KACPER Szelest
9c5f607b83
Updated cave level 1 objects with temp textures
...
I added temporary textures to the assets to have a decent looking level
2023-04-19 22:25:44 +01:00
EMILY TAYLOR
7150d69759
Added Tutorial Assets in engine
2023-04-17 18:07:22 +01:00
MARCEL HARA
2f74de4889
Updated IntroText to add close button
2023-04-17 17:34:26 +01:00
MARCEL HARA
c412e8c163
Added TutorialText to game
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added a ui and made it appear at the start of the game
2023-04-17 17:33:40 +01:00
6003b61098
Merge remote-tracking branch 'origin/lighting-updates' into dev
2023-04-17 15:03:27 +01:00
Rowland Rowland
fb79fc9bdf
Forgot to save the last change appropriatley
2023-03-30 17:01:18 +01:00
Rowland Rowland
574bd4a33d
Added additonal lighting in front of the Merchant's cave
...
The player should now be guided towards the merchant once they enter the cavern
2023-03-30 17:00:22 +01:00
Rowland Rowland
3be617e9df
Merge branch 'dev' into Combat-Testing
2023-03-30 16:43:42 +01:00
Rowland Rowland
e4187fad25
Removed remnants of hub
2023-03-30 16:37:05 +01:00
Rowland Rowland
01d90fcb3b
Updated Merchant position and removed an enemy
2023-03-30 16:03:40 +01:00
MARCEL HARA
fd64b18f61
Updated LOD to all crystals
2023-03-29 17:16:50 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
...
Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
8407c02042
Updated Build Map for Light Build
2023-03-28 05:08:52 +01:00
2c9de7ee58
Bugfix Invisible Plane When Entering Large Room Block
2023-03-28 05:01:07 +01:00
e8c29d8004
Updated Build Map to Include Rope Bridge & More Direction
2023-03-28 04:53:13 +01:00
1b4a2673e3
Updated Combat UI for New Conventions (WIP)
2023-03-28 04:36:27 +01:00
e28da9ab26
Added Lights In Shop
2023-03-28 03:16:39 +01:00
24d0f2b334
Added Wooden Sign to Direct Players
2023-03-28 03:11:41 +01:00
Blue Probert
470c78421b
Added level for enemy testing aswell as made reaction speed public.
2023-03-23 17:50:13 +00:00
Marcel Hara
0779e31c75
Updated Positions of Items to Merchant Shop
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Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
2023-03-16 17:18:01 +00:00
Marcel Hara
6f9f95ab9d
Attempted fix widget to merchant system
2023-03-14 13:04:33 +00:00
363623a315
Updated Build Map for Goat Tweaks
2023-03-14 05:05:20 +00:00
acbbed522b
Cooked New Materials for Build
2023-03-14 04:47:53 +00:00
7d078cbb4c
Added Sprint using Left Shift
2023-03-14 04:40:13 +00:00
7585520586
Added Death Screen
2023-03-14 04:17:29 +00:00
c5409fcaa7
Removed Merchant Soft Lock for Build
...
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
2023-03-14 04:01:09 +00:00
5b6461224a
Updated Build Map for Organisation of Objects
2023-03-14 00:44:57 +00:00
a12aedde9d
Added Breathing Effect on Breakable Walls
2023-03-13 23:59:40 +00:00
78382d7b97
Updated Build Level to Re-Add Science Buildings
2023-03-13 23:18:43 +00:00
b7a5d974ac
Updated Build Map to Stop Goats from Colliding
2023-03-13 22:17:44 +00:00
Rowland Rowland
23985317a2
Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
2023-03-13 17:23:18 +00:00
Rowland Rowland
0b9c01189e
Working on Lighting
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Removed current point lights will replace and decorate envrionment
2023-03-13 17:22:15 +00:00
f82e8a892e
Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
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Extra ammo types
2023-03-13 17:11:33 +00:00
Rowland Rowland
b7924578be
Updated NavMesh
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Removed all but 1 NavMesh. Single NavMesh now covers entire level
2023-03-13 17:02:22 +00:00
Marcel Hara
7e8ded362a
Added All Item ammo types
...
Added every item ammo type to the game
2023-03-13 17:00:08 +00:00
Kacper Szelest
141ee97312
implemented crystals
...
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
2023-03-13 16:16:50 +00:00
Charlie Seymour
2f2ecc2d76
Change AIBruh to actual model
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Mesh and material changed.
