Commit Graph

446 Commits

Author SHA1 Message Date
Rafal Swierczek
787c9c76f1 Removed Test Mini Waypoint BP 2023-11-26 16:16:45 +00:00
Rafal Swierczek
0e937e3e5e Implemented Main Waypoint Visibility Toggle 2023-11-26 16:14:01 +00:00
Rafal Swierczek
4c2ba9b3e5 Added New Object Collision Channel Waypoint 2023-11-26 15:14:48 +00:00
Rafal Swierczek
012328b34c Implemented Basic Screen Space UI For Checkpoint Icon 2023-11-25 19:29:07 +00:00
Rafal Swierczek
62d33c6856 Added Tips to All Checkpoints 2023-11-25 16:43:28 +00:00
Rafal Swierczek
9020cdb284 Implemented Text to Checkpoint Completed UI 2023-11-25 15:53:52 +00:00
Rafal Swierczek
c955020483 Re-Added Bounty Director to Tutorial Level and Fixed Missing Tag on ArtTest Rifle 2023-11-25 15:25:46 +00:00
LOUIS HORNE
f4deb1500f Added door. Colour can can be changed in the mat
Open the material, change the value from 1 - 3 to change the colour (whole numbers)
2023-11-23 12:05:54 +00:00
MARCEL HARA
ad2d62dc73 Added Start Functionality for weapons to inventory 2023-11-23 12:03:15 +00:00
MADELINE SPRUCE
db50bd002f Put bathroomassets in 2023-11-23 10:44:38 +00:00
MH261677
5bdee1fbaf Merge branch 'door-mechanic' into dev 2023-11-21 14:36:24 +00:00
MH261677
a88faa3ef8 Changed Weapon Values to their True Values 2023-11-21 14:35:54 +00:00
MH261677
55e160eb80 Finished Door opening mechanic 2023-11-21 14:31:33 +00:00
74ea72c76c Add Custom Dialogue Graph for Dialogue Trees 2023-11-20 21:28:08 +00:00
d736224daa Add DialogueSystemEditor Module for Tree Factory 2023-11-20 21:26:49 +00:00
c682f72afa Add Generic Graph Plugin for Creating Custom Graph 2023-11-20 21:25:36 +00:00
a450f68d7c Merge branch 'main' into dev 2023-11-20 19:29:58 +00:00
LOUIS HORNE
7990224334 Added Kirstians modular kit, started putting it together 2023-11-20 15:38:34 +00:00
MARCEL HARA
14c1874c53 Added Cutout to doorwall to test door opening 2023-11-20 14:58:09 +00:00
MARCEL HARA
bbcf052b04 Added Basic Door to Level 2023-11-20 14:33:33 +00:00
MARCEL HARA
83beb696f2 Added Door Interact UI with FadeIns 2023-11-20 14:33:33 +00:00
MARCEL HARA
59f813050d Added Base Door Functionality 2023-11-20 14:33:32 +00:00
MARCEL HARA
0cf77cbcde Got rid of old Logs in BaseWeapon 2023-11-20 14:33:31 +00:00
REBECCA WYNN
932d485409 added table textures into unreal and adjusted lighting
added everything done over weekend into unreal
2023-11-20 12:18:06 +00:00
MARCEL HARA
ba11c7f12f Added Door Testing Level 2023-11-20 12:06:24 +00:00
LOUIS HORNE
297700cc7f Added lavalamp to bedroom 2023-11-17 10:17:43 +00:00
LOUIS HORNE
91391eafaf Added shelves and changed lighting to tutorial
Added some assets and edited the lighting in the bedroom of the tutorial hit
2023-11-16 13:27:46 +00:00
6ff29fa551 Add UI for Weapon Slots 2023-11-16 10:52:19 +00:00
Marcel Hara
065984e21b Added Appropriate Weapon Switching for Both Primary and Secondary 2023-11-14 17:43:01 +00:00
Marcel Hara
9da3eed21b Added Primary and Secondary Tags to All Weapons 2023-11-14 17:40:28 +00:00
Marcel Hara
8886dda901 Added Weapon Saving 2023-11-14 17:00:58 +00:00
f9b0bc74c6 Update Inventory UI for Locaton & Hover Colour 2023-11-13 14:18:50 +00:00
2b238e240a Update Inventory UI for Hover Over Effects 2023-11-13 12:44:33 +00:00
81c9df4940 Update Inventory to Update Size During Runtime 2023-11-13 12:43:44 +00:00
7b923429db Merge remote-tracking branch 'origin/shotgun-creation' into dev 2023-11-09 13:33:07 +00:00
