|
72251b6f0d
|
Update Stats UI to Animate Damage
|
2024-02-29 04:33:20 +00:00 |
|
|
fd9c37d148
|
Bugfix Stuck on Face Rotation on Attack
|
2024-02-29 04:32:37 +00:00 |
|
|
a36f65cbc6
|
Bugfix Crash on AI with No Weapons
|
2024-02-29 04:31:55 +00:00 |
|
|
82de3a9342
|
Merge remote-tracking branch 'origin/Green-Light/Rafals-Branch' into AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_NeedReloadText.uasset
|
2024-02-29 03:49:49 +00:00 |
|
|
90d9fd50a5
|
Update Reload Text for Animation & Concise Wording
|
2024-02-29 03:41:55 +00:00 |
|
|
f52a69798a
|
Bugfix Unable to Damage Dhruv
|
2024-02-29 03:31:04 +00:00 |
|
|
82f20c6a3b
|
Update AI Movement to Improve Rotation & Walk Path
|
2024-02-29 03:16:06 +00:00 |
|
|
768d53549f
|
Update AI for Improved Hit Detection & Projectiles
|
2024-02-29 02:57:55 +00:00 |
|
Rafal Swierczek
|
e891c99fa7
|
Merge remote-tracking branch 'origin/Open-World-Reworked' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Combat_start__808s_.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Drums.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Guitar.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Hats_and_clap.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/Sound_effect.uasset
# EndlessVendetta/Content/Audio/Music/Combat_track_1/combat_Continuous.uasset
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
|
2024-02-29 02:45:30 +00:00 |
|
Rafal Swierczek
|
664ece2858
|
Fixed Merge Errors
|
2024-02-29 02:21:32 +00:00 |
|
|
c7a52e42a5
|
Update HUD for Crosshair Change, Health & Stamina Redesign
|
2024-02-29 02:13:53 +00:00 |
|
Rafal Swierczek
|
6e7450f3fa
|
Merge remote-tracking branch 'origin/AI' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/MetaHumans/Common/Female/Medium/NormalWeight/Body/metahuman_base_skel.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Bottoms/Slacks/m_med_nrw_btm_slacks_nrm.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Shoes/Oxfords/m_med_nrw_shs_oxfords.uasset
# EndlessVendetta/Content/MetaHumans/Common/Male/Medium/NormalWeight/Tops/Shirt/m_med_nrw_top_shirt_nrm.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/BP_Jhon.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/Face/Jhon_FaceMesh.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/Male/Medium/NormalWeight/Body/m_med_nrw_body.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD0.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD1.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD2.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD3.uasset
# EndlessVendetta/Content/MetaHumans/Jhon/MaleHair/Hair/Mustache_S_Full_CardsMesh_Group0_LOD4.uasset
# EndlessVendetta/Content/MetaHumans/MHAssetModified.txt
# EndlessVendetta/Content/MetaHumans/MHAssetVersions.txt
# EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h
|
