Commit Graph

178 Commits

Author SHA1 Message Date
e8c20e2d67 Merge branch 'dev' into Turn-Based-Combat
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
#	Content/BungeeMan/Mat_BungeeMan_Rubber.uasset
#	Content/Dialogue/NPCTest.uasset
#	Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2023-02-28 15:29:35 +00:00
02832aee0e Updated TurnBasedCombat for Event Delegation 2023-02-27 20:01:02 +00:00
775f3b4945 Added Function Stub for Turn Events 2023-02-27 17:32:34 +00:00
e496cf07e9 Updated TurnBasedCombat to Use StatusSystem 2023-02-27 04:55:55 +00:00
fb697f3588 Added Thorns Status Effect for Combat 2023-02-27 04:55:12 +00:00
9b0ef82e7c Updated TurnBasedCombat to Include New Combos 2023-02-27 04:07:19 +00:00
e96c3411c0 Updated StatusSystem for Seconds Countdown 2023-02-27 03:46:06 +00:00
a6ef9f76cd Merge branch 'Dialogue-System' into dev 2023-02-25 02:27:38 +00:00
2f47693608 Bugfix Expiry Timers Not Getting Invalidated 2023-02-25 01:25:32 +00:00
939d1e8b92 Bugfix StatusEffects Not Being Added to Player 2023-02-25 00:20:49 +00:00
88323e4ea6 Updated EatableItems to Add Status Effects 2023-02-23 17:48:20 +00:00
MARCEL HARA
ce4f3aff1f Added SneakMechanicTesting level
Added new level for sneak mechanic testing
2023-02-23 16:03:10 +00:00
MARCEL HARA
119b5a141a Updated TempCharacter to remove unused Ulogs 2023-02-23 15:19:32 +00:00
37deb51b5f Added HealOverTime Status Effect for Testing 2023-02-23 03:50:26 +00:00
adba724dba Updated StatusSystem for Base UI and Time Functionality 2023-02-23 03:05:09 +00:00
985e713659 Bugfix No Post Processing Volume Crashes Engine 2023-02-23 01:28:29 +00:00
c880eb27ac Updated StatusSystem Struct for Bool Comparisons 2023-02-23 01:05:27 +00:00
31a6a5d98e Added StatusEffect Stub for Multiple Status Effects 2023-02-20 17:58:32 +00:00
MARCEL HARA
e9af8b713f Updated EatableItems to fix Ammo Consuming
Fixed ammo consuming crashing the client
2023-02-20 14:49:05 +00:00
26f21a9136 Updated DialogueNPC to use Ranged For Loops 2023-02-20 09:50:09 +00:00
MH261677
618a9509ca Updated EatableItems to add ammo {UNSTABLE}
Added functionality to the ammo count currently unstable as need to wait for other programmer to understand why it crashes.
2023-02-19 15:29:16 +00:00
MH261677
3c2d057951 Updated TempCharacter to destory ammo ore
destroys ammo ore when the player presses e on it
2023-02-19 15:28:34 +00:00
MH261677
43ef8e2110 Updated TempCharacter to sneak functionality
Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
77c43ab3d1 Updated TempCharacter to find AI Sphere 2023-02-16 15:02:58 +00:00
9bfb07fbba Updated DialogueNPC to Add Ids for Dialogue Paths 2023-02-09 17:01:03 +00:00
d1fab9f9a1 Updated DialogueNPC for Structs and Dialogue Paths 2023-02-09 03:12:27 +00:00
MH261677
324f062cc7 Updated EatableItems for AmmoFunctionality
Added ammo base functionality for using the ammo item in game
2023-02-07 00:11:00 +00:00
MH261677
797c447d47 Added Ammo Icon to Images 2023-02-06 23:51:45 +00:00
MARCEL HARA
36c18382a2 Updated TempCharacter for sneaking vignette effect
Added a Vignette effect when crouching
2023-02-06 15:55:12 +00:00
MARCEL HARA
5b4da1f02e Updated TempCharacter for Jump and Sneak
Added A sneak function and Jump function for the character
2023-02-06 15:26:22 +00:00
MARCEL HARA
0cf4ace43a Updated TempCharacter
Added Jump function which is using ACharacter and started working on custom Sneak function
2023-02-06 14:30:13 +00:00
a16de31aa2 Merge remote-tracking branch 'origin/merchant-system-v4' into dev 2023-02-06 13:53:22 +00:00
d21486797d Merge branch 'Dialogue-System' into dev
# Conflicts:
#	Content/Blueprints/Combat_UI/CombatCharacter.uasset
2023-02-06 13:53:15 +00:00
ce78e1d53b Merge remote-tracking branch 'origin/Turn-Based-Combat' into dev 2023-02-06 13:52:46 +00:00
7f3e3cbb52 Updated DialogueNPC to Add Dialogue via Blueprints 2023-02-06 03:28:53 +00:00
6310050647 Updated DialogueNPC for Text Animation Speed Property 2023-02-06 01:13:17 +00:00
MH261677
14c7d6b6d7 Updated TempCharacter.cpp
Cached the camera reference isntead of constantly casting for it
2023-02-04 18:34:53 +00:00
MH261677
81d926ffb3 Updated EatableItems.cpp
Made it so when the players health is above 100 they cant heal anymore. (Removed healing stacking)
2023-02-04 17:56:25 +00:00
MH261677
182f54a3c8 Updated TempCharacter.cpp
Added boolean to make inventory not open when in shop
2023-02-04 17:39:12 +00:00
acefce8bbc Added InteractNPC to Line Trace for Interact 2023-02-02 03:15:50 +00:00
5c5b915225 Updated DialogueNPC to Disable Character Movement 2023-02-02 02:39:35 +00:00
9e451d4539 Bugfix Set Mouse Input to Only Poll Yaw Movement 2023-02-02 02:19:59 +00:00
014a670ec5 Bugfix Widget Focus Not Correctly Being Set 2023-02-02 02:06:55 +00:00
3433254463 Added DialogueNPC Actor Component with Text Animation 2023-02-02 01:59:33 +00:00
7a715c2e55 Bugfix Hard Reference for GunEffect not Saving 2023-01-31 03:13:17 +00:00
7c3a9e8725 Updated Combat System to Clear Battle Log on Combat Start 2023-01-31 02:19:11 +00:00
ed0bcc7c76 Updated CombatCharacter to Spawn GunEffect onClick 2023-01-31 01:48:35 +00:00
45374da8bb Updated Combat System to Disengage from Combat 2023-01-31 01:39:42 +00:00
5b60412cf9 Updated TurnBaseCombat to Reset Resource Values
Temp until resource gathering
2023-01-31 01:25:54 +00:00
b84a16e926 Updated TurnBaseCombat to Link Health Values 2023-01-31 01:21:49 +00:00