Updated Character to Expose Reaction Speed
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@ -102,7 +102,7 @@ public:
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FName Ammo;
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FName Ammo;
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UPROPERTY(BlueprintReadWrite)
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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float ReactionSpeed = 100.0f;
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float ReactionSpeed = 100.0f;
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bool isInStealth = false;
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bool isInStealth = false;
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