2024-02-29 01:35:40 +00:00 |
|
Rafal Swierczek
|
3f6539fc1a
|
Merge remote-tracking branch 'origin/dev' into Green-Light/Rafals-Branch
|
2024-02-29 01:30:19 +00:00 |
|
Rafal Swierczek
|
0ddee55593
|
Merge remote-tracking branch 'origin/Environment-Appartment' into Green-Light/Rafals-Branch
# Conflicts:
# EndlessVendetta/Content/Levels/MainMenuLevel.umap
|
2024-02-29 01:28:40 +00:00 |
|
Louis Horne
|
a2d25a40e2
|
Placed Chris's assets in level
|
2024-02-29 01:16:07 +00:00 |
|
Rafal Swierczek
|
fa01239f10
|
Added Boombox to Hover Bike
|
2024-02-29 01:12:55 +00:00 |
|
Rafal Swierczek
|
db90e632d6
|
Added Gun Tips to Tutorial
|
2024-02-29 01:05:25 +00:00 |
|
Rafal Swierczek
|
1022b794a9
|
Added Open World Tips
|
2024-02-29 00:40:42 +00:00 |
|
MH261677
|
4efe8f8a33
|
Hidden BikeWidget when opening weapon workbench
|
2024-02-29 00:07:36 +00:00 |
|
MH261677
|
58ebd660f2
|
Fixed bike spawning while opening weapon workbench
|
2024-02-29 00:04:07 +00:00 |
|
MH261677
|
1d693a5f79
|
Added UI to let players know if attachment is equipped
|
2024-02-29 00:01:22 +00:00 |
|
MH261677
|
6e52fe09c0
|
Updated Workbench UI to proper UI
|
2024-02-28 23:49:29 +00:00 |
|
|
730ea76ce8
|
Add Cyberpunk Gigapack Asset Pack
|
2024-02-28 23:29:40 +00:00 |
|
Rafal Swierczek
|
da0b5b516e
|
Implemented Bounty Rewards UI
|
2024-02-28 22:35:28 +00:00 |
|
KACPER Szelest
|
6e36e28889
|
Landscape changes main bounty area
|
2024-02-28 22:12:01 +00:00 |
|
Rafal Swierczek
|
3c1ff4412d
|
Added Gadgets to Save System
|
2024-02-28 20:28:35 +00:00 |
|
Rafal Swierczek
|
6b6492592b
|
Added Interact Propmpt
|
2024-02-28 20:02:40 +00:00 |
|
Rafal Swierczek
|
6d0ad3fc0a
|
Added Mayor to Tutorial Area and Fixed Philips Horrid ZOrder Practices
|
2024-02-28 19:04:51 +00:00 |
|
|
3b882e4a9e
|
Merge remote-tracking branch 'origin/Sound-and-music' into AI
|
2024-02-28 18:18:47 +00:00 |
|
|
70fb655dd8
|
Add City Megapack Asset pack
|
2024-02-28 18:08:12 +00:00 |
|
CHRIS FARRER
|
38be2b7676
|
Added Kitchen Models
Added Kitchen Oven Island Pot and Pan with textures
|
2024-02-28 16:19:45 +00:00 |
|
KACPER Szelest
|
3e94570181
|
Added asset packs and updated main bounty area
|
2024-02-28 14:43:27 +00:00 |
|
Rafal Swierczek
|
3ac7e7a3be
|
Added Gadget Tutorials
|
2024-02-28 09:29:45 +00:00 |
|
Rafal Swierczek
|
8d5e02916f
|
Quality of Life Changes
|
2024-02-28 07:17:52 +00:00 |
|
Rafal Swierczek
|
d8a04aec38
|
Implemented Heat Blast Functionality
|
2024-02-28 06:35:20 +00:00 |
|
Rafal Swierczek
|
1088828c46
|
Implemented Heat Blast Gadget Aesthetics
|
2024-02-28 06:22:36 +00:00 |
|
Rafal Swierczek
|
bca178cb45
|
Implemented Vision Pulse Logic
|
2024-02-28 04:27:39 +00:00 |
|
Rafal Swierczek
|
26d4540541
|
Implemented Vision Ping Aesthetics