00011764c3 Add Respawn Point to Prevent Restarting Whole Level 2023-11-09 13:32:37 +00:00
ac1400019c Merge remote-tracking branch 'origin/living-room-placeholder' into dev 2023-11-09 13:15:27 +00:00
91c3e8163b Update AI Attack Task for Instigating Damage 2023-11-09 13:14:28 +00:00
3721fff015 Bugfix Regen Health Whilst Being Taking Damage 2023-11-09 13:13:41 +00:00
dac2f1f708 Add Health Bar for Placeholder Information 2023-11-09 12:53:33 +00:00
REBECCA WYNN
6b42f887de added living room assets into UE5 scene
also adjusted light(s) in that room too
2023-11-09 12:31:56 +00:00
f56aece550 Update Crosshair for More Readability 2023-11-09 12:26:29 +00:00
9f931693b2 Add Regen Health After 5 Seconds for Placeholder Regen 2023-11-09 12:25:49 +00:00
LOUIS HORNE
9af5dc3b4d Added some more textures to the tutorial hit
Nearly finished the first texture pass of the bedroom
2023-11-08 18:10:56 +00:00
LOUIS HORNE
53edc72c54 Added props and textures to the tutorial Hit
Added carpet to the top floor - planned to only be for the bedroom but might aswell be everywhere whilst theres no other textures.
Added a bed and textured some more assets
2023-11-08 17:28:01 +00:00
Marcel Hara
4e4267cb38 ReAdded back old values. Finished Shotgun Class 2023-11-06 17:27:05 +00:00
Marcel Hara
783e7bd136 Added Full Weapon Damage Drop Off To All Guns 2023-11-06 17:21:34 +00:00
Marcel Hara
34ef5c6e40 Added a temporary weapon damage for Damage Fall Off 2023-11-06 15:58:01 +00:00
Marcel Hara
0608015705 Added editable weapon spread to all shotguns 2023-11-06 15:57:34 +00:00
Marcel Hara
a790a4a790 Added Shotgun Functionality Firing 2023-11-06 14:01:57 +00:00
Marcel Hara
425ceb05d0 Edited BaseShotgun Values for more Realism 2023-11-06 14:01:44 +00:00
REBECCA WYNN
64a07ab294 Merge branch 'asset-lights' into Blockout
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_01.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ceiling_light_02.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-11-06 13:56:12 +00:00
REBECCA WYNN
caf1668b9c added all lights to tut level 2023-11-06 13:53:32 +00:00
LOUIS HORNE
42dab4464b Added assets to the tutorial hit
added some bedroom assets
2023-11-06 12:59:19 +00:00
b0229af645 Bugfix Unable to Compile due to Missing Comma 2023-11-06 12:42:20 +00:00
Rafal Swierczek
06a3dd04ad Updated List of Maps to Include in Build to Include New Miami Map 2023-11-03 17:57:50 +00:00
Rafal Swierczek
368a68a7e2 Fixed Crashes Caused By Destroying InValid Characters For Some Gadget Tutorials 2023-11-03 17:32:59 +00:00
Rafal Swierczek
384db6c241 Enabled Hidden In Game Settings for Example Areas in All Gadget Tutorials 2023-11-03 17:00:34 +00:00
Rafal Swierczek
d43053febe Fixed Checkpoint Confirmation UI Being Overriden Post Merge 2023-11-03 16:46:20 +00:00
Rafal Swierczek
a08f671114 Merge remote-tracking branch 'origin/Inventory-System' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
2023-11-03 16:28:51 +00:00
Rafal Swierczek
9688c71a31 Merge remote-tracking branch 'origin/Shotgun-weapon-creation' into dev 2023-11-03 16:27:00 +00:00
Rafal Swierczek
c522a39410 Updated PickUpWeapon Checkpoint To Include Actual Pickupable Weapons 2023-11-03 16:19:53 +00:00
Rafal Swierczek
31b190208b Added Combat Gadget Training Checkpoint 2023-11-03 15:36:14 +00:00
Rafal Swierczek
