Commit Graph

235 Commits

Author SHA1 Message Date
MarcelHara
2a35dc1ea1 Fixed Merge issues to dev 2023-04-30 13:14:32 +01:00
MarcelHara
bef17b7f04 Merge branch 'volumetric-fog' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Levels/Build.umap
2023-04-30 13:06:51 +01:00
MarcelHara
06b9586fd3 Duplicated Build for merge 2023-04-30 13:04:19 +01:00
dcab1c483f Updated Quest Text for Consistentcy 2023-04-28 05:44:07 +01:00
cf433291a9 Bugfix Larger Health Values Break Health UI 2023-04-28 04:47:34 +01:00
38ffd4f339 Bugfix Force Look Pitch Not Correctly Set 2023-04-28 03:59:03 +01:00
9ecbd9c52d Updated GoatAI to Trigger Attack Animations 2023-04-28 03:40:41 +01:00
744b24c8c1 Bugfix Cell Shading
Disabled on some objects
2023-04-28 02:40:46 +01:00
9199db00df Bugfix Merchant Unable to Interact 2023-04-28 01:40:49 +01:00
bc171eba80 Added Idle Merchant Animations 2023-04-28 01:23:18 +01:00
Phoebe Harris-Wilson
e666ed28fb Rope and talisman and textures 2023-04-27 18:00:30 +01:00
MARCEL HARA
b0615eafdd Added Volumetric fog and fine tuned 2023-04-27 17:19:16 +01:00
MARCEL HARA
dd1ab03357 Changed UI to 2D to make it look 3D on the book 2023-04-27 17:18:46 +01:00
Kacper Szelest
f8e130f727 Fixed quest system
I fixed the quest system and made it interactable
2023-04-27 16:47:26 +01:00
Kacper Szelest
f990cd20c9 Added quest giver mesh
Added the quest giver mesh into the world space so you can recieve quests from her
2023-04-27 16:40:55 +01:00
Kacper Szelest
e2dd3cfd9c Added quest giver
I added the quest giver into the game so we can have quests
2023-04-27 16:25:12 +01:00
Kacper Szelest
6c3e358460 Updated tunnels
I added the improved tunnels which werent in already
2023-04-27 16:21:21 +01:00
MarcelHara
3b725f53bb Started to work on main menu 2023-04-27 12:31:32 +01:00
MarcelHara
1a039023ed Updated SmokeParticles to breaking walls 2023-04-27 11:57:03 +01:00
11c905613a Updated Combat to Include Red Vignette on Damage Taken 2023-04-27 06:59:52 +01:00
9fd372ed9d Updated Combat to Include Camera Shake on Shoot & Wall Break 2023-04-27 05:13:41 +01:00
MH261677
be31b90112 Updated Gun FX to making smoke more realistic and emission change
Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a770fc47f1 Started working on sparks for gun 2023-04-24 18:43:22 +01:00
EMILY TAYLOR
58730a8573 Added Civilian Material in content drawer
Created material for Civilian Character for side quest, re-use Merchant Mesh from Merchant folder
2023-04-24 16:06:45 +01:00
3e34ab4c5c Bugfix Bridge Massive Gap 2023-04-24 12:18:04 +01:00
94f45d99c3 Added Combat UI Asset for World Space 2023-04-21 02:57:18 +01:00
793e096ed5 Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
# Conflicts:
#	Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
e3c83ba4ff Added collisions to assets
I added collisions to assets
2023-04-20 16:07:17 +01:00
KACPER Szelest
9db6138385 Added river to level
I added a little river to our level
2023-04-19 22:39:51 +01:00
KACPER Szelest
9c5f607b83 Updated cave level 1 objects with temp textures
I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
EMILY TAYLOR
7150d69759 Added Tutorial Assets in engine 2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889 Updated IntroText to add close button 2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163 Added TutorialText to game
added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
6003b61098 Merge remote-tracking branch 'origin/lighting-updates' into dev 2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf Forgot to save the last change appropriatley 2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d Added additonal lighting in front of the Merchant's cave
The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df Merge branch 'dev' into Combat-Testing 2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25 Removed remnants of hub 2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b Updated Merchant position and removed an enemy 2023-03-30 16:03:40 +01:00
MARCEL HARA
fd64b18f61 Updated LOD to all crystals 2023-03-29 17:16:50 +01:00
MARCEL HARA
00677164b3 Updated all lighting to whole scene
Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
8407c02042 Updated Build Map for Light Build 2023-03-28 05:08:52 +01:00