|
2024-02-28 03:11:04 +00:00 |
|
KACPER Szelest
|
9a7ce7d762
|
Added brutalist assetpack
|
2024-02-28 02:30:51 +00:00 |
|
KACPER Szelest
|
4d114bfcde
|
Added some temp buildings finished roads
|
2024-02-28 02:30:26 +00:00 |
|
Louis Horne
|
044a40e570
|
Jhon
|
2024-02-28 01:48:00 +00:00 |
|
Louis Horne
|
270e384ae7
|
Added Plants
|
2024-02-28 01:29:06 +00:00 |
|
KACPER Szelest
|
660930aa55
|
ReAdded Voicelines as rafal was crying
|
2024-02-27 23:28:09 +00:00 |
|
KACPER Szelest
|
99112733e8
|
Added combat track into this branch cos rafal cry
|
2024-02-27 23:09:00 +00:00 |
|
KACPER Szelest
|
68917f73c3
|
Added AI voicelines
|
2024-02-27 22:55:37 +00:00 |
|
KACPER Szelest
|
9a3020c1ed
|
Added combat music track
|
2024-02-27 22:55:24 +00:00 |
|
Rafal Swierczek
|
aaf871a09b
|
Added Checkpoints to Money Problems Side Bounty
|
2024-02-27 22:53:03 +00:00 |
|
KACPER Szelest
|
1b884e2a21
|
Added roads and polish to landscapes again
Added some roads to highlight areas of use and continued to polish the landscape
|
2024-02-27 22:12:58 +00:00 |
|
|
fd67d50ced
|
Add Metahuman Dhruv w/ Animations & AI
|
2024-02-27 22:04:11 +00:00 |
|
Rafal Swierczek
|
e3683c71af
|
Added Timeline Animations to Money Problems Side Bounty Laptop
|
2024-02-27 21:34:31 +00:00 |
|
|
45e797a71d
|
Merge remote-tracking branch 'origin/MetaHuman-Test' into AI
# Conflicts:
# EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-02-27 21:10:52 +00:00 |
|
Rafal Swierczek
|
c3912fd175
|
Added Hacking Widgets to Money Problems Side Bounty
|
2024-02-27 21:07:37 +00:00 |
|
|
71d5e4dc23
|
Add Restricted Area UI to Prompt Player if in Restricted Space
|
2024-02-27 20:03:34 +00:00 |
|
|
c392ebc5c3
|
Update Pistol for Projectile, VFX & SFX Relative to Crosshair
|
2024-02-27 19:46:35 +00:00 |
|
|
80eec7267c
|
Update AI Navmesh to Generate Navigation Mesh on Runtime
|
2024-02-27 19:04:50 +00:00 |
|
|
af41745dbe
|
Update AI Navmesh to Ignore Doors
|
2024-02-27 18:58:11 +00:00 |
|
|
fcbd125dbd
|
Add Restricted Zone Actor for Restricted Access Areas
|
2024-02-27 18:36:30 +00:00 |
|
|
52229f8975
|
Update AI for Hostility Levels
|
2024-02-27 17:32:29 +00:00 |
|
Rafal Swierczek
|
3791db6700
|
Bugfix Game Crashes when Tracking a new Bounty after Completing a CP with a Hidden Waypoint
|
2024-02-27 15:30:10 +00:00 |
|
Rafal Swierczek
|
85125dd30e
|
Added Security Specialists Enemies to Side Bounty Area
|
2024-02-27 15:13:40 +00:00 |
|
REBECCA WYNN
|
a2790b76a1
|
added fish and plant movement in fish tank
placeholder texture on plants
|
2024-02-27 13:34:54 +00:00 |
|
Rafal Swierczek
|
9bb0759f01
|
Implemented Security Specialists Side Bounty Checkpoints
|
2024-02-27 13:26:50 +00:00 |
|
REBECCA WYNN
|
ea8f604d0f
|
added fish tank and bubbles
implimented into unreal.
