Rafal Swierczek
|
e298691255
|
Made Duplicate of Apartment Level for Merging
|
2024-03-20 21:53:53 +00:00 |
|
Rafal Swierczek
|
a1854bb2db
|
Added Functional Buttons to Death Screen
|
2024-03-20 16:52:51 +00:00 |
|
MH261677
|
2e6d88a53f
|
Added grip attachment code to baseweaponclass
|
2024-03-20 16:07:59 +00:00 |
|
MH261677
|
df8fccfe57
|
Created tempgrip and added workbench code for new grip attachment
|
2024-03-20 16:07:46 +00:00 |
|
MH261677
|
e2449fe185
|
Created GripAttachment Class and Added Grip Socket to pistol
|
2024-03-20 16:07:22 +00:00 |
|
Rafal Swierczek
|
3bb50d2ea5
|
Created Death Sequence and UI
|
2024-03-20 14:33:02 +00:00 |
|
Rafal Swierczek
|
031a74352f
|
Implemented Open World Checkpoints to Save System
|
2024-03-20 12:23:19 +00:00 |
|
Rafal Swierczek
|
2cc1d566a6
|
Implemented Open World Checkpoint Respawns
|
2024-03-20 00:47:24 +00:00 |
|
MH261677
|
343ee8f985
|
Fixed Secondary weapon not being able to equip attachments
|
2024-03-19 16:49:37 +00:00 |
|
MH261677
|
4500562577
|
Added empty base remove all attachment function class
|
2024-03-19 16:39:08 +00:00 |
|
MH261677
|
ef4ce07b39
|
Fixed spawning workbench ui to be infinite to only happen once
|
2024-03-19 16:38:55 +00:00 |
|
MH261677
|
62a85e8e79
|
Stopped being able to stack already equipped attachments
|
2024-03-19 16:38:40 +00:00 |
|
MH261677
|
826cadbbcb
|
Added ExtendedMag code to give more ammo to the weapon
|
2024-03-19 16:10:01 +00:00 |
|
MH261677
|
2542404a4f
|
Added AttachmentLoc to weapon mesh
|
2024-03-19 15:16:06 +00:00 |
|
MH261677
|
abee971d6b
|
Changed workbench code to allow certain attachments on certain weapons
|
2024-03-19 15:15:56 +00:00 |
|
MH261677
|
cd8f414b03
|
Fixed extended mag attachement code not working
|
2024-03-19 13:51:30 +00:00 |
|
MH261677
|
dd4cb95d1c
|
Created ExtendedMag option in workbench
|
2024-03-19 13:51:13 +00:00 |
|
MH261677
|
68172acede
|
Positioned and Scaled ExtendedMag attachment
|
2024-03-19 13:49:17 +00:00 |
|
MH261677
|
e2eb32653e
|
Created ExtendedMag attachment code to baseweapon class
|
2024-03-19 13:12:37 +00:00 |
|
MH261677
|
1cf66a7773
|
Added ExtendedMag socket point for pistol weapon
|
2024-03-19 13:12:16 +00:00 |
|
MH261677
|
28d6f400ef
|
Created Extended Mag attachment class
|
2024-03-19 13:12:00 +00:00 |
|
MH261677
|
397ed93c31
|
Fixed New pistol not having needed stuff for attachments
|
2024-03-19 12:56:36 +00:00 |
|
MH261677
|
61082c2b77
|
Fixed workbench not working with new pistol code
|
2024-03-19 12:56:15 +00:00 |
|
MH261677
|
1bb9378517
|
Fixed workbench not working with new pistol
|
2024-03-19 12:56:05 +00:00 |
|
MH261677
|
655803fb18
|
Fixed Testing level crashing
|
2024-03-19 12:55:53 +00:00 |
|
Rafal Swierczek
|
1f2243134f
|
Set Door to Static Object
|
2024-03-18 22:28:06 +00:00 |
|
Rafal Swierczek
|
ebb981646d
|
Fixed AI and Shot Collision Issues
|
2024-03-18 21:54:41 +00:00 |
|
Rafal Swierczek
|
fbff6fdd62
|
Reworked Open World Checkpoint System to Allow Multiple Checkpoints
|
2024-03-18 21:07:48 +00:00 |
|
LOUIS HORNE
|
53bb7a1338
|
Added lamposts to blockout
|
2024-03-18 12:33:20 +00:00 |
|
Rafal Swierczek
|
530c9580ff
|
Bugfix Primary Rifles Appear off screen
|
2024-03-17 21:57:01 +00:00 |
|
Rafal Swierczek
|
3633e1fe24
|
Fixed Player BP Issues
|
2024-03-17 19:32:07 +00:00 |
|
Rafal Swierczek
|
0b12f2e0df
|
Merge branch 'PartyCrowdAI' into dev
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
|
2024-03-17 17:51:57 +00:00 |
|
LOUIS HORNE
|
56a3df2f2e
|
Blockout first pass through
|
2024-03-15 11:43:45 +00:00 |
|
LOUIS HORNE
|
f2540ee8d4
