Commit Graph

313 Commits

Author SHA1 Message Date
MarcelHara
bef17b7f04 Merge branch 'volumetric-fog' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Levels/Build.umap
2023-04-30 13:06:51 +01:00
99f88bb31c Bugfix Combat Initialisation Calculation Failure on Tutorial 2023-04-28 05:33:08 +01:00
cf433291a9 Bugfix Larger Health Values Break Health UI 2023-04-28 04:47:34 +01:00
38ffd4f339 Bugfix Force Look Pitch Not Correctly Set 2023-04-28 03:59:03 +01:00
MARCEL HARA
b0615eafdd Added Volumetric fog and fine tuned 2023-04-27 17:19:16 +01:00
MARCEL HARA
dd1ab03357 Changed UI to 2D to make it look 3D on the book 2023-04-27 17:18:46 +01:00
Kacper Szelest
f8e130f727 Fixed quest system
I fixed the quest system and made it interactable
2023-04-27 16:47:26 +01:00
MarcelHara
3b725f53bb Started to work on main menu 2023-04-27 12:31:32 +01:00
4f8f2b37d1 Updated Combat to Hide Book in Non-Combat 2023-04-27 07:19:19 +01:00
11c905613a Updated Combat to Include Red Vignette on Damage Taken 2023-04-27 06:59:52 +01:00
9fd372ed9d Updated Combat to Include Camera Shake on Shoot & Wall Break 2023-04-27 05:13:41 +01:00
19fcc0c063 Updated Combat to Include Enemy UI 2023-04-27 04:24:54 +01:00
2df31aa719 Bugfix Camera Clipping and Render Depth On Book & Gun 2023-04-27 03:47:24 +01:00
383a85449e Merge branch 'Combat' into dev 2023-04-26 13:20:48 +01:00
MH261677
a845c079a4 Merge branch 'fx-creation' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/__RealTime/CombatCharacterRT.uasset
2023-04-26 13:09:58 +01:00
MH261677
8d20b563e7 Updated Gun FX to make smoke smaller 2023-04-26 12:59:44 +01:00
MH261677
be31b90112 Updated Gun FX to making smoke more realistic and emission change
Updated the color and the way the smoke moves to look more realistic and made the emission a lot lower to prevent smoke from lighting up the whole scene
2023-04-26 12:55:38 +01:00
MH261677
a90fccd72e Updated Gun Effects to add smoke and sparks
added smoke and spark effects to the gun upon firing
2023-04-26 12:12:50 +01:00
5634557af2 Bugfix Game End on Player Death & Lock Combat on Tutorial 2023-04-26 05:28:02 +01:00
b1bdcb7618 Merge remote-tracking branch 'origin/Tutorial' into Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatTutorial.uasset
2023-04-26 04:18:42 +01:00
32f20c12c3 Updated Combat to Include Damage Stacking 2023-04-26 03:52:22 +01:00
15d2734c52 Bugfix Pointer Retaining Position After Combat Has Ended 2023-04-26 03:51:17 +01:00
0c13de4668 Bugfix BindAction Consuming Left Mouse Input 2023-04-26 03:22:13 +01:00
f7c4fdac3f Updated Combat to Include a Reload Effect 2023-04-26 02:10:01 +01:00
cf2a198c3e Updated BookUI to Display Turn State and Escape Percentage 2023-04-25 04:23:51 +01:00
32e65e3f47 Updated BookUI for Cast & Clear Buttons 2023-04-25 03:46:52 +01:00
d0eaf37de7 Updated BookUI for Icon Positioning 2023-04-25 01:13:04 +01:00
e7121dbb49 Updated BookUI to Include Escape Button & Percent 2023-04-25 01:08:26 +01:00
eb43c252af Updated BookUI to Include Element Icons 2023-04-25 01:07:35 +01:00
MH261677
a770fc47f1 Started working on sparks for gun 2023-04-24 18:43:22 +01:00
18ceedfa03 Updated Character to Convert Screen Space to World for Interaction 2023-04-24 18:01:51 +01:00
Kacper Szelest
0384c4977d Changed location of text int tutorial
I changed the lovation of the text in the tutorial to fit the page better.
2023-04-24 16:08:45 +01:00
Kacper Szelest
00a22d1c39 Changed tutorial text
I shortened the text on the tutorial to condense it and not dump the player with text.
