Commit Graph

108 Commits

Author SHA1 Message Date
b69aa2f1de Added a new Level
This new map includes my lab sideroom
2024-12-15 15:14:50 +00:00
38280d8dea Changed the Character
I changed the character to be able to interact with the doors
2024-12-15 15:14:19 +00:00
fffe8382bf Added the Doors to enter and exit the lab
Indeed I did
2024-12-15 15:13:48 +00:00
4dedadb35e Adding some assets for the side room
Added some Synty Low-Poly Assets for the side room's doors and interior
2024-12-15 15:13:20 +00:00
92dc1540e0 Updated Quest Base & Location Marker
Location Marker now allows Monolith to finish location objectives & Quest_Base now binds events to both Player and Monolith's event dispatchers
2024-12-08 19:52:22 +00:00
ebefa2904e Updated Flats Monster
Let the monster die, changed the Objective Completing blueprints to allow Monolith to also complete objectives
2024-12-08 19:51:22 +00:00
78227f88df Updated Common Function Library
Added a new function to get the Player Monolith Character
2024-12-08 19:49:32 +00:00
96b7872783 Updated Reworked Level
Increased the Z Height of Location Markers 3 & 4 to fit the Monolith Collision size
2024-12-08 19:48:14 +00:00
5ebac57911 Updated Monolith Character
Added a ObjectiveID Event Dispatcher, Added the Quest Log Component, Set the Current Quests to the Player when switching to First Person Character
2024-12-08 19:47:04 +00:00
104cfbd5c1 Updated BP_FirstPerson
Set the current quests to the monolith's Quest Log Component when switching to the Monolith
2024-12-08 19:45:50 +00:00
881934dcc4 (TEMP bug fix) mission stage progress not progressing correctly
The mission on auto complete missions would complete after one stage and not all the stages, this fix for some reason only works when youre tracking the quest and doesnt if youre not tracking the quest.
2024-12-08 17:23:21 +00:00
9f4d75e870 Added in arch demon enemy 2024-12-08 17:08:39 +00:00
b57174ec53 Added Objective ID to flats enemy 2024-12-08 16:36:19 +00:00
f02fcc9a5e Added some level accessibility 2024-12-08 16:31:20 +00:00
01f5f962d2 Added Returning character Npc as a quest giver 2024-12-08 16:31:08 +00:00
e8095e2711 Added in world location markers 2024-12-08 16:12:06 +00:00
7f8c8570c3 Moved practice mission assets out of map 2024-12-08 15:23:07 +00:00
d450238bae Merge branch 'Ability' into dev
# Conflicts:
#	Content/Levels/PrototypeLevel.umap
2024-12-04 12:49:54 +00:00
2298912e66 Finished ability 1
I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
4c47b7cbeb Fixed mapping controller bug
Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00
42870b149e Merge branch 'Prototype-level-rework' into dev 2024-12-03 12:55:28 +00:00
cf509a1ea2 Added monolith ability boolean
Added a boolean for the monolith so that when the monolith is in an animation, it isnt able to move or do any other actions. Added the boolean to the flats monster too.
2024-12-03 12:53:38 +00:00
f040467f21 IDK 2024-12-02 19:15:43 +00:00
eea95f8eee Fixed play montage not working 2024-12-02 19:14:46 +00:00
4548c18928 changed something 2024-12-02 18:59:02 +00:00
987e68fec9 Changed all buildings in prototype level rework to chaos destruction assets 2024-12-02 10:33:50 +00:00
59768da769 Added spawn area in a forest 2024-12-01 17:16:47 +00:00
3ba86a0d80 IDk tbh 2024-11-30 20:32:26 +00:00
a492419199 Changed the rig for the monolith 2024-11-30 20:29:59 +00:00
f2616a24a9 Added ability 1 animation montage 2024-11-30 20:29:29 +00:00
48a5df9a3d Added in flats monster
Added in the flats monster blueprint
2024-11-30 20:19:58 +00:00
efca89e169 Added in the flats monster
Added in the flats monster into the game
2024-11-30 19:04:30 +00:00
d76b47630f Added in socket to monolith mesh
Added in a socket to the monolith mesh so that the ability 1 would attach the enemy mesh to the socket and play their retrospective animations
2024-11-30 19:02:34 +00:00
cb9fef137a Added in ability 1 animation
Added in the animation for ability one to pair it with the actual ability 1
2024-11-30 19:01:40 +00:00
bc36eafe11 Changed input mapping for abilities
I changed the input mapping for the abilities so it uses the new enhanced version
2024-11-29 15:52:20 +00:00
e0a1361439 Fixed the weapons and abilities
Fixed the melee and ability 1 so that they despawn and would apply damage etc
2024-11-29 15:51:39 +00:00
d284012315 Fixed the monolith not jumping
I fixed the jumping by replacing the IA node with the correct one so it works
2024-11-29 15:37:26 +00:00
b1d6bdee0e Added in 3 quests into the quest data table
Added in the 2 main quests and one side quest i designed for the prototype into the table and are ready to be added into the game itself
2024-11-28 17:36:05 +00:00
9529226834 Added in more chaos destruction assets
Added in a combined mesh large medium and small buildings with less fractures in order to optimize the framerate
2024-11-28 17:10:41 +00:00
e68f56be1c Added performance fixes
Added shadow changes, and a disable field in order to make the destruction more optimised
2024-11-21 11:44:20 +00:00
dd52759b0d Added New input for monolith
I updated the basic movement settings to the enhanced input settings to allow for a cool rotation thing in the game
2024-11-20 13:22:04 +00:00
79934e983a Made the camera not shit 2024-11-19 17:24:31 +00:00
5bbb4a8003 forgot to push this 2024-11-19 16:30:09 +00:00
8487ec6134 Created destructible buildings and added collisions to mech 2024-11-19 16:29:18 +00:00
915f91a295 Made Basic Roaming AI 2024-11-17 18:18:16 +00:00
09b80cf62a ReAdded Camera Effects to Player 2024-11-17 17:50:10 +00:00
c533a91f92 Finished a few final bugs again
Fixed tracker bugs, made stages usable and made auto complete quests.
2024-11-15 16:28:10 +00:00
9eb145d2e9 Fixed quest giver objective not wrapping
fixed the objectives both not displaying and not wrapping in their pop up UI
2024-11-14 18:51:04 +00:00
5f38b78bc0 Fixed bug of being able to infinitely claim rewards
I fixed and infinite loop in the quest giver log and base blueprints so that you cant infinitely claim the rewards from a completed quest
2024-11-14 18:43:24 +00:00
fc839876da Fixed being able to accept the same quest
Fixed being able to accept the same quest once completing it already by talking to the npc and accepting it again
2024-11-14 18:27:06 +00:00