|
Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
|
2024-03-15 11:17:05 +00:00 |
|
LOUIS HORNE
|
1b7780b61c
|
Continued Blockout
|
2024-03-15 11:04:53 +00:00 |
|
|
d1caa3d8d4
|
Bugfix Dialogue Skipping Too Far on Click
|
2024-03-15 10:57:56 +00:00 |
|
|
7ae5c1f349
|
Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
|
2024-03-15 10:45:11 +00:00 |
|
LOUIS HORNE
|
39c7a2d896
|
Merge remote-tracking branch 'origin/Environment-Appartment' into Level-Design
|
2024-03-15 10:32:16 +00:00 |
|
LOUIS HORNE
|
9c593b6eec
|
Blockout Start
|
2024-03-15 10:32:02 +00:00 |
|
REBECCA WYNN
|
5728bd8974
|
added BO to content folder
blockout from screenshots in disc
|
2024-03-15 10:31:08 +00:00 |
|
LOUIS HORNE
|
f54a6646ac
|
Merge branch 'Level-Design' into Environment-Appartment
|
2024-03-15 09:43:46 +00:00 |
|
LOUIS HORNE
|
fe4f5c4aa7
|
Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
# EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
|
2024-03-15 09:40:49 +00:00 |
|
Rafal Swierczek
|
1ab1120346
|
Imported Mixamo Martha Char and Hip Hop Dance Anim
|
2024-03-15 04:11:34 +00:00 |
|
Rafal Swierczek
|
ce2ed54125
|
Imported Mixamo Lewis Char with Rumba Dance Anim
|
2024-03-15 03:55:41 +00:00 |
|
Rafal Swierczek
|
f495cb61f2
|
Imported Mixamo Brian Char with Silly Dance Anim
|
2024-03-15 03:43:38 +00:00 |
|
Rafal Swierczek
|
580edbf666
|
Disabled Shadows on Partying AI
|
2024-03-15 03:26:21 +00:00 |
|
Rafal Swierczek
|
6d12f96306
|
Imported Mixamo Josh Char with Argue Anim
|
2024-03-15 03:23:43 +00:00 |
|
Rafal Swierczek
|
b34356e594
|
Imported Mixamo Josh Char with Argue Anims
|
2024-03-15 03:09:42 +00:00 |
|
Rafal Swierczek
|
426a24352a
|
Imported Mixamo Kate Character with Talking on the Phone Anim
|
2024-03-15 02:44:11 +00:00 |
|
Rafal Swierczek
|
c5d7e354c6
|
Imported Mixamo Leonard Char with Happy Idle Anim
|
2024-03-15 02:28:33 +00:00 |
|
Rafal Swierczek
|
96ff0756ca
|
Imported Mixamo Louise Char with Sitting Animation
|
2024-03-15 01:29:37 +00:00 |
|
KACPER Szelest
|
8eb61928a0
|
Added lighting
|
2024-03-15 00:19:11 +00:00 |
|
KACPER Szelest
|
860f0bf2e2
|
Added wall textures
|
2024-03-15 00:19:01 +00:00 |
|
KACPER Szelest
|
ca64611295
|
Added security office door
|
2024-03-15 00:18:52 +00:00 |
|
KACPER Szelest
|
54a8096840
|
Added floor and floor texture
|
2024-03-15 00:18:38 +00:00 |
|
|
d7a0ffbbec
|
Bugfix Not Taking Damage as Line Trace Hit Projectile
|
2024-03-14 18:36:35 +00:00 |
|
|
d1124c2e8b
|
Bugfix Impact Actor Not De-Spawning
|
2024-03-14 17:48:37 +00:00 |
|
|
b4e69352f9
|
Bugfix Update Capsule Size to Stop Camera Clipping
|
2024-03-14 17:39:26 +00:00 |
|
|
5ac9e3fda5
|
Update Character to Trigger Pistol Reload Animation
|
2024-03-14 17:33:41 +00:00 |
|
Rafal Swierczek
|
fc6ee5e4da
|
Implemented Temp Party Area Functionality
|
2024-03-13 23:07:35 +00:00 |
|
Rafal Swierczek
|
5e68eec467
|
Created Crowd AI Base with Escaping Behaviour
|
2024-03-13 23:06:57 +00:00 |
|
|
eab0b2b18b
|
Bugfix Shots Landing Not Dealing Damage
|
2024-03-13 23:06:27 +00:00 |
|
|
7b26664218
|
Bugfix Stamina Not Being Used
|
2024-03-13 22:03:55 +00:00 |
|
|
3b41b28b4c
|
Bugfix Getting Shot and Taking No Damage
|
2024-03-13 21:44:04 +00:00 |
|
|
9ab356f813
|
Bugfix Over Healing
|
2024-03-13 21:37:42 +00:00 |
|
|
977b80bf64
|
Bugfix Pistol Not Snapping to Location
|
2024-03-13 18:01:33 +00:00 |
|
|
9ab282b229
|
Update Pickup Pistol Checkpoint for Animated Pistol
|
2024-03-13 17:50:15 +00:00 |
|
|
cd9baf6858
|
Bugfix ALS Sprint not Triggering
|
2024-03-13 17:28:18 +00:00 |
|
|
0cbfbd0625
|
