Kacper Szelest
|
6c3e358460
|
Updated tunnels
I added the improved tunnels which werent in already
|
2023-04-27 16:21:21 +01:00 |
|
Kacper Szelest
|
97d0cb2505
|
Created collisions for level
Added collisions for certain objects which didnt have any
|
2023-04-27 16:15:31 +01:00 |
|
|
2df31aa719
|
Bugfix Camera Clipping and Render Depth On Book & Gun
|
2023-04-27 03:47:24 +01:00 |
|
MH261677
|
a90fccd72e
|
Updated Gun Effects to add smoke and sparks
added smoke and spark effects to the gun upon firing
|
2023-04-26 12:12:50 +01:00 |
|
George Taylor
|
e97ee6a9c7
|
Imported new beams into unreal
I updated the beams asset too have smoother edges
|
2023-04-24 15:54:24 +01:00 |
|
|
3e34ab4c5c
|
Bugfix Bridge Massive Gap
|
2023-04-24 12:18:04 +01:00 |
|
|
94f45d99c3
|
Added Combat UI Asset for World Space
|
2023-04-21 02:57:18 +01:00 |
|
Kacper Szelest
|
b50e9dc161
|
Added UI elements and collisions
I added ui elements and collisions
|
2023-04-20 16:46:27 +01:00 |
|
Kacper Szelest
|
e3c83ba4ff
|
Added collisions to assets
I added collisions to assets
|
2023-04-20 16:07:17 +01:00 |
|
KACPER Szelest
|
9db6138385
|
Added river to level
I added a little river to our level
|
2023-04-19 22:39:51 +01:00 |
|
KACPER Szelest
|
6c59905e9b
|
Created Water marterial
I created a water material to use for a little river we have in the level
|
2023-04-19 22:39:32 +01:00 |
|
KACPER Szelest
|
9c5f607b83
|
Updated cave level 1 objects with temp textures
I added temporary textures to the assets to have a decent looking level
|
2023-04-19 22:25:44 +01:00 |
|
KACPER Szelest
|
b88cc9dfe8
|
Added Temporary texture
I added a temporary texture to use for the level for testing purposes
|
2023-04-19 21:31:32 +01:00 |
|
KACPER Szelest
|
0616e21fbc
|
Added temporary level assets
|
2023-04-19 21:30:10 +01:00 |
|
MARCEL HARA
|
fd64b18f61
|
Updated LOD to all crystals
|
2023-03-29 17:16:50 +01:00 |
|
MARCEL HARA
|
5e534b3af9
|
Updated Flashlight brightness
|
2023-03-29 17:16:11 +01:00 |
|
MARCEL HARA
|
00677164b3
|
Updated all lighting to whole scene
Changed the lighting and crystal placements in the starter place and the hub world
|
2023-03-29 17:03:00 +01:00 |
|
|
c0ff4f6b9f
|
Bugfix Origin on Ropebridge
|
2023-03-29 13:10:14 +01:00 |
|
|
e8c29d8004
|
Updated Build Map to Include Rope Bridge & More Direction
|
2023-03-28 04:53:13 +01:00 |
|
|
24d0f2b334
|
Added Wooden Sign to Direct Players
|
2023-03-28 03:11:41 +01:00 |
|
Marcel Hara
|
0779e31c75
|
Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
|
2023-03-16 17:18:01 +00:00 |
|
|
acbbed522b
|
Cooked New Materials for Build
|
2023-03-14 04:47:53 +00:00 |
|
George Taylor
|
d7f98039c0
|
Imported Rock Assets too General Dressing Folder
|
2023-03-13 15:57:35 +00:00 |
|
Kacper Szelest
|
a67482c6d7
|
Merge remote-tracking branch 'origin/Tutorial-final' into dev
# Conflicts:
# Content/Levels/Build.umap
|
2023-03-13 15:45:56 +00:00 |
|
Kacper Szelest
|
0146e89f88
|
Merge remote-tracking branch 'origin/Merchant' into art-implementation
# Conflicts:
# Content/Assets/Objects/Level_1_assets/Level_1_Blockout_with_tunnels_Cube_004.uasset
# Content/Blueprints/Player/BP_MyTempCharacter.uasset
# Content/Levels/Build.umap
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-03-13 15:35:46 +00:00 |
|
Kacper Szelest
|
6c3b6b1ad2
|
Merge remote-tracking branch 'origin/Environment-assets' into art-implementation
|
2023-03-13 15:29:04 +00:00 |
|
Kacper Szelest
|
271f0163ff
|
Updated build level
I added crystals and lights into the level to finish the look of the tutorial.