2023-04-24 16:07:09 +01:00
ba35cfd06e Bound Health Percent UI to Get Combat Character Health 2023-04-24 12:08:59 +01:00
fa3a811553 Added Tutorial Widget with Functionality 2023-04-24 11:54:28 +01:00
bc94d3aeae Updated Intro Text for Cosmetic Changes 2023-04-21 14:41:06 +01:00
b5d451d948 Updated BookUI for Small Cosmetic Changes 2023-04-21 14:35:36 +01:00
7c39553dd2 Updated Book UI to Display Only Valid Combos 2023-04-21 04:26:09 +01:00
11a58bb836 Added 1st and 2nd Element UI Book Elements 2023-04-21 04:16:46 +01:00
02e1ec436c Updated TurnBasedCombat to Use New Book UI 2023-04-21 03:44:01 +01:00
94f45d99c3 Added Combat UI Asset for World Space 2023-04-21 02:57:18 +01:00
793e096ed5 Merge remote-tracking branch 'origin/tutorial-functionality' into Book-UI
# Conflicts:
#	Content/Levels/Build.umap
2023-04-20 22:30:57 +01:00
Kacper Szelest
b50e9dc161 Added UI elements and collisions
I added ui elements and collisions
2023-04-20 16:46:27 +01:00
MARCEL HARA
2f74de4889 Updated IntroText to add close button 2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163 Added TutorialText to game
added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
MARCEL HARA
5e534b3af9 Updated Flashlight brightness 2023-03-29 17:16:11 +01:00
EMILY TAYLOR
7ec5c4442f Added Book and Material
Implemented book asset in game and material.
2023-03-29 16:19:37 +01:00
CHARLIE SEYMOUR
5307c9c02d Added combat and material bars 2023-03-29 15:48:08 +01:00
2e6398da59 Bugfix Input Not Being Re-Enabled On Respawn 2023-03-28 05:19:41 +01:00
b51ac385cd Bugfix Inventory Widget Anchors Not Correctly Set 2023-03-28 04:56:56 +01:00
1b4a2673e3 Updated Combat UI for New Conventions (WIP) 2023-03-28 04:36:27 +01:00
544de9810c Updated Combat Character Increased Sprint Speed 2023-03-28 03:46:35 +01:00
3f5c7bcf1c Bugfix Merchant Unable to Purchase Items 2023-03-28 03:43:31 +01:00
Charlie Seymour
cef9cd9d7b Added Custom Health bars
Health only
2023-03-23 17:55:59 +00:00
Marcel Hara
0779e31c75 Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d Attempted fix widget to merchant system 2023-03-14 13:04:33 +00:00
7d078cbb4c Added Sprint using Left Shift 2023-03-14 04:40:13 +00:00
7585520586 Added Death Screen 2023-03-14 04:17:29 +00:00
c5409fcaa7 Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
b27f6ef064 Added Flashlight Tutorial 2023-03-14 00:34:06 +00:00
63b6c20c13 Updated Combat Character to Toggle Flashlight 2023-03-14 00:31:06 +00:00
4d77431338 Merge branch 'Quest-&-Dialogue-System' into dev 2023-03-13 22:02:36 +00:00
af86084f3e Updated Quest UI to Display Tasks 2023-03-13 18:11:42 +00:00
bfa6c24ee9 Bugfix New UI Not Displaying 2023-03-13 18:10:02 +00:00
Marcel Hara
688a724a62 Merge branch 'dev' into UI-Implementation
# Conflicts:
#	Content/Blueprints/Player/BP_MyTempCharacter.uasset
#	Content/Levels/Top_layer_level.umap
2023-03-13 17:13:56 +00:00
Marcel Hara
7e8ded362a Added All Item ammo types
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Marcel Hara
7343484038 Updated MainWidget to fix scaling issues 2023-03-13 16:13:27 +00:00
Charlie Seymour
e0f7a2682a Bugfix Old Version of the Character with Missing References 2023-03-13 16:11:44 +00:00
Marcel Hara
e8000eb823 Updated GameUI to Rounded buttons and optimisation
removed unwanted blueprints to speed up menus and make them work better and made all the buttons rounded to make it look nicer
2023-03-13 16:06:41 +00:00
Marcel Hara
cffbe29981 Imported Font to replace all ui fonts
Replaced all the ui fonts with the new imported font
2023-03-13 15:55:34 +00:00
3a99e71bde Added Base Stub for Quest System 2023-03-13 05:19:13 +00:00
76b2d78f0e Updated Dialogue for Choices 2023-03-13 04:49:09 +00:00
MH261677
93ed73e678 Changed Inventory_UI to Game_UI folder
Changed folder names and added a Quit button to the settings menu
2023-03-07 14:25:08 +00:00
MH261677
f90a75f599 Added Icons to replace MainWidg text
Imported the icons into unreal and replaced all the text on Mainwidget to the respected icons
2023-03-07 14:18:48 +00:00
MH261677
b88f787315 Updated MainWidg to change hover colour
Added a hovor colour to make it more obvious what the user is clicking on
2023-03-07 14:09:09 +00:00
MH261677
0c2dc067da Updated PlayerInv,TempChar to enable hotkeys
Enabled pressing tab to go straight to inventory instead of having to go to settings via escape key and then switching to inventory manually
2023-03-07 13:36:04 +00:00
MH261677
72d6ac39fc Created WBP_Gear,WBP_Lore and fixed scaling issues
Created the final widgets for the menu and fixed some issues of buttons being out of place and not anchored properly
2023-03-07 13:18:45 +00:00