345e5acd08 Implemented Overload Module Gadget Tutorial 2023-11-03 15:12:18 +00:00
Rafal Swierczek
61117272ef Added Go Downstairs Checkpoint 2023-11-03 13:49:00 +00:00
Rafal Swierczek
7ac557f166 Implemented Recon Tutorial Checkpoint 2023-11-03 13:35:26 +00:00
Rafal Swierczek
e78cc47989 Fixed Gadgets not Despawning After Being Switched Out 2023-11-03 13:22:30 +00:00
Rafal Swierczek
971e28bb61 Implemented Ring Module Gadget Tutorial 2023-11-02 18:57:01 +00:00
Rafal Swierczek
7ee592f1f0 Implemented Vision Link Gadget Tutorial 2023-11-02 02:27:04 +00:00
Rafal Swierczek
8694b8746b Implemented Base Gadget Tutorial Class 2023-11-01 21:52:47 +00:00
Rafal Swierczek
d705e61070 Implemented Gadget Switching Workbench 2023-11-01 21:18:18 +00:00
Rafal Swierczek
6a14693826 Implemented UGadgetMenu and it's Functionality 2023-10-30 18:00:41 +00:00
Rafal Swierczek
c53b7c7988 Updated Base Gadget Class to Include UI Info 2023-10-28 17:36:54 +01:00
Rafal Swierczek
3b5a2b6119 Adjusted Parkour Areas Final Jump 2023-10-28 14:42:00 +01:00
Rafal Swierczek
54dc93ded0 Reduced Target Amount for Both Firing Ranges 2023-10-28 14:31:32 +01:00
Rafal Swierczek
ce5bde5f34 Added Checkpoint Completion Confirmation UI 2023-10-28 14:21:58 +01:00
MH261677
8678376ba6 Added Shotgun Base Weapon 2023-10-26 16:00:46 +01:00
MH261677
6c8e5276f9 Updating Magazine Size Back To Default 2023-10-26 15:50:25 +01:00
MH261677
848430aebd Finished Creating Sniper Weapon 2023-10-26 15:49:11 +01:00
c794a905da Updated Inventory Component for Resising Functionality 2023-10-26 11:59:50 +01:00
2553f471e5 Updated Inventory for Cleanup 2023-10-26 11:27:03 +01:00
50791b67c3 Bugfix Able to Place Items Outside of Grid 2023-10-26 10:52:42 +01:00
58931ab222 Bugfix Inventory UI Not Refreshing on Dirty 2023-10-25 16:58:38 +01:00
53ecbbb472 Bugfix Get Item At Index Returning Invaild Result 2023-10-23 17:24:58 +01:00
MARCEL HARA
d12573f6cc Added Sniper Weapon and started creating Base Functionality 2023-10-23 14:01:09 +01:00
Rafal Swierczek
7ab8735ed1 Fixed AI Gun Animations Merge Issue 2023-10-23 13:18:40 +01:00
Rafal Swierczek
4c04c45d49 Fixed Merge Issues 2023-10-23 11:50:20 +01:00
Rafal Swierczek
14fa4621e3 Merge remote-tracking branch 'origin/dev' into dev 2023-10-23 11:49:16 +01:00
MARCEL HARA
c5bf15f6fd Fixed not being able to fire after switching weapons when reloading 2023-10-23 11:46:23 +01:00
Rafal Swierczek
0ff4d76e00 Merge branch 'Inventory-System' into dev
# Conflicts:
#	EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
2023-10-23 11:34:54 +01:00
MARCEL HARA
37c93fcfe8 Fixed weapon system information bug 2023-10-23 11:29:48 +01:00
Rafal Swierczek
fd41495cc7 Merge branch 'TutorialBounty' into dev
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-23 11:16:06 +01:00
Rafal Swierczek
9c57740b45 Fixed Gun Stat Prompt Starting Spawned In 2023-10-23 11:13:23 +01:00
Rafal Swierczek
ddfb44b2e7 Merge branch 'WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-23 10:45:10 +01:00
8cfe3b97a9 Update Inventory Component for UI [WIP] 2023-10-23 06:35:59 +01:00
7191dd7302 Implemented Escape From The Area Checkpoint 2023-10-21 20:23:13 +01:00
b4c8ac75c6 Implemented Target Elimination Checkpoint 2023-10-21 17:08:53 +01:00
88f5824f24 Added Enter The Bounty Simulation Facility Checkpoint 2023-10-21 14:30:56 +01:00
3fe90716af Added Parkour Checkpoint to Tutorial 2023-10-21 12:36:17 +01:00
