MH261677
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0c2dc067da
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Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
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2023-03-07 13:36:04 +00:00 |
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MH261677
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72d6ac39fc
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Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
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2023-03-07 13:18:45 +00:00 |
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MH261677
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3cac587f30
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Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
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2023-03-07 13:00:24 +00:00 |
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Marcel Hara
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17df5728d9
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Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
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2023-03-06 17:27:16 +00:00 |
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Marcel Hara
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0da833f0f7
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Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
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2023-03-06 15:12:06 +00:00 |
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b16f632537
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Updated Combat to Hide Gold & Health Text
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2023-03-06 05:25:36 +00:00 |
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d100a85a0d
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Updated Combat to Set Camera to Face Enemy
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2023-03-06 04:28:13 +00:00 |
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b5048e4be3
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Updated Project Settings for Build
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2023-03-06 00:22:09 +00:00 |
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1cf40d1c05
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Merge branch 'Hub-level-blockout' into dev
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2023-03-06 00:20:01 +00:00 |
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704ba824e6
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Merge branch 'Turn-Based-Combat' into Hub-level-blockout
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2023-03-05 18:47:08 +00:00 |
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MH261677
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34f6d6451b
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Updated AIController adding Hearing sense + config
Added hearing sense to the aicontroller and added it to the BTTask.
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2023-03-05 17:42:21 +00:00 |
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MH261677
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4357537009
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Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
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2023-03-05 17:41:39 +00:00 |
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KACPER Szelest
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a0d3a1a34b
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Updated build level
I just added textures to a few untextured objects with temp rock textures
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2023-03-04 20:43:00 +00:00 |
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KACPER Szelest
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71c6e641c1
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Updated build level
I added some walls around things to avoid having the game look bad and empty. and more like an actual abyss and cave system
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2023-03-04 20:41:46 +00:00 |
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KACPER Szelest
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c67bdf6c9c
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Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
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2023-03-04 19:10:12 +00:00 |
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KACPER Szelest
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ffac8b483f
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Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
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2023-03-03 21:10:47 +00:00 |
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be7af7e6a5
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Updated Build Map for Merchant
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2023-03-03 20:18:15 +00:00 |
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Rowland Rowland
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74a6e239e8
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Added enemies and fixed asset collision
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2023-03-03 18:51:29 +00:00 |
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69b235030a
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Updated Combat Character to Add a Flashlight
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2023-03-03 18:39:59 +00:00 |
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Kacper Szelest
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f1e775dfa1
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Updated build level
Fixed up the tutorial level so it looks a bit better
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2023-03-03 18:32:42 +00:00 |
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Kacper Szelest
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87c2833381
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Added a crystal asset
Added a crystal asset to use for level dressing
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2023-03-03 18:25:52 +00:00 |
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Kacper Szelest
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26c93284d0
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Updated build level
Added a few dressing assets and dressed the level
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2023-03-03 18:13:30 +00:00 |
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Rowland Rowland
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e335e039fd
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Updated Build Scene
Ordered levels for build
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2023-03-03 16:23:20 +00:00 |
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Kacper Szelest
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f0e13d9522
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Added a new level titled build
I added a new level called build so that we can make our new build level in for showcase and testing
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2023-03-03 16:02:34 +00:00 |
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Kacper Szelest
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2b0567ab6e
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Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
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2023-03-03 15:47:45 +00:00 |
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c742abfce4
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Added DamageOverTime Status Effect for Combat
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2023-03-02 15:06:31 +00:00 |
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0be235f6b1
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Updated Thorns Status Effect to Trigger OnPlayerDamage
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2023-03-02 03:25:00 +00:00 |
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06deee7b0b
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Merge branch 'dev' into Hub-level-blockout
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2023-02-28 15:34:49 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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9845639e8c
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Merge branch 'dev' into ui-art-replacement
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2023-02-28 15:26:27 +00:00 |
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8e5416e3a9
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Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:25:47 +00:00 |
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Emily Taylor
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2a4300066c
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss
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2023-02-28 13:18:35 +00:00 |
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Emily Taylor
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1958eabc3d
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Added Goat Enemy for Tutorial Level
Goat FBX and materials ready for rigging and importing to engine
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2023-02-28 13:18:14 +00:00 |
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Charlie Seymour
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216275cb53
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Implemented modular kit for tutorial level
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2023-02-28 11:43:42 +00:00 |
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Charlie Seymour
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7a36b200ca
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Merge branch 'Modular-Kit' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into Modular-Kit
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2023-02-27 18:15:11 +00:00 |
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Charlie Seymour
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4e11a3a63f
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Added tutorial modular kit for first level
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2023-02-27 18:14:51 +00:00 |
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MARCEL HARA
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1ead32f0c8
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Added InventoryImage to Inventory UI
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2023-02-27 17:45:58 +00:00 |
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George Taylor
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37dad4c873
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Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
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2023-02-27 16:12:18 +00:00 |
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George Taylor
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f2c69dfe3a
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Added the assets for the Tutorial Level to Unreal
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2023-02-27 15:44:19 +00:00 |
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George Taylor
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a43ed3a626
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Added the Wooden Texture for the Tutorial Assets
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2023-02-27 15:43:18 +00:00 |
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Kacper Szelest
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70d0c545ed
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Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
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2023-02-27 15:31:06 +00:00 |
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Kacper Szelest
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26c6885e86
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Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
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2023-02-27 15:28:53 +00:00 |
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fb697f3588
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Added Thorns Status Effect for Combat
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2023-02-27 04:55:12 +00:00 |
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9b0ef82e7c
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Updated TurnBasedCombat to Include New Combos
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2023-02-27 04:07:19 +00:00 |
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e96c3411c0
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Updated StatusSystem for Seconds Countdown
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2023-02-27 03:46:06 +00:00 |
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a6ef9f76cd
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Merge branch 'Dialogue-System' into dev
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2023-02-25 02:27:38 +00:00 |
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2f47693608
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Bugfix Expiry Timers Not Getting Invalidated
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2023-02-25 01:25:32 +00:00 |
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939d1e8b92
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Bugfix StatusEffects Not Being Added to Player
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2023-02-25 00:20:49 +00:00 |
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88323e4ea6
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Updated EatableItems to Add Status Effects
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2023-02-23 17:48:20 +00:00 |
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George Taylor
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4b886518fd
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Imported Modular Planks into Unreal
Imported the Modular Planks for the Tutorial Level into Unreal from Maya
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2023-02-23 17:40:57 +00:00 |
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