Update EnemyReturn Script for New Handle on Pasty
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				| @ -83,7 +83,7 @@ public class EnemyReturn : Physics2DObject | |||||||
|         if (hasDroppableObject) |         if (hasDroppableObject) | ||||||
|         { |         { | ||||||
|             GameObject newDroppedObject = Instantiate<GameObject>(droppedObject); |             GameObject newDroppedObject = Instantiate<GameObject>(droppedObject); | ||||||
|             newDroppedObject.transform.position = new Vector2(Random.Range(0, 2) + this.transform.position.x, Random.Range(0, 2) + this.transform.position.y); |             newDroppedObject.transform.position = new Vector2(this.transform.position.x, this.transform.position.y); | ||||||
|         } |         } | ||||||
|         Destroy(gameObject); |         Destroy(gameObject); | ||||||
|     } |     } | ||||||
|  | |||||||
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