|
2024-02-27 11:50:09 +00:00 |
|
KACPER Szelest
|
1314a24727
|
polished landscape and added hill
I polished the current landscape to make the game look better and also added a hill that will contain the mainbounty location
|
2024-02-26 23:58:20 +00:00 |
|
Rafal Swierczek
|
b8ce592abd
|
Implemented Pest Control Side Bounty Checkpoint
|
2024-02-26 22:29:34 +00:00 |
|
Rafal Swierczek
|
5db8b8f4ed
|
Added Swat Enemies to Pest Problems Side Bounty in Open World
|
2024-02-26 21:05:22 +00:00 |
|
|
8e727e4a06
|
Update Default Rifle to Remove Sights
|
2024-02-26 19:03:56 +00:00 |
|
Rafal Swierczek
|
d45f659af9
|
Removed LZs from Save System and Replaced with Last Location
|
2024-02-26 17:57:53 +00:00 |
|
KACPER Szelest
|
b9f026ced5
|
Made beach area look nice
|
2024-02-25 18:46:44 +00:00 |
|
Rafal Swierczek
|
a2018e02ac
|
Implemented Hover Bike Linear Landing Shock Absurber
|
2024-02-25 17:30:02 +00:00 |
|
KACPER Szelest
|
5aec5aa985
|
Fixed up the landscapes
Added up some extra polish to the landscapes to make them seem a little nicer
|
2024-02-25 17:02:13 +00:00 |
|
Rafal Swierczek
|
dca168ca3d
|
Implemented Custom Gravity for Hover Bike
|
2024-02-25 16:17:25 +00:00 |
|
Rafal Swierczek
|
614d1c7219
|
Fixed Timothy Text Popping up Instead of Tutorial
|
2024-02-25 16:06:38 +00:00 |
|
Rafal Swierczek
|
a517eeb5b8
|
Implemented Dynamic Ground Checks Based on Movement Input
|
2024-02-25 14:56:58 +00:00 |
|
Rafal Swierczek
|
5a7bf44f7d
|
Merge branch 'dev' into Open-World-Reworked
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
|
2024-02-25 09:03:44 +00:00 |
|
Rafal Swierczek
|
82a4951990
|
Implemented Exiting Hover Bike along with its UI
|
2024-02-25 08:57:20 +00:00 |
|
Rafal Swierczek
|
b4fcc23c50
|
Implemented Calling Bike Func
|
2024-02-24 16:48:06 +00:00 |
|
KACPER Szelest
|
69293e12dc
|
Added Canyon road landscape
Added a canyon road landscape in order to help add life to the open world
|
2024-02-24 13:31:05 +00:00 |
|
KACPER Szelest
|
c7bb319014
|
Added Rocky Landscape
ADded in a rocky landscape in preperation for me to build the final landscape and then decorate it with art assets
|
2024-02-24 11:55:58 +00:00 |
|
MH261677
|
6af27aa2a6
|
Fixed Shotgun not doing any damage
|
2024-02-23 19:01:40 +00:00 |
|
MH261677
|
b74e7bee9a
|
Fixed NeedReloadText & Added it so you cant spam fire shotgun
|
2024-02-23 18:59:12 +00:00 |
|
MH261677
|
2fc034892d
|
Fixed door collisions for weapons not shooting through open doors
|
2024-02-23 18:34:41 +00:00 |
|
MH261677
|
27756691ba
|
Fixed not being able to pickup primary while holding secondary
|
2024-02-23 18:09:31 +00:00 |
|
Rafal Swierczek
|
6fc0a508cf
|
Build Error Fixes for Malformed Tags
|
2024-02-23 08:48:19 +00:00 |
|
Rafal Swierczek
|
739bc786c3
|
Added Showcase Open World Level
|
2024-02-23 07:49:51 +00:00 |
|
Rafal Swierczek
|
f0f472bf86
|
Updated Game Intro Text
|
2024-02-23 07:35:41 +00:00 |
|
Rafal Swierczek
|
2fc54e009d
|
Bugfix Corrupted Pause Menu Background Asset
|
2024-02-23 07:31:06 +00:00 |
|
Rafal Swierczek
|
b71d597d00
|