Update Character for Animation System Integration
|
2024-03-13 16:23:20 +00:00 |
|
Rafal Swierczek
|
0df612d883
|
Added Fountain Area
|
2024-03-13 16:11:09 +00:00 |
|
Rafal Swierczek
|
4414b6754f
|
Added landscape for blockout
|
2024-03-13 15:53:19 +00:00 |
|
LOUIS HORNE
|
34198eb68a
|
Added building update + lampost
|
2024-03-13 15:30:47 +00:00 |
|
REBECCA WYNN
|
905035219d
|
test blockout
added my building blockouts in a temp scene (becca tests)
|
2024-03-11 12:04:57 +00:00 |
|
|
a8d2f57778
|
Update Pistol for Arms & Reload Animation
|
2024-03-08 13:19:38 +00:00 |
|
LOUIS HORNE
|
2b968af6a4
|
Market Blockout - Collision no go
Placed blockout, collision dosen't work
|
2024-03-08 09:59:52 +00:00 |
|
|
998d1920b4
|
Bugfix Getting Procedural Animation Parameters for 1 Handed Weapons
|
2024-03-08 03:02:30 +00:00 |
|
|
4fdd640562
|
Update Pistol for Arms & Gun Fire Animation
|
2024-03-08 01:25:16 +00:00 |
|
LOUIS HORNE
|
51cc97aff2
|
Building01 first pass
|
2024-03-07 16:08:56 +00:00 |
|
|
1fd59390ff
|
Update Character for Procedural Aiming & Character Parenting
|
2024-03-06 18:13:46 +00:00 |
|
|
e8c3a10c57
|
Merge branch 'dev' into GunAnimation
|
2024-03-05 14:37:13 +00:00 |
|
|
1d1de7b3e0
|
Add Advanced Locomotion System for Gun Animations
|
2024-03-05 14:36:40 +00:00 |
|
MH261677
|
c7d5427f0e
|
Merge branch 'weapon-tweaks-and-fixes' into dev
|
2024-03-02 23:16:00 +00:00 |
|
MH261677
|
54f4e9afa6
|
Added more log checks for Shotguns
|
2024-03-02 23:08:02 +00:00 |
|
MH261677
|
82c87ed7a5
|
Adjusted Firerate for Shotguns
|
2024-03-02 22:52:19 +00:00 |
|
MH261677
|
4587dfdea5
|
Fixed weapons messing up when interacting while reloading
|
2024-03-02 22:52:09 +00:00 |
|
MH261677
|
adc07b3849
|
Changed Reload times for Assault and Pistols
|
2024-03-02 22:51:54 +00:00 |
|
|
ec120018fa
|
Add Pistol w/ Rigged Separated Parts
|
2024-03-01 19:37:55 +00:00 |
|
|
315b0b11a1
|
Update Engine Config to Increase Streaming Pool Size
|
2024-03-01 17:31:56 +00:00 |
|
|
02520654df
|
Update Gun Particle Effects to Reduce Lifetime and Spawn Cone
|
2024-03-01 17:17:20 +00:00 |
|
|
02f572b857
|
Revert Editor Start-up Map back to Main Menu
|
2024-03-01 13:36:06 +00:00 |
|
|
c83e3ba022
|
Merge Latest Changes Excluding Asset Packs
|
2024-03-01 12:54:16 +00:00 |
|
|
45d86209be
|
Merge remote-tracking branch 'origin/Green-Light/Rafals-Branch' into AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-29 13:03:34 +00:00 |
|
|
16752fb2ce
|
Update Character to Decrease Health Amount
|
2024-02-29 12:39:33 +00:00 |
|
|
43155be2e6
|
Update Gun to Play Sound SFX at Location
|
2024-02-29 12:36:53 +00:00 |
|
|
97d2b53c15
|
Bugfix Attack Line Trace Unable to Reach Player
|
2024-02-29 12:36:19 +00:00 |
|
|
07671f3c2a
|
Update Character for Damage Vignette
|
2024-02-29 11:57:53 +00:00 |
|
Rafal Swierczek
|
cf62d48c55
|
Setup Apartment Level with New AI
|
2024-02-29 11:57:37 +00:00 |
|
Rafal Swierczek
|
36bf47ed8b
|
Setup Money Problems Enemies
|
2024-02-29 11:47:25 +00:00 |
|
Rafal Swierczek
|
ce7d25f21d
|
Merge remote-tracking branch 'origin/AI' into Green-Light/Rafals-Branch
|
2024-02-29 10:39:12 +00:00 |
|
Rafal Swierczek
|
7791c54877
|
Setup Side Bounties in new Open World
|
2024-02-29 10:25:35 +00:00 |
|
|
72251b6f0d
|
Update Stats UI to Animate Damage
|
2024-02-29 04:33:20 +00:00 |
|
|
fd9c37d148
|
Bugfix Stuck on Face Rotation on Attack
|
2024-02-29 04:32:37 +00:00 |
|
|
a36f65cbc6
|
Bugfix Crash on AI with No Weapons
|
2024-02-29 04:31:55 +00:00 |
|
|
82de3a9342
|