MH261677
3cac587f30 Updated MainWidget, TempCharacter to menu opening
Fixed the menu not being able to close properly
2023-03-07 13:00:24 +00:00
Marcel Hara
17df5728d9 Added WBP_Maps,WBP_Settings to MainMenuWidg
Added new widgets and now adding functionaity to escape button to make it close and re-open the menu
2023-03-06 17:27:16 +00:00
Emily Taylor
3982712189 Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9 Added Merchant Shop assets
Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
Marcel Hara
0da833f0f7 Created Combos,MainWidget to allow widget switch
Created a Combos and MainMenu Widget screen. Also reworked the inventory UI and fixed layering and scaling issues
2023-03-06 15:12:06 +00:00
b16f632537 Updated Combat to Hide Gold & Health Text 2023-03-06 05:25:36 +00:00
b5048e4be3 Updated Project Settings for Build 2023-03-06 00:22:09 +00:00
1cf40d1c05 Merge branch 'Hub-level-blockout' into dev 2023-03-06 00:20:01 +00:00
704ba824e6 Merge branch 'Turn-Based-Combat' into Hub-level-blockout 2023-03-05 18:47:08 +00:00
MH261677
4357537009 Updated TempCharacter to create NoiseEmitter
Got the NoiseEmitter component and then used the makenoise function to make it create noise everytime the player walks
2023-03-05 17:41:39 +00:00
KACPER Szelest
ffac8b483f Updated build level with outline material and wall
I added the big wall in to the build level and added some outlines into the level
2023-03-03 21:10:47 +00:00
69b235030a Updated Combat Character to Add a Flashlight 2023-03-03 18:39:59 +00:00
Kacper Szelest
26c93284d0 Updated build level
Added a few dressing assets and dressed the level
2023-03-03 18:13:30 +00:00
c742abfce4 Added DamageOverTime Status Effect for Combat 2023-03-02 15:06:31 +00:00
0be235f6b1 Updated Thorns Status Effect to Trigger OnPlayerDamage 2023-03-02 03:25:00 +00:00
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
MARCEL HARA
1ead32f0c8 Added InventoryImage to Inventory UI 2023-02-27 17:45:58 +00:00
fb697f3588 Added Thorns Status Effect for Combat 2023-02-27 04:55:12 +00:00
9b0ef82e7c Updated TurnBasedCombat to Include New Combos 2023-02-27 04:07:19 +00:00
e96c3411c0 Updated StatusSystem for Seconds Countdown 2023-02-27 03:46:06 +00:00
939d1e8b92 Bugfix StatusEffects Not Being Added to Player 2023-02-25 00:20:49 +00:00
88323e4ea6 Updated EatableItems to Add Status Effects 2023-02-23 17:48:20 +00:00
MARCEL HARA
119b5a141a Updated TempCharacter to remove unused Ulogs 2023-02-23 15:19:32 +00:00
2eae4b6c0e Added Status Indicator Widget for HUD Indication 2023-02-23 03:01:21 +00:00
31a6a5d98e Added StatusEffect Stub for Multiple Status Effects 2023-02-20 17:58:32 +00:00
MARCEL HARA
5e448c897d Updated Widgets to fix scaling issue
Fixed scaling issue on all widgets to fit all monitor types
2023-02-20 16:03:25 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
MH261677
a6436c9110 Added BP_AmmoItem
Added Ammo into the game for the player to find
2023-02-07 00:11:19 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
MARCEL HARA
5b4da1f02e Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2 Merge remote-tracking branch 'origin/merchant-system-v4' into dev 2023-02-06 13:53:22 +00:00
MH261677
5364f92edb Updated WBP_ItemDisplay
Item_Stack now changes to however many stacks the player has bought of the item
2023-02-04 17:49:17 +00:00
MH261677
f4e0511f5c Updated TempCharacter blueprint
Added a check to make sure the player is not in the shop when opening inventory
2023-02-04 17:41:09 +00:00
9e451d4539 Bugfix Set Mouse Input to Only Poll Yaw Movement 2023-02-02 02:19:59 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
8cf4d1d52e Built Lighting for Build 2023-01-31 02:45:23 +00:00
75f373e0c4 Updated Beta Level Map for Temp Jelly Assets 2023-01-31 02:15:07 +00:00
a15054656e Merge branch 'dev' into Shaders
# Conflicts:
#	Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
45374da8bb Updated Combat System to Disengage from Combat 2023-01-31 01:39:42 +00:00
d9584f3b55 Removed Escape To Main Menu 2023-01-31 01:23:28 +00:00
ad91d6eac7 Updated GunEffect Changed Texture from White 2023-01-31 01:02:36 +00:00
7e81387247 Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff Bugfix Clicking Instantly Activates Combat 2023-01-31 00:30:45 +00:00
Marcel Hara
d658c63627 Updated WBP_ShopSelector
Got rid of it casting from tempcharacter but instead it casts from interaction which then activates a function in interaction which activates a different function in tempcharacter
2023-01-30 17:20:22 +00:00
MARCEL HARA
810b4b1680 TemporarilyBroken TempCharacter.cpp
Attempted to fix the close button currently it crashes.