Merge remote-tracking branch 'origin/Environment-Appartment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset
# EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset
# EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset
# EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset
# EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
# EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset
# EndlessVendetta/Content/Ships/LandingZoneIcon.uasset
|
2024-02-23 07:10:46 +00:00 |
|
Rafal Swierczek
|
8be741b67d
|
Merge branch 'Open-World-Reworked' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-02-23 07:09:35 +00:00 |
|
Rafal Swierczek
|
0012488f1d
|
Merge branch 'PauseMenuTabs' into dev
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset
# EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-23 07:04:45 +00:00 |
|
|
69a98173ba
|
Merge branch 'AI' into dev
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
# EndlessVendetta/EndlessVendetta.sln.DotSettings.user
|
2024-02-23 06:55:40 +00:00 |
|
|
a174d87d02
|
Merge branch 'dev' into Sound-and-music
# Conflicts:
# EndlessVendetta/Content/Levels/ControlTutorialLevel.umap
# EndlessVendetta/Content/Ships/BP_SpaceShip.uasset
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-02-23 06:50:22 +00:00 |
|
|
350a1d3b65
|
Update AI for Segregated Player Position Knowledge
|
2024-02-23 06:45:09 +00:00 |
|
MH261677
|
220f9ef159
|
Created Show and Hide Widget Functions
|
2024-02-23 05:54:49 +00:00 |
|
MH261677
|
d408958096
|
Added Empty Functions to prep for future
|
2024-02-23 05:54:48 +00:00 |
|
MH261677
|
70cc5bc96f
|
Added WBP To show Need to Reload Text and Hide Reload
|
2024-02-23 05:54:48 +00:00 |
|
|
ca473033ae
|
Add Sci-fi Icons Asset Pack
|
2024-02-23 05:53:43 +00:00 |
|
MH261677
|
9a66e91309
|
Fixed Sniper display information following player
|
2024-02-23 05:53:42 +00:00 |
|
MH261677
|
9388cae4c4
|
Fixed sniper not showing information display
|
2024-02-23 05:53:41 +00:00 |
|
MH261677
|
cee46afead
|
Fixed Primary Weapon not replacing when picking up new primary bug
|
2024-02-23 05:53:41 +00:00 |
|
|
0383b5ff02
|
Add Oasis Asset Pack
|
2024-02-23 05:53:39 +00:00 |
|
|
5e50fd1f6f
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-23 05:53:15 +00:00 |
|
|
59a51239ee
|
Update Dialogue to be Able to Click to Progress
|
2024-02-23 05:53:14 +00:00 |
|
|
ccade9dfa1
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-23 05:53:14 +00:00 |
|
Rafal Swierczek
|
d1b1826f12
|
Updated all Current Checkpoint Tips
|
2024-02-23 05:50:59 +00:00 |
|
MH261677
|
aec345028d
|
Created Show and Hide Widget Functions
|
2024-02-23 05:50:26 +00:00 |
|
MH261677
|
841c68ca7e
|
Added Empty Functions to prep for future
|
2024-02-23 05:50:26 +00:00 |
|
MH261677
|
f0e1dfeac8
|
Added WBP To show Need to Reload Text and Hide Reload
|
2024-02-23 05:50:25 +00:00 |
|
|
6a26ae70b5
|
Bugfix Telemetry Sending Invalid UUIDs
|
2024-02-23 05:29:36 +00:00 |
|
Rafal Swierczek
|
ae3f2f4495
|
Added Pause Menu Side Bounty Tab for No Remaining Side Bounties
|
2024-02-23 05:27:10 +00:00 |
|
Rafal Swierczek
|
d46bc7e45f
|
Reworked and Reimplemented Checkpoint Tips
