|
d4b7c4b2d6
|
Update Characters to Implement Damage Control
|
2023-10-07 00:52:40 +01:00 |
|
|
8ef1ecf488
|
Updated PlayerCharacter to Crouch
|
2023-10-07 00:30:37 +01:00 |
|
|
6bcc703974
|
Started Working on UI for Overload Module
|
2023-10-06 19:58:51 +01:00 |
|
|
588b2e5a91
|
Implemented a Generic Explosive Class
|
2023-10-06 18:27:57 +01:00 |
|
|
0f5c983e75
|
Implemented AOverloadModule and its Activation Functions
|
2023-10-06 18:27:33 +01:00 |
|
Marcel Hara
|
c025d84a90
|
Changed weapon values
|
2023-10-06 17:29:55 +01:00 |
|
Marcel Hara
|
13a3900e6d
|
Added Aim In Functionality for weapons
|
2023-10-06 17:21:17 +01:00 |
|
Marcel Hara
|
2c29972810
|
Added Basic weapon scope in functionality
|
2023-10-06 16:11:28 +01:00 |
|
|
b93e78108e
|
Added Stand-In Dead Enemy
|
2023-10-06 13:42:20 +01:00 |
|
Louis Horne
|
262de913ce
|
Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
|
2023-10-06 10:40:08 +01:00 |
|
Louis Horne
|
ac4662a9f3
|
Add Blockout for Tutrorial
Started the blockout for the tutorial level.
|
2023-10-05 18:52:21 +01:00 |
|
MARCEL HARA
|
fed628ed77
|
Added weapon recoil for all future guns
|
2023-10-05 12:24:18 +01:00 |
|
MARCEL HARA
|
e9cacdb064
|
Added temp crosshair to level
|
2023-10-05 10:48:44 +01:00 |
|
Marcel Hara
|
2f0a49faaf
|
Added base weapon camera shake class
|
2023-10-04 16:11:31 +01:00 |
|
Marcel Hara
|
a2035ffe2f
|
Cleaned up & added Weapon kick shake (non-universal)
|
2023-10-04 15:45:43 +01:00 |
|
|
8fc80f9b31
|
Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
|
2023-10-04 02:31:56 +01:00 |
|
|
af34f6a587
|
Update Blackboard Key to Include Cover Location
|
2023-10-04 02:30:47 +01:00 |
|
|
c69b61c650
|
Add EQS, BP Companion Character for Companion Pathing
|
2023-10-04 02:26:11 +01:00 |
|
|
44e25b8472
|
Add Companion Character for Generic Base
|
2023-10-04 02:25:27 +01:00 |
|
|
e13e6d1bac
|
Update Basic Enemy AI to Not Overlap with Friendlies
|
2023-10-04 01:49:10 +01:00 |
|
|
395ea7baa4
|
Update Basic Enemy Behaviour Tree to Patrol
|
2023-10-04 01:24:03 +01:00 |
|
|
4a714ba3d7
|
Merge branch 'Gadgets/VisionLink' into MergingVisionLink
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
|
2023-10-03 21:34:02 +01:00 |
|
|
3523823a5b
|
Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
|
2023-10-03 21:32:46 +01:00 |
|
|
6dee50a62b
|
Removed Redundant LOS Test Box
|
2023-10-03 20:30:36 +01:00 |
|
|
7bb582f636
|
Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
|
2023-10-03 20:18:25 +01:00 |
|
Rafal Swierczek
|
c764ce182a
|
Fixed LOS Test Missing Actor Reference
|
2023-10-03 12:39:20 +01:00 |
|
Kacper Szelest
|
49bd9aac1c
|
Fixing rafals code
I became a programmer and fixed rafals code so i can do my own work
|
2023-10-03 11:06:32 +01:00 |
|
|
826243de51
|
Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
|
2023-10-02 19:38:33 +01:00 |
|
Rafal Swierczek
|
282705ed2f
|
Bugfix VisionLink to Deactivate WIP Fucntionalilty
|
2023-10-02 19:37:54 +01:00 |
|
MARCEL HARA
|
c4da037d2d
|
Updated SecondaryWeapons BulletTravel
|
2023-10-02 14:52:30 +01:00 |
|
MARCEL HARA
|
93447bde97
|
Added working firerate to weapons & sorted out hold and tap fire
|
2023-10-02 14:48:07 +01:00 |
|
MARCEL HARA
|
2242379657
|
Merge branch 'WeaponSystem' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into WeaponSystem
|
2023-10-02 14:30:38 +01:00 |
|
MARCEL HARA
|
fed24de414
|
Updated GunShooting to fix grabbing forward vector of guncomp
|
2023-10-02 14:29:18 +01:00 |
|
MARCEL HARA
|
f0ac65acb8
|
Updated GunShooting to fix grabbing forward vector of guncomp
|
2023-10-02 14:27:47 +01:00 |
|
Rafal Swierczek
|
495c1fc4ee
|
Bugfix VisionLink to Deactivate WIP Fucntionalilty
|
2023-10-02 13:56:50 +01:00 |
|
MARCEL HARA
|
5743e885e0
|
Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
|
2023-10-02 13:36:19 +01:00 |
|
Rafal Swierczek
|
f92605ebee
|
Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
|
2023-10-02 13:17:56 +01:00 |
|
Rafal Swierczek
|
34be0929e6
|
Fixed Missing Semi Colon After Delegate
|
2023-10-02 13:16:25 +01:00 |
|
|
c0cc7c4782
|
Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
|
2023-10-02 09:24:08 +01:00 |
|
|
b1531a5acf
|
Add Enemy AI Behaviour Task for Attacking Player
|
2023-10-02 01:31:38 +01:00 |
|
|
174becfdf1
|
Update Enemy AI Controller for Increased Sight Perception
|
2023-10-02 01:31:06 +01:00 |
|
|
b718569448
|
Update EnemyFindCover EQS to Find Corners & Attack
|
2023-10-02 01:30:29 +01:00 |
|
|
bd1f3b3b14
|
Add Enemy AI Testing Level to Test Line of Sight
|
2023-10-02 01:29:26 +01:00 |
|
|
81a8c2ae44
|
Started Implementing Vision Link Functionality
|
2023-10-01 17:43:38 +01:00 |
|
|
91052ed5ac
|
Implemented Vision Links UI Animations
|
2023-10-01 16:51:13 +01:00 |
|
|
aca63055f3
|
Created Vision Links Viewport Widget
Has a functioning battery life bar
|
2023-10-01 13:51:15 +01:00 |
|
|
e61b51d466
|
Added new File Directory for FP Template Classes
|
2023-10-01 12:47:50 +01:00 |
|
|
8c7219c655
|
Implemented Vision Links Watch Face
|
2023-09-30 22:11:10 +01:00 |
|
|
5e36b9e25e
|
Switched Gadget Attachment Point to Players Camera
|
2023-09-30 19:29:41 +01:00 |
|
|
9c2a1abeab
|
Implemented a Temp Gadget Test Enemy
|
2023-09-30 17:23:11 +01:00 |
|