Update Base Item for Rotated Properties
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@ -52,9 +52,13 @@ public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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FItemSize ItemSize = FItemSize();
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FItemSize ItemSize = FItemSize();
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
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TArray<UTexture2D*> ItemTextures;
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UTexture2D* ItemTexture;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
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UTexture2D* ItemTextureRotated;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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TEnumAsByte<EItemRotation> CurrentItemRotation = Horizontal;
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TEnumAsByte<EItemRotation> CurrentItemRotation = Horizontal;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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TSubclassOf<AActor> ItemActor;
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TSubclassOf<AActor> ItemActor;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
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bool bIsRotated = false;
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};
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};
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