|
2024-02-23 05:11:17 +00:00 |
|
Rafal Swierczek
|
9a2a365528
|
Added Side Bounties to Save System
|
2024-02-22 23:28:08 +00:00 |
|
KACPER Szelest
|
3a7c75e6d1
|
Added Landscape Environments
|
2024-02-22 21:14:23 +00:00 |
|
Rafal Swierczek
|
c166aa1cdb
|
Bugfix Side Bounties Stayed in Pause Menu after Completion
|
2024-02-22 16:18:08 +00:00 |
|
Rafal Swierczek
|
b6fb2da0ca
|
Added New Bounty Tab for Game Over State
|
2024-02-22 16:07:03 +00:00 |
|
Rafal Swierczek
|
20c331e8a3
|
Implemented Receiving Bounty Awards for Completing Bounties
|
2024-02-22 13:52:20 +00:00 |
|
MH261677
|
75c934e715
|
Replaced all doors in apartment to openable doors
|
2024-02-21 15:56:11 +00:00 |
|
MH261677
|
794c9b872c
|
Created doormesh copy to change origin point
|
2024-02-21 15:56:02 +00:00 |
|
LOUIS HORNE
|
9119fb0471
|
Megabuilding apt wip
|
2024-02-21 14:36:35 +00:00 |
|
LOUIS HORNE
|
449b7a7482
|
AddedToilet Roll
|
2024-02-21 11:01:19 +00:00 |
|
LOUIS HORNE
|
603a59bc5f
|
Added bins fixed hole in wall piece
|
2024-02-21 10:22:33 +00:00 |
|
LOUIS HORNE
|
5bb865aff0
|
Added fridge and changed some placement of assets
|
2024-02-21 09:38:28 +00:00 |
|
LOUIS HORNE
|
2682a92121
|
Retratgetting animations:
Retargeted animations, dosent work with torso
|
2024-02-19 16:05:20 +00:00 |
|
LOUIS HORNE
|
58345bed25
|
Fixed hair on enemy character
|
2024-02-19 15:38:38 +00:00 |
|
LOUIS HORNE
|
93d02f1d40
|
Hair Fix
Fixed hair on metahuman bp - need to rebind ai
|
2024-02-19 15:08:58 +00:00 |
|
Rafal Swierczek
|
1cdaea777e
|
WIP Completing Side Bounties and Receiving Rewards
|
2024-02-18 19:51:49 +00:00 |
|
Rafal Swierczek
|
6a8e5a98c2
|
Added Wave Survival Side Bounty Stand In
|
2024-02-17 16:44:01 +00:00 |
|
|
0e6c2d5d05
|
Update Enemy AI to Shoot w/ VFX, SFX & Animation
|
2024-02-16 19:04:14 +00:00 |
|
|
e4ff17cf4a
|
Add Bullet Projectile for Pistol
|
2024-02-16 19:03:08 +00:00 |
|
|
a7d57e34a9
|
Add SFX Montages for Pistol w/ Silenced Option
|
2024-02-16 18:16:50 +00:00 |
|
|
315e4aea6d
|
Update Pistol for Texture
|
2024-02-16 15:14:59 +00:00 |
|
|
9bfa322863
|
Add Animation Sequence on Pistol for VFX & SFX
|
2024-02-16 15:14:59 +00:00 |
|
|
bf46adfb47
|
Add Niagara VFX Assets for Shooting
|
2024-02-16 15:14:57 +00:00 |
|
|
dba51ac75a
|
Add Created Pistol Shooting Animation & Montage
|
2024-02-16 15:14:50 +00:00 |
|
|
d7900e1d23
|
Bugfix AI not Patrolling After Reaching Last Known Location
|
2024-02-16 15:14:50 +00:00 |
|
|
1df18ee825
|
Add Enemy AI Animation Blueprint for Pistol
|
2024-02-16 15:14:50 +00:00 |
|
|
0ad88410cc
|
Add Mixamo Skeleton Retargeted for Inverse Kinematics
|
2024-02-16 15:14:48 +00:00 |
|
|
81710f9b74
|
Add Mixamo Animation Retargeter Plugin
|
2024-02-16 15:14:47 +00:00 |
|
|
9ea72a861f
|
Add Sci-fi Icons Asset Pack
|
2024-02-16 15:14:47 +00:00 |
|
MH261677
|
37e2e55fc8
|
Fixed Sniper display information following player
|
2024-02-16 15:14:46 +00:00 |
|
MH261677
|
89f5194419
|
Fixed sniper not showing information display
|
2024-02-16 15:14:45 +00:00 |
|
MH261677
|
75df1a6bb1
|
Fixed Primary Weapon not replacing when picking up new primary bug
