Kacper Szelest
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e3c83ba4ff
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Added collisions to assets
I added collisions to assets
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2023-04-20 16:07:17 +01:00 |
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KACPER Szelest
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9db6138385
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Added river to level
I added a little river to our level
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2023-04-19 22:39:51 +01:00 |
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KACPER Szelest
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9c5f607b83
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Updated cave level 1 objects with temp textures
I added temporary textures to the assets to have a decent looking level
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2023-04-19 22:25:44 +01:00 |
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EMILY TAYLOR
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7150d69759
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Added Tutorial Assets in engine
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2023-04-17 18:07:22 +01:00 |
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6003b61098
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Merge remote-tracking branch 'origin/lighting-updates' into dev
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2023-04-17 15:03:27 +01:00 |
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Rowland Rowland
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fb79fc9bdf
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Forgot to save the last change appropriatley
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2023-03-30 17:01:18 +01:00 |
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Rowland Rowland
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574bd4a33d
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Added additonal lighting in front of the Merchant's cave
The player should now be guided towards the merchant once they enter the cavern
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2023-03-30 17:00:22 +01:00 |
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Rowland Rowland
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3be617e9df
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Merge branch 'dev' into Combat-Testing
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2023-03-30 16:43:42 +01:00 |
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Rowland Rowland
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e4187fad25
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Removed remnants of hub
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2023-03-30 16:37:05 +01:00 |
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Rowland Rowland
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01d90fcb3b
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Updated Merchant position and removed an enemy
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2023-03-30 16:03:40 +01:00 |
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MARCEL HARA
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fd64b18f61
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Updated LOD to all crystals
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2023-03-29 17:16:50 +01:00 |
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MARCEL HARA
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00677164b3
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Updated all lighting to whole scene
Changed the lighting and crystal placements in the starter place and the hub world
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2023-03-29 17:03:00 +01:00 |
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8407c02042
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Updated Build Map for Light Build
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2023-03-28 05:08:52 +01:00 |
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2c9de7ee58
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Bugfix Invisible Plane When Entering Large Room Block
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2023-03-28 05:01:07 +01:00 |
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e8c29d8004
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Updated Build Map to Include Rope Bridge & More Direction
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2023-03-28 04:53:13 +01:00 |
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1b4a2673e3
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Updated Combat UI for New Conventions (WIP)
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2023-03-28 04:36:27 +01:00 |
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e28da9ab26
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Added Lights In Shop
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2023-03-28 03:16:39 +01:00 |
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24d0f2b334
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Added Wooden Sign to Direct Players
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2023-03-28 03:11:41 +01:00 |
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Blue Probert
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470c78421b
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Added level for enemy testing aswell as made reaction speed public.
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2023-03-23 17:50:13 +00:00 |
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Marcel Hara
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0779e31c75
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Updated Positions of Items to Merchant Shop
Fixed the origin of the items and properly positioned and scaled items to make the merchant shop work fully
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2023-03-16 17:18:01 +00:00 |
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Marcel Hara
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6f9f95ab9d
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Attempted fix widget to merchant system
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2023-03-14 13:04:33 +00:00 |
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363623a315
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Updated Build Map for Goat Tweaks
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2023-03-14 05:05:20 +00:00 |
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acbbed522b
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Cooked New Materials for Build
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2023-03-14 04:47:53 +00:00 |
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7d078cbb4c
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Added Sprint using Left Shift
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2023-03-14 04:40:13 +00:00 |
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7585520586
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Added Death Screen
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2023-03-14 04:17:29 +00:00 |
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c5409fcaa7
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Removed Merchant Soft Lock for Build
Merchant SEVERELY BUGGY FUNCTIONALITY HAS BEEN DISABLED
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2023-03-14 04:01:09 +00:00 |
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5b6461224a
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Updated Build Map for Organisation of Objects