36daaaed16 Bugfix TTuple Error Cannot be Macroed 2023-10-20 23:10:10 +01:00
6609476eec Update Inventory Component for Helper Functions 2023-10-20 22:59:54 +01:00
fb8ebc5088 Implemented Temporary Gunrange Functionality to Tutorial Facility 2023-10-20 15:02:23 +01:00
bae8955a27 Fixed Waypoint Appearing for Inactive Checkpoints 2023-10-20 14:42:12 +01:00
97ac729dd5 Implemented First Two Checkpoints 2023-10-19 18:28:33 +01:00
MH261677
a45b7488ba Working weapon switching 2023-10-19 17:38:18 +01:00
MH261677
6c1c5ca12e Added New AR Test & Started working on switching system 2023-10-19 16:44:35 +01:00
aac09873f2 Implemented Waypoint Functionality and UI
To be reworked later down the line
2023-10-19 16:22:13 +01:00
MH261677
feeb0f36d6 Finished Creating Weapon Stat UI for all Weapons 2023-10-19 15:30:39 +01:00
81105bf0d1 Added Skip Cutscene Functionality 2023-10-19 13:59:16 +01:00
MARCEL HARA
c68c1b70dc Started adding WeaponStats UI 2023-10-19 12:08:25 +01:00
Rafal Swierczek
3631fbe5ba Implemented Intro Cutscene 2023-10-19 12:03:23 +01:00
f4dad6675f Merge branch 'AI-Attack-Animation' into dev
# Conflicts:
#	EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-19 12:03:01 +01:00
9a94719541 Update Enemy Character for Rifle Animations 2023-10-19 11:59:56 +01:00
0fb24cd386 Add BT Services and Tasks for Animation Triggers 2023-10-19 11:59:28 +01:00
7a9488e13a Add Rifle Animation Locomotion for AI 2023-10-19 11:58:47 +01:00
MARCEL HARA
a9eb6e3eea Updated all Classes to have new Interface Function 2023-10-19 11:19:12 +01:00
393b01fdcf Implemented Intro Cutscene Stand in Frames (Partially) 2023-10-18 21:57:29 +01:00
14107df96c Created Training Facility Level 2023-10-18 18:40:13 +01:00
5d009904f8 Add Function Stubs for Inventory Component 2023-10-18 18:34:05 +01:00
dec1d761bf Replaced Interactable Actor Class with Interaction Interface 2023-10-18 00:02:16 +01:00
ab76177b16 Merge remote-tracking branch 'origin/WeaponPickupSystem' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_AmmoCount.uasset
2023-10-17 22:45:52 +01:00
9ef4894aa8 Merge branch 'Blockout' into TutorialBounty
# Conflicts:
#	EndlessVendetta/Content/LevelPrototyping/Materials/M_Concrete.uasset
#	EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap
2023-10-17 15:44:42 +01:00
Chris Farrer
ce25923886 Added Kitchen Props to tutorial 2023-10-16 16:25:50 +01:00
rebecca wynn
fa0d15aa53 added lights assets (ceiling 1 and 2) 2023-10-16 16:23:55 +01:00
7f879a526e Added Mixamo Pistol Locomotion for AI 2023-10-16 16:16:08 +01:00
MARCEL HARA
b239012411 Added Reload Text To Weapons When Reloading 2023-10-16 16:14:23 +01:00
MARCEL HARA
a3021a2722 Added Reload Wait Timer To All Weapons 2023-10-16 15:54:53 +01:00
Louis Horne
f34d7500f9 Added Placeholder props to tutorial level
Added: bed, bookshelf, wardrobe, desk, small desk
2023-10-16 15:53:46 +01:00
Rafal Swierczek
05ca404a7f Deleted Doors from Tutorial Hit 2023-10-16 15:27:22 +01:00
MARCEL HARA
055356ec01 Tweaked Weapon Values & Added Tick func to Char.cpp 2023-10-16 15:16:57 +01:00
Louis Horne
776bfc8275 Updated Conrete texture 2023-10-16 15:05:48 +01:00
96a1b74d1d Updated AI Test Scene for New Animation BP 2023-10-16 14:37:01 +01:00
975818c157 Update Control Rig to Use Inverse Kinematics 2023-10-16 14:34:48 +01:00
d932cd7e70 Add Pistol Reload and Idle Animations for AI 2023-10-16 14:31:49 +01:00
Rafal Swierczek