2023-01-26 18:12:24 +00:00
MARCEL HARA
2f22ec811f Updated Merchant_UI
Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
MARCEL HARA
c58d5d5592 Updated BP_OPENDIAL
Added a custom function which gets triggered in the Interaction.cpp
2023-01-23 17:41:30 +00:00
MH261677
b9d87ee07b Updated Unreal version to 5.1 2023-01-21 14:19:49 +00:00
82c65b3fc4 Fix for Version Conflict 2023-01-17 08:46:31 +00:00
MH261677
084ad419c5 Updated TempCharacter.cpp
Fixed double linetracing issue
2023-01-16 23:41:22 +00:00
MH261677
355dd06aae Updated BP_ShopSelector,WBP_BuyHealing
Added it so when you click the arrows it swaps to the different widgets and made the widget remove from viewport
2023-01-16 21:25:18 +00:00
MH261677
6b131213a6 Created WBP_BuyBuff
Created the buy screen for the buff jelly
2023-01-16 21:24:24 +00:00
MH261677
77328aa887 Created WBP_BuyHealing
Created the buy healing jelly promt and gave it functionality to trigger buyitem which triggers linetrace logic
2023-01-16 20:42:16 +00:00
MH261677
58243e8ccc Updated BP_ShopSelector, BP_MerchantInteraction
Added interactivity for the buttons to activate functions in the interaction.cpp
2023-01-16 17:01:04 +00:00
MH261677
e7fa8f4c63 Updated BP_ShopSelector
Added a close button which re-enables all the input again by calling a function in TempChar
2023-01-15 16:14:03 +00:00
MH261677
808b567d6f Created BP_ShopSelector
Created the widget for the item selector when you are in the shop
2023-01-15 15:06:30 +00:00
MH261677
b4e741bfd8 Changed BP_GoldCount to BP_ImportantStats 2023-01-14 22:11:15 +00:00
MH261677
f25b0b970d Updated BP_GoldCount
Added health value and made it reflect the players health variable
2023-01-14 22:10:29 +00:00
MH261677
43db88c107 Updated BP_GoldCount
Made it so it shows the gold count now that you can set in the BP_TempCharacter
2023-01-14 22:05:20 +00:00
MH261677
1d6e0171c4 Created BP_GoldCount in Blueprints/Display_UI
Started to create the GoldCounter to display the players gold
2023-01-14 20:38:02 +00:00
MH261677
a582a05a59 Changed BP_Interaction name to BP_MerchantInteract
Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
9878f0f370 Updated ItemDisplay WBP
Added an item stack to the number to start creating stackable items
2023-01-12 13:56:02 +00:00
MH261677
c107c9a490 Updated Merchant
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
MARCEL HARA
c7d1394e98 Updated Action Mapping from Right to Left Click 2022-11-29 17:38:39 +00:00
3e93e686dd Updated Main Menu for Merchant 2022-11-29 16:13:30 +00:00
af1813fd9a Merge branch 'merchant-system' into Turn-Base-System-V2
# Conflicts:
#	Config/DefaultEngine.ini
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3 Updated Items
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
MH261677
cc9384a9c1 Updated BP_BuffJelly
Gave BuffJelly a unique ID of 1
2022-11-29 14:19:43 +00:00
MH261677
f52ea5efb8 Overhauled Items
Gave every single item a unique ID so no matter the item the ID will always be different
2022-11-29 14:15:20 +00:00
MH261677
3360ea2031 Updated TempCharacter,TempCharacter.cpp
Gave a max inventory slots of 5 for testing purposes and Refactored code in TempCharacter.cpp
2022-11-29 12:55:46 +00:00