Merge remote-tracking branch 'origin/Green-Light/Rafals-Branch' into AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_NeedReloadText.uasset
|
2024-02-29 03:49:49 +00:00 |
|
|
90d9fd50a5
|
Update Reload Text for Animation & Concise Wording
|
2024-02-29 03:41:55 +00:00 |
|
|
f52a69798a
|
Bugfix Unable to Damage Dhruv
|
2024-02-29 03:31:04 +00:00 |
|
|
82f20c6a3b
|
Update AI Movement to Improve Rotation & Walk Path
|
2024-02-29 03:16:06 +00:00 |
|
|
768d53549f
|
Update AI for Improved Hit Detection & Projectiles
|
2024-02-29 02:57:55 +00:00 |
|
Rafal Swierczek
|
e891c99fa7
|
Merge remote-tracking branch 'origin/Open-World-Reworked' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Combat_start__808s_.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Drums.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Guitar.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Hats_and_clap.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Sound_effect.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/combat_Continuous.uasset
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
|
2024-02-29 02:45:30 +00:00 |
|
Rafal Swierczek
|
664ece2858
|
Fixed Merge Errors
|
2024-02-29 02:21:32 +00:00 |
|
|
c7a52e42a5
|
Update HUD for Crosshair Change, Health & Stamina Redesign
|
2024-02-29 02:13:53 +00:00 |
|
Rafal Swierczek
|
6e7450f3fa
|
Merge remote-tracking branch 'origin/AI' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/MetaHumans/Common/Female/Medium/NormalWeight/Body/metahuman_base_skel.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Bottoms/Slacks/m_med_nrw_btm_slacks_nrm.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Shoes/Oxfords/m_med_nrw_shs_oxfords.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Shirt/m_med_nrw_top_shirt_nrm.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/BP_Jhon.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/Face/Jhon_FaceMesh.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/Male/Medium/NormalWeight/Body/m_med_nrw_body.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD0.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD1.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD2.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD3.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD4.uasset
# EndlessVendetta/Content/MetaHumans/MHAssetModified.txt
# EndlessVendetta/Content/MetaHumans/MHAssetVersions.txt
# EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h
|
2024-02-29 01:35:40 +00:00 |
|
Rafal Swierczek
|
3f6539fc1a
|
Merge remote-tracking branch 'origin/dev' into Green-Light/Rafals-Branch
|
2024-02-29 01:30:19 +00:00 |
|
Rafal Swierczek
|
0ddee55593
|
Merge remote-tracking branch 'origin/Environment-Appartment' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/Levels/MainMenuLevel.umap
|
2024-02-29 01:28:40 +00:00 |
|
Louis Horne
|
a2d25a40e2
|
Placed Chris's assets in level
|
2024-02-29 01:16:07 +00:00 |
|
Rafal Swierczek
|
fa01239f10
|
Added Boombox to Hover Bike
|
2024-02-29 01:12:55 +00:00 |
|
Rafal Swierczek
|
db90e632d6
|
Added Gun Tips to Tutorial
|
2024-02-29 01:05:25 +00:00 |
|
Rafal Swierczek
|
1022b794a9
|
Added Open World Tips
|
2024-02-29 00:40:42 +00:00 |
|
MH261677
|
4efe8f8a33
|
Hidden BikeWidget when opening weapon workbench
|
2024-02-29 00:07:36 +00:00 |
|
MH261677
|
58ebd660f2
|
Fixed bike spawning while opening weapon workbench
|
2024-02-29 00:04:07 +00:00 |
|
MH261677
|
1d693a5f79
|
Added UI to let players know if attachment is equipped
|
2024-02-29 00:01:22 +00:00 |
|
MH261677
|
6e52fe09c0
|
Updated Workbench UI to proper UI
|
2024-02-28 23:49:29 +00:00 |
