MH261677
|
ab948c5d2f
|
Made BlueprintReadWrite for weapon actors
|
2024-01-12 18:51:05 +00:00 |
|
MH261677
|
21cfa4f2c9
|
Added Silencer attachment code to all weapons
|
2024-01-12 18:50:53 +00:00 |
|
MH261677
|
1939f521f8
|
Fixed workbench not detecting secondary weapon
|
2024-01-12 18:50:37 +00:00 |
|
MH261677
|
d66bc0330a
|
Added basic silencer code
|
2024-01-12 18:50:26 +00:00 |
|
MH261677
|
6d7c4d236b
|
Gave all weapons suppressor slots
|
2024-01-12 18:50:10 +00:00 |
|
LOUIS HORNE
|
6bf2d0e93f
|
Added bookshelf Edges
|
2024-01-12 18:38:30 +00:00 |
|
LOUIS HORNE
|
3bd14441c0
|
Added Decals
|
2024-01-12 17:48:18 +00:00 |
|
LOUIS HORNE
|
768fc014b0
|
Added clock and improved Collision
|
2024-01-12 16:26:35 +00:00 |
|
Rafal Swierczek
|
c25cbe5977
|
Implemented Vaulting Fix without Animations
|
2024-01-12 16:18:40 +00:00 |
|
MH261677
|
4743e4e792
|
Added Basic WeaponWorkbench Code
|
2024-01-12 15:38:25 +00:00 |
|
MH261677
|
247ab29a61
|
Fixed player crashing if no starter weapons
|
2024-01-12 15:38:09 +00:00 |
|
MH261677
|
f0692b04f0
|
Added Silencer Class for Attachment
|
2024-01-12 15:37:57 +00:00 |
|
KACPER SZELEST
|
94d096dc91
|
Added mayor dialogue tree
Added a dialogue tree to the mayor that the player can interact with during the tutorial
|
2024-01-12 13:53:40 +00:00 |
|
KACPER SZELEST
|
e049f745ac
|
Added props into side bounty area
|
2024-01-12 13:11:17 +00:00 |
|
KACPER SZELEST
|
b33121a542
|
Added gang side bounty area
|
2024-01-12 13:04:51 +00:00 |
|
LOUIS HORNE
|
56be1f02e8
|
Wave Survival Blockout
|
2024-01-12 12:47:37 +00:00 |
|
LOUIS HORNE
|
4738db83d4
|
Moved Apartment into it's own level
|
2024-01-12 11:44:55 +00:00 |
|
LOUIS HORNE
|
d358f2b576
|
Lighting Update to open world
|
2024-01-12 11:01:22 +00:00 |
|
LOUIS HORNE
|
247081d774
|
Road changes to open world
|
2024-01-12 10:49:59 +00:00 |
|
|
1a2a562299
|
Add Dialogue Tree Interpreter Basic for Dialogue
|
2024-01-11 21:46:48 +00:00 |
|
|
15ca1add73
|
Merge branch 'dev' into Dialogue-System
|
2024-01-11 20:41:33 +00:00 |
|
LOUIS HORNE
|
9612ac9f7b
|
Added Smaller wall pieces
|
2024-01-11 11:11:12 +00:00 |
|
Rafal Swierczek
|
5afd4bfe31
|
Implemented Vaulting Animation States and Started Resolving Vaulting not Activating
|
2024-01-11 07:49:58 +00:00 |
|
Rafal Swierczek
|
f2b31cb496
|
Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter
|
2024-01-11 04:37:47 +00:00 |
|
Rafal Swierczek
|
5c3ac88fa2
|
Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE
|
2024-01-11 04:29:47 +00:00 |
|
Rafal Swierczek
|
cc130091fa
|
Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase
|
2024-01-11 04:14:31 +00:00 |
|
Rafal Swierczek
|
f8a86846b2
|
Implemented AMyVICharacter
|
2024-01-11 03:30:17 +00:00 |
|
Rafal Swierczek
|
70db6b3a99
|
Implemented AMyVICharacterAbilityBase
|
2024-01-11 03:19:07 +00:00 |
|
Rafal Swierczek
|
f6d54647aa
|
Implemented AMyVICharacterBase
|
2024-01-11 03:06:23 +00:00 |
|
Rafal Swierczek
|
e2a109255b
|
Imported VaultIt Plugin and Setup Project
|
2024-01-11 01:35:21 +00:00 |
|
Rafal Swierczek
|
9cf6884335
|
Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation
|
2024-01-10 22:23:26 +00:00 |
|
Rafal Swierczek
|
39ed880d6b
|
Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions
|
2024-01-10 21:31:10 +00:00 |
|
LOUIS HORNE
|
2680332dce
|
Added Radio
RADIO ONLY PLAYS RAM RANCH
|
2024-01-10 16:29:07 +00:00 |
|
LOUIS HORNE
|
8d8e0e262c
|
Added bookshelf
|
2024-01-10 14:59:59 +00:00 |
|
LOUIS HORNE
|
c942e23ba9
|
Updated level to be most recent hit blockout
|
2024-01-10 10:35:43 +00:00 |
|
