Updated TempCharacter.cpp

Changed ULOG in function LineTraceLogic
This commit is contained in:
MH261677 2023-01-17 01:22:38 +00:00
parent 084ad419c5
commit e892260e32

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@ -64,7 +64,7 @@ void ATempCharacter::KeyPressed()
// Line trace logic // Line trace logic
void ATempCharacter::LineTraceLogic() void ATempCharacter::LineTraceLogic()
{ {
UE_LOG(LogTemp, Display, TEXT("LineTraceLogic firing")); UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated"));
float GlobalTrace = TraceDistance; float GlobalTrace = TraceDistance;
FHitResult OutHit; FHitResult OutHit;
ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>()); ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>());