|
|
730ea76ce8
|
Add Cyberpunk Gigapack Asset Pack
|
2024-02-28 23:29:40 +00:00 |
|
Rafal Swierczek
|
da0b5b516e
|
Implemented Bounty Rewards UI
|
2024-02-28 22:35:28 +00:00 |
|
KACPER Szelest
|
6e36e28889
|
Landscape changes main bounty area
|
2024-02-28 22:12:01 +00:00 |
|
Rafal Swierczek
|
3c1ff4412d
|
Added Gadgets to Save System
|
2024-02-28 20:28:35 +00:00 |
|
Rafal Swierczek
|
6b6492592b
|
Added Interact Propmpt
|
2024-02-28 20:02:40 +00:00 |
|
Rafal Swierczek
|
6d0ad3fc0a
|
Added Mayor to Tutorial Area and Fixed Philips Horrid ZOrder Practices
|
2024-02-28 19:04:51 +00:00 |
|
|
3b882e4a9e
|
Merge remote-tracking branch 'origin/Sound-and-music' into AI
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2024-02-28 18:18:47 +00:00 |
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70fb655dd8
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Add City Megapack Asset pack
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2024-02-28 18:08:12 +00:00 |
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CHRIS FARRER
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38be2b7676
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Added Kitchen Models
Added Kitchen Oven Island Pot and Pan with textures
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2024-02-28 16:19:45 +00:00 |
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KACPER Szelest
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3e94570181
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Added asset packs and updated main bounty area
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2024-02-28 14:43:27 +00:00 |
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Rafal Swierczek
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3ac7e7a3be
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Added Gadget Tutorials
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2024-02-28 09:29:45 +00:00 |
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Rafal Swierczek
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8d5e02916f
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Quality of Life Changes
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2024-02-28 07:17:52 +00:00 |
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Rafal Swierczek
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d8a04aec38
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Implemented Heat Blast Functionality
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2024-02-28 06:35:20 +00:00 |
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Rafal Swierczek
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1088828c46
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Implemented Heat Blast Gadget Aesthetics
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2024-02-28 06:22:36 +00:00 |
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Rafal Swierczek
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bca178cb45
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Implemented Vision Pulse Logic
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2024-02-28 04:27:39 +00:00 |
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Rafal Swierczek
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26d4540541
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Implemented Vision Ping Aesthetics
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2024-02-28 03:11:04 +00:00 |
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KACPER Szelest
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9a7ce7d762