LOUIS HORNE
|
7b5aff2f60
|
Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2024-01-10 09:20:56 +00:00 |
|
LOUIS HORNE
|
991f2da997
|
Added ultra dynamic skye, did a lighting pass
|
2024-01-08 18:42:37 +00:00 |
|
LOUIS HORNE
|
ea43f7b509
|
Added buildings and minor roads to miami blockout
|
2024-01-08 18:24:57 +00:00 |
|
KACPER Szelest
|
7a520b28fb
|
Added and implemented roads
I have added and implemented the roads into the level, so the player can manouver and interac with the world
|
2024-01-07 14:16:39 +00:00 |
|
KACPER Szelest
|
4a4e0e6302
|
Edited and implemented road
I edited a spline layer into the level landscape and have created road pathways in the level
|
2024-01-07 13:12:33 +00:00 |
|
KACPER Szelest
|
eb238d84ec
|
Added road texture 2.0
I added some things to make the road look better
|
2024-01-07 13:11:48 +00:00 |
|
KACPER Szelest
|
534ff12832
|
Added road texture
I added a road texture so that it looks like a road and not a white rectangle
|
2024-01-07 13:11:15 +00:00 |
|
KACPER Szelest
|
26f8edc17f
|
Added road mesh
I have added a road mesh object so that we can use it to create roads throughout our level
|
2024-01-07 12:40:07 +00:00 |
|
KACPER Szelest
|
bb97542293
|
Added new level
I have added the open world new miami level ready for assets to be placed in and to be decorated
|
2024-01-07 12:39:01 +00:00 |
|
MH261677
|
9e01262b2b
|
Created basic weapon workbench functionality
|
2023-12-14 10:18:06 +00:00 |
|
MH261677
|
bce1247834
|
Renamed DoorPrompt folder to DoorBP
|
2023-12-14 10:17:53 +00:00 |
|
LOUIS HORNE
|
8c3d78f8d7
|
Added chamber prop to tutorial level
Sci fi thing that looks cool
|
2023-12-12 18:40:31 +00:00 |
|
MH261677
|
cdac36f359
|
Fixed More FOV issues and removed FOV when Sprinting
|
2023-12-12 11:39:52 +00:00 |
|
MH261677
|
3395c2083a
|
Setup Functionality for use of new Animations
|
2023-12-12 11:39:37 +00:00 |
|
MH261677
|
b53a2af8ce
|
Added Idle, Sprint, Walk, OutOfStam Camera Anims
|
2023-12-12 11:39:25 +00:00 |
|
LOUIS HORNE
|
82f0d5a26e
|
Level Design Changes
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
|
2023-12-11 16:39:21 +00:00 |
|
LOUIS HORNE
|
d0e0ed1980
|
Added walls to tutorial House
|
2023-12-11 14:33:04 +00:00 |
|
MADELINE SPRUCE
|
a41ad5846b
|
added bathroom textures, ad reimported the bathroom assets.
|
2023-12-11 13:26:34 +00:00 |
|
REBECCA WYNN
|
a0917021b4
|
added all textures to living room
finished living room minus set dressing
|
2023-12-07 10:13:58 +00:00 |
|
LOUIS HORNE
|
576df13ca3
|
Added table to tutorial level
|
2023-12-04 13:55:31 +00:00 |
|
MH261677
|
2d7091dee9
|
Merge branch 'player-movement' into dev
|
2023-11-30 16:03:54 +00:00 |
|
MH261677
|
b3b2dac792
|
Added FOV Fixes to sprint bar
|
2023-11-30 15:38:16 +00:00 |
|
MH261677
|
c9acf07ccd
|
Added Stamina Consume To Jumping & Fixed Jumping Bugs
|
2023-11-30 15:26:20 +00:00 |
|
MH261677
|
91f9003ff0
|
Tweaked Movement and Jumping Values to feel better
|
2023-11-30 14:52:50 +00:00 |
|
MH261677
|
39bd245f57
|
Added FOV when sprinting and finished Sprinting System
|
2023-11-30 14:02:02 +00:00 |
|
MH261677
|
7f2cc14922
|
Added Stamina Consume System & Finalised Sprinting Values
|
2023-11-30 14:01:43 +00:00 |
|
MH261677
|
0f07c0197b
|
Fixed Sprinting Action Buttons
|
2023-11-30 14:01:26 +00:00 |
|
MH261677
|
92ab1c3d6b
|
Populated Sprint and UnSprint Functions
|
2023-11-30 13:01:23 +00:00 |
|
MH261677
|
08e7fcecba
|
Added Sprint Basic Function and Binds To Shift Key
|
2023-11-30 12:19:43 +00:00 |
|
MH261677
|
b9a8bf4f85
|
Added Stamina and SprintSpeed values to player header