2c9de7ee58 Bugfix Invisible Plane When Entering Large Room Block 2023-03-28 05:01:07 +01:00
e8c29d8004 Updated Build Map to Include Rope Bridge & More Direction 2023-03-28 04:53:13 +01:00
1b4a2673e3 Updated Combat UI for New Conventions (WIP) 2023-03-28 04:36:27 +01:00
e28da9ab26 Added Lights In Shop 2023-03-28 03:16:39 +01:00
24d0f2b334 Added Wooden Sign to Direct Players 2023-03-28 03:11:41 +01:00
Blue Probert
470c78421b Added level for enemy testing aswell as made reaction speed public. 2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75 Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d Attempted fix widget to merchant system 2023-03-14 13:04:33 +00:00
363623a315 Updated Build Map for Goat Tweaks 2023-03-14 05:05:20 +00:00
acbbed522b Cooked New Materials for Build 2023-03-14 04:47:53 +00:00
7d078cbb4c Added Sprint using Left Shift 2023-03-14 04:40:13 +00:00
7585520586 Added Death Screen 2023-03-14 04:17:29 +00:00
c5409fcaa7 Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a Updated Build Map for Organisation of Objects 2023-03-14 00:44:57 +00:00
a12aedde9d Added Breathing Effect on Breakable Walls 2023-03-13 23:59:40 +00:00
78382d7b97 Updated Build Level to Re-Add Science Buildings 2023-03-13 23:18:43 +00:00
b7a5d974ac Updated Build Map to Stop Goats from Colliding 2023-03-13 22:17:44 +00:00
Rowland Rowland
23985317a2 Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev 2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e Working on Lighting
Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
f82e8a892e Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a Added All Item ammo types
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312 implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Charlie Seymour
2f2ecc2d76 Change AIBruh to actual model
Mesh and material changed.
2023-03-13 15:54:30 +00:00
Emily Taylor
3982712189 Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9 Added Merchant Shop assets
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
06deee7b0b Merge branch 'dev' into Hub-level-blockout 2023-02-28 15:34:49 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
8e5416e3a9 Merge branch 'dev' into Modular-Kit
# Conflicts:
#	Content/Levels/Top_layer_level.umap
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Charlie Seymour
216275cb53 Implemented modular kit for tutorial level 2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f Added tutorial modular kit for first level 2023-02-27 18:14:51 +00:00
Kacper Szelest
70d0c545ed Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86 Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
76043108b1 Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f Added SneakMechanicTesting level
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603 Merge branch 'dev' into Level-1-bloackout 2023-02-23 15:49:45 +00:00
fb0bd09bb2 Merge remote-tracking branch 'origin/dev' into Level-Design 2023-02-23 15:06:57 +00:00
56b61bd1d2 Added Temp Status Icons and Font for Status Testing 2023-02-23 03:02:49 +00:00
3b1f33006a Added Combat Test Level for New Combat Features 2023-02-23 01:29:01 +00:00
Charlie Seymour
f378d4a4fd Added modular kit test for tutorial 2023-02-20 15:16:26 +00:00
Kacper Szelest
a67d96943c Added file level
I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110 Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9 Cleaning Level
Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
MH261677
324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7 Updated Level
Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2 Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
d36fe6fed0 Added Breakable Walls BP
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5 Bugfix Platform Too High to Get Across 2023-01-31 03:29:35 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
326e64e7ed Merge remote-tracking branch 'origin/Level-Design' into dev 2023-01-31 02:19:42 +00:00
64f5d652ff Merge remote-tracking branch 'origin/Enviroment-Art' into dev 2023-01-31 02:19:30 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
d18c547632 Bugfix Cursor Not Hiding After Combat 2023-01-31 00:56:53 +00:00
7e81387247 Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00