131b1977ba Added AI Control HUB to Tutorial Hit Level 2023-10-16 14:00:13 +01:00
Rafal Swierczek
8f951c3927 Merge branch 'BackupBuild' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-16 13:33:10 +01:00
Rafal Swierczek
4219d01ae7 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 13:31:46 +01:00
Rafal Swierczek
e741b3c17a Preppared Build 2023-10-16 13:31:10 +01:00
MARCEL HARA
e5cc2ad9f7 Changed DebugLine to Grey and Lowered Timer To Create Bullet Trail 2023-10-16 13:23:03 +01:00
MARCEL HARA
fad7da57f8 Fixed Tap Fire Rate On All Pistols 2023-10-16 13:18:39 +01:00
774b1f696e Add Pistol Equip Animation for AI 2023-10-16 12:47:01 +01:00
e82bf8d68c Add Animation Blueprint for Custom AI Animations 2023-10-16 12:40:54 +01:00
1b89a119f9 Retargeted Animations for UE5 Manny 2023-10-16 12:39:56 +01:00
2d7ef92630 Add Animation Starter Pack for Basic Animations 2023-10-16 12:39:25 +01:00
Rafal Swierczek
f641053ce9 Merge branch 'WeaponSystem' into BackupBuild 2023-10-16 11:41:42 +01:00
MARCEL HARA
e62345d690 Updated Recoil Pitch to Stop Being Perfect for Guns 2023-10-16 11:40:53 +01:00
Rafal Swierczek
07b6f9aeac Merge branch 'WeaponSystem' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2023-10-16 11:23:56 +01:00
e71d022e65 Merge branch 'FavourSystem' into dev
# Conflicts:
#	EndlessVendetta/EndlessVendetta.uproject
2023-10-15 13:20:15 +01:00
8ad1393ffb Fixed Buying a Bounty Alteration Multiple Times
Player can now only buy each bounty alteration once per bounty
2023-10-15 13:16:59 +01:00
d32b2fc6f5 Implemented All Favour Buying Buttons 2023-10-15 13:07:20 +01:00
8b4a78435d Added First Buy Buttons Delegate 2023-10-14 17:54:03 +01:00
d922ceec10 Fixed Missing Custom Bounty Alteration Behaviour 2023-10-14 17:20:17 +01:00
d2481e79b8 Fixed Text Formatting Issues for PC_Display Widget 2023-10-14 17:10:29 +01:00
MH261677
73fa607cfb Fixed and Added Ammo UI for Both Pistol and AR 2023-10-14 15:48:59 +01:00
c75125027b Add Structs for Inventory Grid 2023-10-13 21:25:01 +01:00
fbe820853c Add BP Widget Components for Inventory 2023-10-13 20:45:48 +01:00
9bd3b0c4e8 Update Base Item for Rotated Properties 2023-10-13 20:45:24 +01:00
17ecf7a3e6 Update Base Item for BP Properties 2023-10-13 20:10:51 +01:00
55e9321288 Merge branch 'dev' into Inventory-System 2023-10-13 15:54:27 +01:00
1746dad55c Bugfix Crashing After an Enemy is Killed
Handled Death in AI Control Hub
2023-10-13 15:47:25 +01:00
72ef4989c5 Prepared Scene for Peer Review Backup Build 2023-10-13 15:27:17 +01:00
Louis Horne
7ad9e95679 Update level blockout to include placeholder cover/furniture
Its just boxes mostly
2023-10-13 14:27:56 +01:00
5e322d35e1 Merge branch 'MergingBlockout' into BackupBuild
# Conflicts:
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-10-13 13:37:40 +01:00
7296353c73 Fixed Being Unable to Complete a Main Bounty 2023-10-12 21:29:19 +01:00
58a2d791b4 Implemented a new Test Bounty with Side Bounties 2023-10-12 21:18:51 +01:00
3efc8f088d Implemented Load OS BP Implementable Event
Sets up what values the player sees on the in games pc's display, values such as what bounty they're on or how much a favour will cost them
2023-10-12 20:47:27 +01:00
80216b098e Implemented Navigating Bounty Directors PC Interface 2023-10-12 19:45:54 +01:00
e2561df38c Implemented Stand in Bounty Director PC Asset 2023-10-12 17:40:24 +01:00