|
2023-11-30 11:55:40 +00:00 |
|
MH261677
|
d9763b3bf2
|
Added Stamina Bar to player
|
2023-11-30 11:55:28 +00:00 |
|
LOUIS HORNE
|
ead9c35fb9
|
Set Dressing
|
2023-11-30 11:41:24 +00:00 |
|
|
7791bce833
|
Update Dialogue UI for Name Text to Conthrax Font
|
2023-11-30 11:17:24 +00:00 |
|
REBECCA WYNN
|
2fc1f760fe
|
added cabinet texture
|
2023-11-30 11:12:46 +00:00 |
|
|
ef1b12eced
|
Add Dialogue UI for Dialgoue Enterpretation
|
2023-11-30 11:10:43 +00:00 |
|
|
88ce6876a6
|
Add Conthrax & Oxanium Fonts to Engine
|
2023-11-30 11:10:05 +00:00 |
|
CHRIS FARRER
|
18ac795daf
|
Added: Kitchen Cupboard and Counter to tutorial
Added both models and textures
|
2023-11-30 10:43:47 +00:00 |
|
RAFAL SWIERCZEK
|
0c8dbbf03b
|
Bugfix VisionLink Marking Dead Enemies
|
2023-11-30 10:20:23 +00:00 |
|
RAFAL SWIERCZEK
|
331259cc1b
|
Bugfix Equipped Guns Block LOS for Vision Link
|
2023-11-30 10:20:02 +00:00 |
|
RAFAL SWIERCZEK
|
354b3b2a11
|
Deleted Text Background Asset
|
2023-11-30 09:45:03 +00:00 |
|
RAFAL SWIERCZEK
|
2899b9f4a8
|
Deleted Old LOS Test Class
|
2023-11-30 09:33:28 +00:00 |
|
|
00b7bae97a
|
Merge branch 'dev' into Dialogue-System
|
2023-11-30 09:21:58 +00:00 |
|
LOUIS HORNE
|
5c06187575
|
More Tv work
It dosent work
|
2023-11-28 18:47:03 +00:00 |
|
LOUIS HORNE
|
ef7ad130f9
|
Added tv to tutorial
Added a tv, still need to set up a scren for it
|
2023-11-28 17:15:14 +00:00 |
|
LOUIS HORNE
|
cf856ee974
|
Lighting fixes
Fixed some lighting problems
|
2023-11-28 16:20:48 +00:00 |
|
|
d34b52f972
|
Add GameInstance for Global Session ID
|
2023-11-28 03:36:27 +00:00 |
|
|
61018a044d
|
Migrated Telemetry To GameMode
|
2023-11-27 13:25:20 +00:00 |
|
REBECCA WYNN
|
52f1869b6e
|
Added textured sofa and adjusted living room layout
added lights to livingroom
|
2023-11-27 13:09:50 +00:00 |
|
|
80912566d3
|
Bugfix Creating Invaild Sessions on Startup
|
2023-11-27 11:48:15 +00:00 |
|
|
e7e9918daf
|
Update Start Telemetry in Training Facility
|
2023-11-27 09:59:49 +00:00 |
|
|
e928131d89
|
Update Exit Telemetry
|
2023-11-27 09:55:49 +00:00 |
|
|
1707d13fb9
|
Add Base Telemetry Triggers
|
2023-11-27 09:41:18 +00:00 |
|
|
69bf3555e3
|
Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
|
2023-11-27 02:03:30 +00:00 |
|
|
e0ac8804c7
|
Built Lighting for Training Facility
|
2023-11-27 01:22:00 +00:00 |
|
|
ce8a870eca
|
Updated Waypoint UI for More Readability
Added Outline and Increased Size to 65
|
2023-11-27 01:18:52 +00:00 |
|
|
05679cc334
|
Bugfix Able to Equip Rifle Before Pickup
|
2023-11-27 01:10:36 +00:00 |
|
|
7aecf2a69c
|
Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2023-11-27 00:45:32 +00:00 |
|
|
3ac6ea3a27
|
Updated Inventory Component for Dropping of Items
|
2023-11-27 00:43:10 +00:00 |
|
Rafal Swierczek
|
53c64e90f4
|
Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player
|
2023-11-27 00:12:45 +00:00 |
|
Rafal Swierczek
|
797653132e
|
Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One
|
2023-11-26 23:59:53 +00:00 |
|
|
e4ff0735df
|
Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
|
2023-11-26 23:48:30 +00:00 |
|
Rafal Swierczek
|
c51f2ab7b6
|
Added a Directional Arrow to Mini Waypoints
|
2023-11-26 23:26:01 +00:00 |
|
Rafal Swierczek
|
cbf89a2c93
|
Implemented Mini Waypoint Direction Toggle
|
2023-11-26 22:45:21 +00:00 |
|
Rafal Swierczek
|
5a8d8e8284
|
Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus
|
2023-11-26 21:23:54 +00:00 |
|
Rafal Swierczek
|
153e026354
|
Added New Mini Waypoint Class with Visibility Toggle
|
2023-11-26 16:39:39 +00:00 |
|