Updated Character to Expose Reaction Speed

This commit is contained in:
Philip W 2023-04-28 05:31:57 +01:00
parent cf433291a9
commit 69dd199ad3

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@ -102,7 +102,7 @@ public:
FName Ammo;
UPROPERTY(BlueprintReadWrite)
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float ReactionSpeed = 100.0f;
bool isInStealth = false;