2023-03-13 15:54:30 +00:00
Emily Taylor
3982712189
Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
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Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
2023-03-06 16:28:04 +00:00
Emily Taylor
c4a668c2e9
Added Merchant Shop assets
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Added Merchant shop FBX
2023-03-06 15:31:55 +00:00
06deee7b0b
Merge branch 'dev' into Hub-level-blockout
2023-02-28 15:34:49 +00:00
e8c20e2d67
Merge branch 'dev' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
8e5416e3a9
Merge branch 'dev' into Modular-Kit
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# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:25:47 +00:00
Charlie Seymour
216275cb53
Implemented modular kit for tutorial level
2023-02-28 11:43:42 +00:00
Charlie Seymour
4e11a3a63f
Added tutorial modular kit for first level
2023-02-27 18:14:51 +00:00
Kacper Szelest
70d0c545ed
Moddeled hub level blockout
...
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
2023-02-27 15:31:06 +00:00
Kacper Szelest
26c6885e86
Created platform blockout asset
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I created a temporary asset blockout for the big science building platform asset to use as a showcase
2023-02-27 15:28:53 +00:00
76043108b1
Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
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Stealth mechanics v1.0.2
2023-02-23 16:04:33 +00:00
MARCEL HARA
ce4f3aff1f
Added SneakMechanicTesting level
...
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
ROWLAND ROWLAND
69f4b8e603
Merge branch 'dev' into Level-1-bloackout
2023-02-23 15:49:45 +00:00
fb0bd09bb2
Merge remote-tracking branch 'origin/dev' into Level-Design
2023-02-23 15:06:57 +00:00
56b61bd1d2
Added Temp Status Icons and Font for Status Testing
2023-02-23 03:02:49 +00:00
3b1f33006a
Added Combat Test Level for New Combat Features
2023-02-23 01:29:01 +00:00
Charlie Seymour
f378d4a4fd
Added modular kit test for tutorial
2023-02-20 15:16:26 +00:00
Kacper Szelest
a67d96943c
Added file level
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I added a new level file named level 1, to house the blockout of level one and the future first level
2023-02-20 14:47:52 +00:00
MH261677
618a9509ca
Updated EatableItems to add ammo {UNSTABLE}
...
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1
Updated TempCharacter to find AI Sphere
2023-02-16 15:02:58 +00:00
Rowland Rowland
f032ac91c9
Cleaning Level
...
Using booleans to remove excess assets
2023-02-09 17:02:47 +00:00
MH261677
324f062cc7
Updated EatableItems for AmmoFunctionality
...
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47
Added Ammo Icon to Images
2023-02-06 23:51:45 +00:00
Rowland Rowland
30d22975b7
Updated Level
...
Added textures and began experimenting with curves. Planning to investigate Splines
2023-02-06 17:24:41 +00:00
MARCEL HARA
36c18382a2
Updated TempCharacter for sneaking vignette effect
...
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
d36fe6fed0
Added Breakable Walls BP
...
Using Particles at the moment
2023-02-01 23:37:17 +00:00
e2f91a11b5
Bugfix Platform Too High to Get Across
2023-01-31 03:29:35 +00:00
8cf4d1d52e
Built Lighting for Build
2023-01-31 02:45:23 +00:00
326e64e7ed
Merge remote-tracking branch 'origin/Level-Design' into dev
2023-01-31 02:19:42 +00:00
64f5d652ff
Merge remote-tracking branch 'origin/Enviroment-Art' into dev
2023-01-31 02:19:30 +00:00
75f373e0c4
Updated Beta Level Map for Temp Jelly Assets
2023-01-31 02:15:07 +00:00
a15054656e
Merge branch 'dev' into Shaders
...
# Conflicts:
# Content/Levels/Top_layer_level.umap
2023-01-31 02:04:48 +00:00
d18c547632
Bugfix Cursor Not Hiding After Combat
2023-01-31 00:56:53 +00:00
7e81387247
Merge remote-tracking branch 'origin/merchant-system-v4' into Turn-Based-Combat
...
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-01-31 00:50:59 +00:00
0de2753dff
Bugfix Clicking Instantly Activates Combat
2023-01-31 00:30:45 +00:00
cd17363421
Removed Legacy Source Code to Reduce Compilation
2023-01-30 23:03:20 +00:00
Rowland Rowland
1d02d5b3a3
Updated Level-Design. Hub Town 'finished'
...
Grey box 'finished'. Need to tidy up values. Likely need to update Abyss walls. Further discussion needed in regard to abyss structure.
2023-01-30 17:29:28 +00:00
ecae96081d
Added Geometry Collection for Destructable Components
2023-01-26 17:54:56 +00:00
Kacper Szelest
6297531eba
Updated world space
...
I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
MARCEL HARA
2f22ec811f
Updated Merchant_UI
...
Removed things being removed from parent and transferred it from code to fix many bugs, Also fixed text being instantly displayed once you talk to the merchant again
2023-01-26 17:41:51 +00:00
Kacper Szelest
8e71181328
Added outline shader
...