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Added brutalist assetpack
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2024-02-28 02:30:51 +00:00 |
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KACPER Szelest
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4d114bfcde
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Added some temp buildings finished roads
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2024-02-28 02:30:26 +00:00 |
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Louis Horne
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044a40e570
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Jhon
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2024-02-28 01:48:00 +00:00 |
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Louis Horne
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270e384ae7
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Added Plants
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2024-02-28 01:29:06 +00:00 |
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KACPER Szelest
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660930aa55
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ReAdded Voicelines as rafal was crying
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2024-02-27 23:28:09 +00:00 |
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KACPER Szelest
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99112733e8
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Added combat track into this branch cos rafal cry
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2024-02-27 23:09:00 +00:00 |
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KACPER Szelest
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68917f73c3
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Added AI voicelines
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2024-02-27 22:55:37 +00:00 |
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KACPER Szelest
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9a3020c1ed
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Added combat music track
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2024-02-27 22:55:24 +00:00 |
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Rafal Swierczek
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aaf871a09b
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Added Checkpoints to Money Problems Side Bounty
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2024-02-27 22:53:03 +00:00 |
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KACPER Szelest
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1b884e2a21
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Added roads and polish to landscapes again
Added some roads to highlight areas of use and continued to polish the landscape
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2024-02-27 22:12:58 +00:00 |
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fd67d50ced
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Add Metahuman Dhruv w/ Animations & AI
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2024-02-27 22:04:11 +00:00 |
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Rafal Swierczek
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e3683c71af
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Added Timeline Animations to Money Problems Side Bounty Laptop
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2024-02-27 21:34:31 +00:00 |
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