczek 2024-05-11 16:59:25 +0100
  • de296a10b9 Bugfix Bullet Impact Not Overlapping Restricted Bounds PHILIP WHITE 2024-05-11 16:50:57 +0100
  • 326968822b Update Assault Rifle for Reload SFX PHILIP WHITE 2024-05-11 16:30:54 +0100
  • 08571b8b71 Update Pistol for Reload SFX PHILIP WHITE 2024-05-11 16:30:38 +0100
  • 58e5d587ec Created Arcade Machine Hacking Wave Enemies Rafal Swierczek 2024-05-11 14:23:47 +0100
  • 29e061a9e6 Merge remote-tracking branch 'origin/Animation' into Polishing-Checkpoints Rafal Swierczek 2024-05-11 13:22:50 +0100
  • 6bf34fa912 Adjusted Aracde Parlour Enemies Rafal Swierczek 2024-05-11 13:22:17 +0100
  • b0fd4f602c Bugfix Bullet Impact Particles Rotation PHILIP WHITE 2024-05-11 13:16:04 +0100
  • 52c976746b Update HUD UI to Remove Crosshair when ADS PHILIP WHITE 2024-05-11 13:07:13 +0100
  • c0a75a4e56 Bugfix Assault Rifle Aim Offset PHILIP WHITE 2024-05-11 12:50:42 +0100
  • b96ba07b40 Bugfix Assault Rifle Out of Alignment PHILIP WHITE 2024-05-11 12:45:30 +0100
  • 0fedf8af84 Merge branch 'Animation' into Polishing-Checkpoints Rafal Swierczek 2024-05-11 11:45:03 +0100
  • d2df714b60 Bugfix Assault Rifle Shooting Animations not Playing PHILIP WHITE 2024-05-10 20:00:12 +0100
  • 2b9ca4c312 Bugfix Able to Pickup Rifle Weapon & Switch w/ Secondary PHILIP WHITE 2024-05-10 19:51:09 +0100
  • 0c7afe2bb5 Polished Greasy Rick Rafal Swierczek 2024-05-10 19:35:13 +0100
  • 2c088ffb02 Bugfix Open World Intro Cinematic Locking Player Even when no Cinematic is Being Played Rafal Swierczek 2024-05-10 17:32:06 +0100
  • 6d8dad1cb4 Merged Bathroom into Dev Rafal Swierczek 2024-05-10 00:17:57 +0100
  • b7af83b89d Merge branch 'dev' into Polishing-Checkpoints Rafal Swierczek 2024-05-09 23:44:54 +0100
  • 116205228e Merge branch 'Environment-Appartment' into dev Rafal Swierczek 2024-05-09 23:44:23 +0100
  • 58f716985b Preparing for Merge into Dev Rafal Swierczek 2024-05-09 23:19:15 +0100
  • 1588a64727 Merge branch 'Environment-Miami' into dev Louis Horne 2024-05-09 14:48:36 +0100
  • ffe1bcd8b8 Miami Set dressing cont Louis Horne 2024-05-09 02:44:24 +0100
  • 8a8810b4e8 Miami SetDress Pass Louis Horne 2024-05-09 01:26:16 +0100
  • 7db0c70607 Miami SetDress Pass Louis Horne 2024-05-09 00:53:28 +0100
  • b77853f160 set dressing and sand dust particle adjusting REBECCA WYNN 2024-05-08 16:50:36 +0100
  • ff7ef6eb91 Fixed error when no weapons equipped and you try to put attachment on MH261677 2024-05-08 14:44:53 +0100
  • 2040c8d449 Fixed Workbench being non-accessed when you dont have a weapon equiped MH261677 2024-05-08 14:44:32 +0100
  • 9456284533 Removed Unused Attachments and cleaned up UI MH261677 2024-05-08 14:35:17 +0100
  • aaf8b14f16 set dressing exterior and adjusting sky atmosphere REBECCA WYNN 2024-05-07 16:06:18 +0100
  • 41a757ef9c Added more assets to the bathroom MADELINE SPRUCE 2024-05-07 11:11:46 +0100
  • fc1ab0f9dc Merge branch 'Environment-Miami' into dev Rafal Swierczek 2024-05-07 01:22:09 +0100
  • c33c5d000a Merge branch 'Polishing-Checkpoints' into Environment-Miami Rafal Swierczek 2024-05-07 01:21:30 +0100
  • a7e98f9986 Merge remote-tracking branch 'origin/Animation' into Polishing-Checkpoints Rafal Swierczek 2024-05-07 00:41:15 +0100
  • e5d0dac21a Updated Maps to Build in Project Settings Rafal Swierczek 2024-05-07 00:34:12 +0100
  • 31bdb83dcb Created Intro to New Miami Cinematic Rafal Swierczek 2024-05-07 00:30:35 +0100
  • 7eb8795df6 Update Assault Rifle for Pickup Preparations PHILIP WHITE 2024-05-06 21:40:49 +0100
  • 2ede3ef493 Add Idle & Reload Arms Animation to Engine PHILIP WHITE 2024-05-06 20:27:20 +0100
  • 63ef29f9bf Add Rifle Reload Animation to Engine PHILIP WHITE 2024-05-06 20:26:14 +0100
  • 24547fca36 Polished Sneak Area Checkpoints Rafal Swierczek 2024-05-06 19:17:08 +0100
  • a3368bc647 Updated Gadget, Gadget Workbench, Restricted Area and Interaction Propmt UI Rafal Swierczek 2024-05-06 17:51:13 +0100
  • 502f41884e Add Assault Rifle Animations for Firing & Idle PHILIP WHITE 2024-05-06 17:24:57 +0100
  • cd09b9cdb1 Add Edited & Rigged Assault Rifle to Engine PHILIP WHITE 2024-05-06 17:24:32 +0100
  • 8f39911f23 Sped Up Industrial Elevator and Completing Combat Tutorial Requires all Brains to be Defeated Rafal Swierczek 2024-05-06 15:56:13 +0100
  • e2d45b288d Added Extra UI Elements to Gun Range Checkpoint Rafal Swierczek 2024-05-06 14:16:55 +0100
  • b9ee101758 Added Key Highlights for Parkour Area Rafal Swierczek 2024-05-06 13:22:15 +0100
  • 6b85e21da7 Polished Mayors Office Experience Rafal Swierczek 2024-05-04 21:15:17 +0100