I added a shader that adds a black outline to each object in the world to add a stylized effect to our game
2023-01-26 16:20:46 +00:00
Rowland Rowland
914b7cbc96
Forgot to save
2023-01-23 17:25:24 +00:00
Rowland Rowland
949607aa23
Hub names
...
Named level assets and started wall
2023-01-23 17:24:41 +00:00
Rowland Rowland
469b585bc2
Hub area
...
Made most of the basic structure of the hub area, still need to add Town Hall and finalise abyss walls
2023-01-23 17:09:49 +00:00
MARCEL HARA
3f4cdf5bfa
Updated Interaction.cpp
...
Optimized some functions and variables by storing them in beginplay
2023-01-23 16:14:15 +00:00
15b56b3598
Updated Engine Version to 5.1
2023-01-23 13:35:24 +00:00
MH261677
b9d87ee07b
Updated Unreal version to 5.1
2023-01-21 14:19:49 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
e4709f35e7
Bugfix Collision on Large Section
2023-01-17 06:34:22 +00:00
51c7bd6628
Updated Player Start Location in Tutorial
2023-01-17 05:18:44 +00:00
79661ce0a3
Merge remote-tracking branch 'origin/Music' into dev
2023-01-17 05:13:59 +00:00
faf37bce52
Bugfix Collisions on Tunnel Pathways Partially Corrected
2023-01-17 05:13:02 +00:00
41bee1b0bd
Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception
2023-01-17 04:20:15 +00:00
3efc36344b
Added Stop Behaviour in AI When in Combat
2023-01-17 04:20:07 +00:00
MH261677
cba221ec82
Merge branch 'Beta-Level' into merchant-system-v3
...
# Conflicts:
# Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
MH261677
77328aa887
Created WBP_BuyHealing
...
Created the buy healing jelly promt and gave it functionality to trigger buyitem which triggers linetrace logic
2023-01-16 20:42:16 +00:00
KACPER Szelest
74a14f68c7
Added destructable objects
...
Added a few things that are able to be destroyed
2023-01-16 17:20:50 +00:00
KACPER Szelest
832efe418b
Created top layer level
...
I created the tutorial of our top layer level, where there will be a few enemies to fight and the ability of seeing what else the player will be able to do in the game
2023-01-16 17:18:32 +00:00
MH261677
58243e8ccc
Updated BP_ShopSelector, BP_MerchantInteraction
...
Added interactivity for the buttons to activate functions in the interaction.cpp
2023-01-16 17:01:04 +00:00
KACPER Szelest
bea8e8c396
Added new tunnels
...
Added a new tunnel asset
2023-01-16 16:16:54 +00:00
KACPER Szelest
5333846266
Added Abyss asset
...
Added the abyss asset to be used in level creation
2023-01-16 13:52:15 +00:00
MH261677
e7fa8f4c63
Updated BP_ShopSelector
...
Added a close button which re-enables all the input again by calling a function in TempChar
2023-01-15 16:14:03 +00:00
MH261677
a582a05a59
Changed BP_Interaction name to BP_MerchantInteract
...
Changed BP_Interaction name to BP_MerchantInteraction
2023-01-14 20:34:38 +00:00
MH261677
c107c9a490
Updated Merchant
...
Fixed crash error and merchant dialouge box pops up now, Started working on item stacking
2023-01-12 13:05:43 +00:00
KACPER Szelest
d78abda469
Added Sheep model
...
I added the sheep model and saved it in the correct folder, adding it in the enemy character folder
2023-01-10 16:02:43 +00:00
KACPER Szelest
1061fb0f84
Added place holder enemy
...
I created some new folders to organize assets, whilst also adding the enemy placeholder character
2023-01-03 14:38:26 +00:00
KACPER Szelest
0e643e81ba
Create basic greybox of top layer level
...
I created a very blocky greybox, as both a back incase our level doesn't get finished on time, but also as a guide on what to do
2023-01-03 14:20:51 +00:00
KACPER Szelest
78651b1ce4
Created new level
...
I have created the Top_layer level which is where the beta level will be created and housed
2023-01-03 12:50:33 +00:00
KACPER Szelest
5d9b0b80e5
Implamented Soft wind
...
I have implamented the soft wind sound cue to play when a player reaches a certain area
2022-12-01 18:02:09 +00:00
KACPER Szelest
15ad639b84
Added Wind and Rope sound into the level
...
I've added the Wind and Rope sound into the prototype level and made it play based on player characters distance from the noise object.
2022-12-01 17:38:16 +00:00
KACPER Szelest
e2cfb63ff9
Added background ambience
...
I've added the background ambience into the game and made it loop.
2022-12-01 17:23:32 +00:00
MARCEL HARA
c7d1394e98
Updated Action Mapping from Right to Left Click
2022-11-29 17:38:39 +00:00
af1813fd9a
Merge branch 'merchant-system' into Turn-Base-System-V2
...
