AzureAbyss/Source/the_twilight_abyss/EnemyCollision.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/BoxComponent.h"
#include "EnemyCollision.generated.h"
/**
*
*/
UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class THE_TWILIGHT_ABYSS_API UEnemyCollision : public UBoxComponent
{
GENERATED_BODY()
protected:
virtual void BeginPlay() override;
};