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2023-03-14 00:44:57 +00:00 |
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a12aedde9d
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Added Breathing Effect on Breakable Walls
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2023-03-13 23:59:40 +00:00 |
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78382d7b97
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Updated Build Level to Re-Add Science Buildings
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2023-03-13 23:18:43 +00:00 |
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b7a5d974ac
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Updated Build Map to Stop Goats from Colliding
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2023-03-13 22:17:44 +00:00 |
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Rowland Rowland
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23985317a2
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Merge branch 'dev' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-22-23/the-twilight-abyss into dev
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2023-03-13 17:23:18 +00:00 |
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Rowland Rowland
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0b9c01189e
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Working on Lighting
Removed current point lights will replace and decorate envrionment
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2023-03-13 17:22:15 +00:00 |
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f82e8a892e
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Merge pull request #13 from Games-Academy-Student-Work-22-23/Extra-ammoTypes
Extra ammo types
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2023-03-13 17:11:33 +00:00 |
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Rowland Rowland
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b7924578be
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Updated NavMesh
Removed all but 1 NavMesh. Single NavMesh now covers entire level
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2023-03-13 17:02:22 +00:00 |
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Marcel Hara
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7e8ded362a
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Added All Item ammo types
Added every item ammo type to the game
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2023-03-13 17:00:08 +00:00 |
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Kacper Szelest
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141ee97312
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implemented crystals
I implemented the crystals into the game tutorial after they were removed due to merge conflicts
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2023-03-13 16:16:50 +00:00 |
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Charlie Seymour
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2f2ecc2d76
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Change AIBruh to actual model
Mesh and material changed.
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2023-03-13 15:54:30 +00:00 |
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Emily Taylor
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3982712189
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Uploaded MerchantCharacter, Merchant Shop assets and Goat into engine
Goat enemy fbx and material, merchant character and material and merchant shop untextured meshes in engine.
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2023-03-06 16:28:04 +00:00 |
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Emily Taylor
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c4a668c2e9
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Added Merchant Shop assets
Added Merchant shop FBX
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2023-03-06 15:31:55 +00:00 |
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06deee7b0b
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Merge branch 'dev' into Hub-level-blockout
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2023-02-28 15:34:49 +00:00 |
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e8c20e2d67
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Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
# Content/Blueprints/Combat_UI/CombatCharacter.uasset
# Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
# Content/Dialogue/NPCTest.uasset
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:29:35 +00:00 |
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8e5416e3a9
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Merge branch 'dev' into Modular-Kit
# Conflicts:
# Content/Levels/Top_layer_level.umap
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
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2023-02-28 15:25:47 +00:00 |
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Charlie Seymour
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216275cb53
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Implemented modular kit for tutorial level
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2023-02-28 11:43:42 +00:00 |
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Charlie Seymour
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4e11a3a63f
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Added tutorial modular kit for first level
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2023-02-27 18:14:51 +00:00 |
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Kacper Szelest
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70d0c545ed
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Moddeled hub level blockout
I created the hub level blockout to be used as a showcase and inspiration for a final design creation
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2023-02-27 15:31:06 +00:00 |
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Kacper Szelest
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26c6885e86
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Created platform blockout asset
I created a temporary asset blockout for the big science building platform asset to use as a showcase
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2023-02-27 15:28:53 +00:00 |
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76043108b1
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Merge pull request #10 from Games-Academy-Student-Work-22-23/Stealth-Mechanics-v1.0.2
Stealth mechanics v1.0.2
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2023-02-23 16:04:33 +00:00 |
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MARCEL HARA
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ce4f3aff1f
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Added SneakMechanicTesting level
Added new level for sneak mechanic testing
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2023-02-23 16:03:10 +00:00 |
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ROWLAND ROWLAND
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69f4b8e603
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Merge branch 'dev' into Level-1-bloackout
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2023-02-23 15:49:45 +00:00 |
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fb0bd09bb2
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Merge remote-tracking branch 'origin/dev' into Level-Design
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2023-02-23 15:06:57 +00:00 |
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