939d1e8b92
Bugfix StatusEffects Not Being Added to Player
2023-02-25 00:20:49 +00:00
88323e4ea6
Updated EatableItems to Add Status Effects
2023-02-23 17:48:20 +00:00
MARCEL HARA
e9af8b713f
Updated EatableItems to fix Ammo Consuming
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Fixed ammo consuming crashing the client
2023-02-20 14:49:05 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
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Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
324f062cc7
Updated EatableItems for AmmoFunctionality
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Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
MH261677
81d926ffb3
Updated EatableItems.cpp
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Made it so when the players health is above 100 they cant heal anymore. (Removed healing stacking)
2023-02-04 17:56:25 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
MH261677
cd745b086b
Updated BaseItem, InventoryComponent.cpp
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Fixed an issue where the final item was not dissapearing, added item stacking so when purchasing the same item it will stack instead of being seperate instances.
2023-01-12 15:21:32 +00:00
MH261677
3710f33e74
Updated Inventory System
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Done it so the items from the inventory now get removed when used instead of one item never being able to be removed
2023-01-12 13:56:30 +00:00
MH261677
7199ee76a3
Updated Items
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Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
ff733f2ab0
Revert "Updated BaseItem.h"
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This reverts commit d365fa6327
.
2022-11-29 14:18:05 +00:00
MH261677
d365fa6327
Updated BaseItem.h
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Changed it so no one can edit the original value ID of an item
2022-11-29 14:16:55 +00:00
MH261677
f52ea5efb8
Overhauled Items
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Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
7140faf22b
Updated EatableItems
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Seperated Items into functional sub-variables that do other stuff instead of just healing the player no matte the item you make
2022-11-23 00:56:33 +00:00
MH261677
168a43d751
Updated BaseItem and ItemBPS
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Gave both items booleans to make the code differentiate what the item does to the player.
2022-11-23 00:51:00 +00:00
MH261677
cb9c2bcb27
Updated BaseItem, TempCharacter
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Removed more unused code to make the scripts more readable and optimized.
2022-11-18 19:25:10 +00:00
MH261677
3572f066c1
Updated EatableItems
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Deleted unused code
2022-11-18 18:19:14 +00:00
MH261677
0c0876770b
Updated Inventory System
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Added BuffJelly
2022-11-15 03:27:44 +00:00
MH261677
e602d83a31
Updated Inventory system for Items in UI
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The Inventory System is working fully with the healing jelly working
2022-11-15 00:04:46 +00:00
MH261677
7a8dead59b
Added Default Item to test
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Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
83da7265d5
Added HealingJelly Item, Added PlayerInventory
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Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70
Added all BP Items in the game and updated scripts
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All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
MH261677
83d4d16588
Updated BaseItem,Jelly1,Inventory Component,Temp
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Updated all the scripts adding more functionality, Currently just added a very basic Use item and it giving the character health.
2022-11-14 16:52:57 +00:00
MH261677
7699a088ae
Added Jelly1 and ItemPurchaseComponent class
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Jelly1 is the test item i am creating and i also added a health variable for the temp character
2022-11-14 15:53:50 +00:00
MH261677
e070b32f0e
Created BaseItem and InventoryComponent for Items
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Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00