MarcelHara
3b725f53bb
Started to work on main menu
2023-04-27 12:31:32 +01:00
MarcelHara
1a039023ed
Updated SmokeParticles to breaking walls
2023-04-27 11:57:03 +01:00
11c905613a
Updated Combat to Include Red Vignette on Damage Taken
2023-04-27 06:59:52 +01:00
9fd372ed9d
Updated Combat to Include Camera Shake on Shoot & Wall Break
2023-04-27 05:13:41 +01:00
MH261677
be31b90112
Updated Gun FX to making smoke more realistic and emission change
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Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a770fc47f1
Started working on sparks for gun
2023-04-24 18:43:22 +01:00
EMILY TAYLOR
58730a8573
Added Civilian Material in content drawer
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Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
3e34ab4c5c
Bugfix Bridge Massive Gap
2023-04-24 12:18:04 +01:00
94f45d99c3
Added Combat UI Asset for World Space
2023-04-21 02:57:18 +01:00
793e096ed5
Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
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# Conflicts:
# Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
e3c83ba4ff
Added collisions to assets
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I added collisions to assets
2023-04-20 16:07:17 +01:00
KACPER Szelest
9db6138385
Added river to level
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I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
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I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
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added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
6003b61098
Merge remote-tracking branch 'origin/lighting-updates' into dev
2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf
Forgot to save the last change appropriatley
2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d
Added additonal lighting in front of the Merchant's cave
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The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df
Merge branch 'dev' into Combat-Testing
2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25
Removed remnants of hub
2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b
Updated Merchant position and removed an enemy
2023-03-30 16:03:40 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
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Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
8407c02042
Updated Build Map for Light Build
2023-03-28 05:08:52 +01:00
2c9de7ee58
Bugfix Invisible Plane When Entering Large Room Block
2023-03-28 05:01:07 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
e28da9ab26
Added Lights In Shop
2023-03-28 03:16:39 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
Blue Probert
470c78421b
Added level for enemy testing aswell as made reaction speed public.
2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
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Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
363623a315
Updated Build Map for Goat Tweaks
2023-03-14 05:05:20 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
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Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a
Updated Build Map for Organisation of Objects
2023-03-14 00:44:57 +00:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
78382d7b97
Updated Build Level to Re-Add Science Buildings
2023-03-13 23:18:43 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
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Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
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Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
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Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
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Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
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I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
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Mesh and material changed.
2023-03-13 15:54:30 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00