|
2023-03-06 17:19:38 +00:00 |
|
GEORGE TAYLOR
|
144d4ab3da
|
Imported Assets for Town Dressing into Unreal
|
2023-03-06 16:53:38 +00:00 |
|
Kacper Szelest
|
22402626a3
|
Added crystal assets into Build level
I added the crysta levels into the tutorial of the build level
|
2023-03-06 16:33:57 +00:00 |
|
Emily Taylor
|
3982712189
|
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
|
2023-03-06 16:28:04 +00:00 |
|
Kacper Szelest
|
eab68734e1
|
Merge remote-tracking branch 'origin/Environment-assets' into Tutorial-final
|
2023-03-06 16:17:18 +00:00 |
|
GEORGE TAYLOR
|
57c97bfaa5
|
Imported General Dressing Assets too Unreal
Imported assets used for general dressing into a new folder in unreal.
|
2023-03-06 16:17:15 +00:00 |
|
|
b532eaaa4e
|
Merge remote-tracking branch 'origin/Hub-level-blockout' into dev
|
2023-03-06 16:11:37 +00:00 |
|
Kacper Szelest
|
1f9e1c3f93
|
Updated build level
I added a collision to one object in the build level
|
2023-03-06 16:08:35 +00:00 |
|
GEORGE TAYLOR
|
f4f8edb6eb
|
Imported the crystal assets to Unreal
|
2023-03-06 15:42:52 +00:00 |
|
Emily Taylor
|
c4a668c2e9
|
Added Merchant Shop assets
Added Merchant shop FBX
|
2023-03-06 15:31:55 +00:00 |
|
|
d100a85a0d
|
Updated Combat to Set Camera to Face Enemy
|
2023-03-06 04:28:13 +00:00 |
|
KACPER Szelest
|
c67bdf6c9c
|
Updated build level with extra meshes
I added a few meshes to create tunnels and a cavern in one of our levels to create a better feeling of being in a cavey abyss
|
2023-03-04 19:10:12 +00:00 |
|
KACPER Szelest
|
ffac8b483f
|
Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
|
2023-03-03 21:10:47 +00:00 |
|
Rowland Rowland
|
74a6e239e8
|
Added enemies and fixed asset collision
|
2023-03-03 18:51:29 +00:00 |
|
Kacper Szelest
|
f1e775dfa1
|
Updated build level
Fixed up the tutorial level so it looks a bit better
|
2023-03-03 18:32:42 +00:00 |
|
Kacper Szelest
|
87c2833381
|
Added a crystal asset
Added a crystal asset to use for level dressing
|
2023-03-03 18:25:52 +00:00 |
|
Kacper Szelest
|
26c93284d0
|
Updated build level
Added a few dressing assets and dressed the level
|
2023-03-03 18:13:30 +00:00 |
|
Kacper Szelest
|
2b0567ab6e
|
Added collisions to blockout level
I added collisions to all assets in the blockout level to be used in testing
|
2023-03-03 15:47:45 +00:00 |
|
|
8e5416e3a9
|
Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
|
2023-02-28 15:25:47 +00:00 |
|
George Taylor
|
37dad4c873
|
Imported Beam Assets into Unreal
i Imported the beam assets from maya into the unreal engine 5
|
2023-02-27 16:12:18 +00:00 |
|
George Taylor
|
f2c69dfe3a
|
Added the assets for the Tutorial Level to Unreal
|
2023-02-27 15:44:19 +00:00 |
|
George Taylor
|
a43ed3a626
|
Added the Wooden Texture for the Tutorial Assets
|
2023-02-27 15:43:18 +00:00 |
|
Kacper Szelest
|
177a4f685f
|
Added and made Level 1 Blockout assets
I added and put implamented the level 1 blockout assets and created the blockout level for it.
|
2023-02-20 14:48:45 +00:00 |
|
|
d36fe6fed0
|
Added Breakable Walls BP
Using Particles at the moment
|
2023-02-01 23:37:17 +00:00 |
|