# Conflicts:
# Config/DefaultEngine.ini
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-29 15:53:39 +00:00
MH261677
7199ee76a3
Updated Items
...
Started to create item stacks and fix item not dissapearing bug
2022-11-29 15:44:00 +00:00
be0766cf0c
Added EscapeToMenu Component for Escaping to Menu
2022-11-29 00:42:03 +00:00
1300c99a3f
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
MH261677
26da472db8
Updated MerchantPrototype
...
Added an 8 second wait timer to the dialouge in engine
2022-11-28 23:20:55 +00:00
MH261677
b5772a024c
Updated Interaction.cpp
...
Added a wait timer to close the widget once open automatically
2022-11-28 22:52:51 +00:00
99f1f0c5af
Added C2Plane in Prototype Level
...
Restarts level when player falls of the map
2022-11-28 22:30:35 +00:00
MH261677
5dce4dc603
Updated InventoryComponent
...
Added comment
2022-11-24 00:13:20 +00:00
MH261677
36bb1a2265
Updated PlayerInventory
...
Made the inventory look slightly nicer, going to work on a nicer alpha version of the UI after this commit
2022-11-23 01:56:22 +00:00
MH261677
7dc6f677d4
Updated WBP_PlayerInventory
...
Added an override on keypressed so the user can press tab again to close the inventory. Also fixed the widget not being a focusable
2022-11-23 01:38:45 +00:00
1751ffd163
Added Main Menu for Test Levels
2022-11-21 12:50:59 +00:00
MH261677
ba2b6b599c
Merge branch 'dev' into merchant-system
2022-11-18 19:20:20 +00:00
MH261677
c835567fac
Updated Item Assets
...
Added the gold value for each of the item assets
2022-11-18 14:54:30 +00:00
MH261677
220b21f2ca
Added BuffItem Placeholder
...
Added the buffitem placeholder to the world. Currently the buffitem just does the same as the healing item.
2022-11-18 13:53:47 +00:00
MH261677
900feee5a9
Updated InventoryComponent and Shop
...
Fixed InventoryComponent to now work with singular items so you can purchase items from the shop!
2022-11-18 13:07:44 +00:00
9780242271
Added RealTimeCombat Map, Character & GameModeBase
2022-11-17 04:51:33 +00:00
0b18bcc5c9
Updated CombatCharacter and AI for Tagging
2022-11-17 03:42:35 +00:00
e6fa31ef04
Added TurnBaseSystemV2 Test Level
2022-11-17 03:03:54 +00:00
e5e24c848a
Updated Prototype Environment for Inventory
2022-11-15 03:40:59 +00:00
9b9cc6f02b
Merge branch 'merchant-system' into Turn-Base-System
...
# Conflicts:
# Content/Blueprints/WBP_PlayerInventory.uasset
# Content/Merchant/BP_MerchantGameMode.uasset
2022-11-15 03:28:55 +00:00
MH261677
0c0876770b
Updated Inventory System
...
Added BuffJelly
2022-11-15 03:27:44 +00:00
96273d16d9
Updated Prototype Environment for TurnBaseCombat
2022-11-15 01:45:52 +00:00
KACPER Szelest
dbe213ef77
Updated Prototype level
...
I have updated the prototype level to include the environment assets and added a small material to a big rock
2022-11-15 01:34:32 +00:00
KACPER Szelest
f6c59adda0
Added empty level "prototype"
...
I added an empty level called prototype to wel.. prototype on
2022-11-15 01:20:37 +00:00
c6e7dbca62
Added Prototype Gun to Player Character
2022-11-14 23:05:35 +00:00
d8dcef64e8
Merge branch 'merchant-system' into Turn-Base-System
...
# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
MH261677
e070b32f0e
Created BaseItem and InventoryComponent for Items
...
Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
19d43413ef
Updated Combat UI for Progress Bars
2022-11-14 00:03:24 +00:00
c085aae130
Refactored Variable Naming Conventions to Unreal
2022-11-13 21:41:08 +00:00
0ce1fd4a1d
Added Combat Test Map
2022-11-13 19:19:45 +00:00
MH261677
846b21e4e9
Fixed Interaction Pop-Ups
...
Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89
Attempted to reference UserWidget
2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda
Cant even get a widget to open after 4 hours
2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf
Added Dialouge box for Shop
2022-11-11 23:33:37 +00:00
MH261677
f632a010a4
Refactored TempCharacter code
2022-11-11 22:21:10 +00:00
MH261677
2c7a717617
Interaction between player and merchant works.
2022-11-11 20:35:41 +00:00
MH261677
8ee792226c
LineTrace works and is detecting objects.
...
LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e
Cleaned up scripts
2022-11-10 12:57:31 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
...
Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
25fa3d3414
Started working on Merchant Logic
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Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00