Updated TempCharacter.cpp
Changed ULOG in function LineTraceLogic
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@ -64,7 +64,7 @@ void ATempCharacter::KeyPressed()
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// Line trace logic
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void ATempCharacter::LineTraceLogic()
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{
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UE_LOG(LogTemp, Display, TEXT("LineTraceLogic firing"));
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UE_LOG(LogTemp, Display, TEXT("LineTraceLogic activated"));
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float GlobalTrace = TraceDistance;
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FHitResult OutHit;
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ThisCamera = Cast<UCameraComponent>(this->FindComponentByClass<UCameraComponent>());
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