Marcel Hara
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c5ef154a3f
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Fixed Ammo items being destroyed
Fixed the ammo items being destroyed from the inventory
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2023-03-13 17:06:10 +00:00 |
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Rowland Rowland
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b7924578be
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Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
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2023-03-13 17:02:22 +00:00 |
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Marcel Hara
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7e8ded362a
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Added All Item ammo types
Added every item ammo type to the game
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2023-03-13 17:00:08 +00:00 |
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Kacper Szelest
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141ee97312
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implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
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2023-03-13 16:16:50 +00:00 |
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Marcel Hara
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7343484038
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Updated MainWidget to fix scaling issues
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2023-03-13 16:13:27 +00:00 |
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Charlie Seymour
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e0f7a2682a
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Bugfix Old Version of the Character with Missing References
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2023-03-13 16:11:44 +00:00 |
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Marcel Hara
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e8000eb823
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Updated GameUI to Rounded buttons and optimisation
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
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2023-03-13 16:06:41 +00:00 |
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Charlie Seymour
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6ff315dfe7
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Changed AIBruh hitbox
Moved hitbox
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2023-03-13 15:57:48 +00:00 |
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George Taylor
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d7f98039c0
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Imported Rock Assets too General Dressing Folder
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2023-03-13 15:57:35 +00:00 |
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Marcel Hara
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cffbe29981
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Imported Font to replace all ui fonts
Replaced all the ui fonts with the new imported font
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2023-03-13 15:55:34 +00:00 |
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Charlie Seymour
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2f2ecc2d76
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Change AIBruh to actual model
Mesh and material changed.
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2023-03-13 15:54:30 +00:00 |
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Kacper Szelest
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a67482c6d7
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Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
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2023-03-13 15:45:56 +00:00 |
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Kacper Szelest
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0146e89f88
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Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-03-13 15:35:46 +00:00 |
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Kacper Szelest
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6c3b6b1ad2
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Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
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2023-03-13 15:29:04 +00:00 |
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3a99e71bde
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Added Base Stub for Quest System
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2023-03-13 05:19:13 +00:00 |
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76b2d78f0e
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Updated Dialogue for Choices
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2023-03-13 04:49:09 +00:00 |
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d2325b514c
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Update readme.md
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2023-03-07 15:26:13 +00:00 |
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MH261677
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93ed73e678
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Changed Inventory_UI to Game_UI folder
Changed folder names and added a Quit button to the settings menu
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2023-03-07 14:25:08 +00:00 |
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MH261677
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f90a75f599
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Added Icons to replace MainWidg text
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
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2023-03-07 14:18:48 +00:00 |
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MH261677
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b88f787315
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Updated MainWidg to change hover colour
Added a hovor colour to make it more obvious what the user is clicking on
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2023-03-07 14:09:09 +00:00 |
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MH261677
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0c2dc067da
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Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
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2023-03-07 13:36:04 +00:00 |
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MH261677
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72d6ac39fc
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Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
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2023-03-07 13:18:45 +00:00 |
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MH261677
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3cac587f30
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Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
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2023-03-07 13:00:24 +00:00 |
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Marcel Hara
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17df5728d9
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Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
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2023-03-06 17:27:16 +00:00 |
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Kacper Szelest
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271f0163ff
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Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
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2023-03-06 17:19:38 +00:00 |
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PHOEBE HARRIS-WILSON
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93dc519091
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line art of the gun elements
black and transparent veriations of the gun elements.
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2023-03-06 17:09:25 +00:00 |
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PHOEBE HARRIS-WILSON
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5d5584e691
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interior of book design start
Start of the interior book design
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2023-03-06 17:08:45 +00:00 |
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GEORGE TAYLOR
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144d4ab3da
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Imported Assets for Town Dressing into Unreal
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2023-03-06 16:53:38 +00:00 |
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Kacper Szelest
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22402626a3
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Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
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2023-03-06 16:33:57 +00:00 |
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Emily Taylor
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3982712189
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Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
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2023-03-06 16:28:04 +00:00 |
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Kacper Szelest
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eab68734e1
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Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
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2023-03-06 16:17:18 +00:00 |
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GEORGE TAYLOR
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57c97bfaa5
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Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
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2023-03-06 16:17:15 +00:00 |
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b532eaaa4e
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Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
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2023-03-06 16:11:37 +00:00 |
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Alicia
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b9f54ee51d
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Merge branch 'Environment-assets' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into houes-modles
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2023-03-06 17:10:02 +01:00 |
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Kacper Szelest
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1f9e1c3f93
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Updated build level
I added a collision to one object in the build level
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2023-03-06 16:08:35 +00:00 |
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GEORGE TAYLOR
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f4f8edb6eb
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Imported the crystal assets to Unreal
|
2023-03-06 15:42:52 +00:00 |
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|
da1b3e9137
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Bugfix Null Cached AI References
|
2023-03-06 15:37:31 +00:00 |
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Emily Taylor
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c4a668c2e9
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Added Merchant Shop assets
Added Merchant shop FBX
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2023-03-06 15:31:55 +00:00 |
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Marcel Hara
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0da833f0f7
|
Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
|
2023-03-06 15:12:06 +00:00 |
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6db0770582
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Bugfix Crouch Crashing Game
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2023-03-06 15:00:08 +00:00 |
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|
b16f632537
|
Updated Combat to Hide Gold & Health Text
|
2023-03-06 05:25:36 +00:00 |
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|
0a0c5ed017
|
Bugfix Combat Initiation Not Checking AI Blackboard
|
2023-03-06 04:56:05 +00:00 |
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|
d100a85a0d
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Updated Combat to Set Camera to Face Enemy
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2023-03-06 04:28:13 +00:00 |
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|
b5048e4be3
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Updated Project Settings for Build
|
2023-03-06 00:22:09 +00:00 |
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|
f8f6d28925
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Merge remote-tracking branch 'origin/houes-modles' into dev
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2023-03-06 00:21:09 +00:00 |
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|
5f8ba8d57b
|
Merge remote-tracking branch 'origin/UI-designs' into dev
|
2023-03-06 00:20:58 +00:00 |
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|
884fa87df8
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Merge remote-tracking branch 'origin/Merchant' into dev
|
2023-03-06 00:20:42 +00:00 |
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|
1cf40d1c05
|
Merge branch 'Hub-level-blockout' into dev
|
2023-03-06 00:20:01 +00:00 |
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|
704ba824e6
|
Merge branch 'Turn-Based-Combat' into Hub-level-blockout
|
2023-03-05 18:47:08 +00:00 |
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|
82400fe203
|
Merge pull request #11 from Games-Academy-Student-Work-22-23/stealth-rework
Stealth rework
|
2023-03-05 18:11:30 +00:00 |
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