9362f478aa Add Base Item Class for Inventory 2023-10-12 14:11:59 +01:00
Rafal Swierczek
82979e32e0 Added Bounty Directors PC Landing Page Layout 2023-10-12 12:01:18 +01:00
Rafal Swierczek
e29a753015 Deleted Old Test Bounties 2023-10-12 12:00:25 +01:00
280644da78 Update Enemy AI for Alert Level 2 - Hunt Player 2023-10-12 11:35:12 +01:00
Rafal Swierczek
215f24e61c Added Stand In PC Background Image for Bounty Director PC 2023-10-12 11:23:26 +01:00
32a5e64d00 Add Console Commands for AI Killing & Alert Level 2023-10-12 11:21:17 +01:00
Louis Horne
9b6f3c6f28 Add Concrete texture to tutorial hit floor
Its lowkey trash but can be worked on and made better
2023-10-12 11:18:53 +01:00
Rafal Swierczek
2b16934644 Implemented PC Display Info USTRUCT 2023-10-12 10:46:25 +01:00
cec447eb73 Implemented PC Display User Widget Class with WIP USTRUCT 2023-10-11 23:41:26 +01:00
MH261677
4be68e91a5 Started adding basic UI on weapons 2023-10-11 18:53:57 +01:00
64420326c0 Implemented Input for Interacting 2023-10-11 15:20:18 +01:00
be22eae329 Reparented Bounty Director to an Interactable Actor 2023-10-11 14:59:17 +01:00
17916321f2 Implemented Favour Buying System Wituout UI 2023-10-11 13:20:28 +01:00
546e7b4a6d Created new Main Bounty Class
Seperates new properties and behaviours associated with only the main bounties and not any other bounties
2023-10-11 10:59:14 +01:00
c6db0146e4 Implemented Simple Bounty Alterations 2023-10-10 19:54:01 +01:00
3c1d16c967 Added Custom Bounty Altering Effect UFunctions 2023-10-10 19:11:29 +01:00
72e445efed Reverted Return To Ship Checkpoint Functionality
Revert back to a bounty being completed when no more checkpoints exist for it, rather than having an uncompletable return to ship cp which is ignored when considering completion requirements
2023-10-10 18:47:33 +01:00
147dcaef6f Implemented Side Bounties Awarding Favours 2023-10-10 18:21:54 +01:00
fa679b06b4 Reworked Side Bounty Spawning Technique
Every Bounty now stores there own side bounties, however, the bounty director still spawns them in
2023-10-10 18:04:18 +01:00
MH261677
9e09c569db Fixed camera returning to correct position 2023-10-10 14:23:03 +01:00
MH261677
79ef9a3de1 Fixed Crosshair Not returning to proper Position 2023-10-10 13:14:09 +01:00
MH261677
caf7254f10 Updated FireRate for Base Pistol Weapon 2023-10-10 13:13:53 +01:00
MH261677
13d96ad67c Tweaked AR Recoil Vals and Added Moving Error to all weapons 2023-10-10 12:58:45 +01:00
MH261677
cd38898a58 Updated Weapon Recoil to KeepFiring but Remove Pitch 2023-10-09 23:52:08 +01:00
MH261677
f427b07bb9 Attempted Change to Recoil Timing for Weapons 2023-10-09 14:51:50 +01:00
Rafal Swierczek
7bf1f7b59d Prepared AI Test Level for Showcase 2023-10-09 14:45:01 +01:00
MH261677
e03c19e421 Update Enemy Character for Damage Implementation 2023-10-09 14:27:40 +01:00
MH261677
29b436434b Merge remote-tracking branch 'origin/dev' into WeaponSystem
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2023-10-09 14:01:14 +01:00
MH261677
be4ea78ab4 Modified recoil limits 2023-10-09 13:51:21 +01:00
MH261677
8f71d77945 Started to modify recoil camera for more realistic weapon fire 2023-10-09 13:50:54 +01:00
Rafal Swierczek
33b9593f94 Update Explosive & AI for Damage Implementation 2023-10-09 13:37:42 +01:00
Rafal Swierczek
e3b1d215ef Bugfix Enemy Behaviour Tree for Random Patroling 2023-10-09 13:36:49 +01:00