|
2024-02-16 15:14:44 +00:00 |
|
|
d2de6adb98
|
Add Oasis Asset Pack
|
2024-02-16 15:14:42 +00:00 |
|
|
b5f8e301f2
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-16 15:14:14 +00:00 |
|
|
b244f733ba
|
Update Dialogue to be Able to Click to Progress
|
2024-02-16 15:14:13 +00:00 |
|
|
b7ac7d00de
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-16 15:14:13 +00:00 |
|
Rafal Swierczek
|
3e37bbcc6a
|
Bugfix Main Bounty Button Being Disabled Upon Opening Pause Menu
|
2024-02-16 14:12:36 +00:00 |
|
Rafal Swierczek
|
40a50cc62c
|
Added Standin Pest Control Side Bounty and Checkpoint
|
2024-02-16 14:10:00 +00:00 |
|
Rafal Swierczek
|
c33044ae26
|
New Tutorial Intro
|
2024-02-16 14:09:10 +00:00 |
|
Rafal Swierczek
|
49ab926b4c
|
Added Bounty Face Profile
|
2024-02-15 10:07:09 +00:00 |
|
LOUIS HORNE
|
6211d0aaa8
|
Added Decals to apartment
|
2024-02-14 18:52:10 +00:00 |
|
Rafal Swierczek
|
d4fe69ec2c
|
Added Bounty Floorplan
|
2024-02-14 16:21:25 +00:00 |
|
Rafal Swierczek
|
d689c17973
|
Bugfix Main Bounty Track Button Starts Enabled Despite Bounty being Tracked
|
2024-02-14 15:32:28 +00:00 |
|
Rafal Swierczek
|
eba19193b6
|
Bugfix Bounty Tracking not Working with Main Bounties Open World Checkpoint
|
2024-02-14 15:26:39 +00:00 |
|
Rafal Swierczek
|
1849db2219
|
Implemented Side Bounties Appearing in Pause Menu with Tracking Functionality
|
2024-02-12 23:41:02 +00:00 |
|
Louis Horne
|
efa8f3d618
|
Tried to replace enemy AI with Jhon
Animations didnt carry over. Medium was too high quality and tanked performance
|
2024-02-12 02:51:07 +00:00 |
|
Louis Horne
|
f2d01f159b
|
Added Roof to the appartnment hit
|
2024-02-11 19:02:35 +00:00 |
|
KACPER Szelest
|
04dc798053
|
Added Water material
|
2024-02-11 15:10:47 +00:00 |
|
Rafal Swierczek
|
b7f376e9df
|
Implemented Side Bounties Spawning
|
2024-02-11 14:21:45 +00:00 |
|
KACPER Szelest
|
45447db225
|
Added New reworked open level and landscape
|
2024-02-11 13:46:03 +00:00 |
|
KACPER Szelest
|
6aabb4b7b6
|
Added temp new player landscape
|
2024-02-11 00:55:47 +00:00 |
|
Rafal Swierczek
|
4621c3d9a6
|
Bugfix Merge Conflicts with Dev
|
2024-02-10 14:44:36 +00:00 |
|
Rafal Swierczek
|
3b748bc504
|
Merge branch 'dev' into PuaseMenuTabs
# Conflicts:
# EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-10 14:20:25 +00:00 |
|
LOUIS HORNE
|
fdc3898bb0
|
Added window01
|
2024-02-09 16:27:44 +00:00 |
|
Rafal Swierczek
|
50d017caa5
|
Bugfix Pause Menu not Focusing upon Construction
|
2024-02-08 19:50:04 +00:00 |
|
Rafal Swierczek
|
543c20ea51
|
Implemented Bounty Tabs for in Progress Bounties
|
2024-02-08 17:40:33 +00:00 |
|
Rafal Swierczek
|
f1b5e5068c
|
Implemented Bounty Tab Functionality without Bounty Tracking
|
2024-02-07 21:51:54 +00:00 |
|
LOUIS HORNE
|
5b2d9f62a2
|
Small changes
|
2024-02-07 12:30:01 +00:00 |
|
LOUIS HORNE
|
99f649c6df
|
Updated rug
|
2024-02-07 12:26:42 +00:00 |
|
LOUIS HORNE
|
ded0bf6413
|
Put Together Modular Kit
|
2024-02-07 12:04:15 +00:00 |
|
MH261677
|
ac04c62f7d
|
Fixed more issues with character
|
2024-02-06 14:51:40 +00:00 |
|
MH261677
|
089b680fe4
|
Fixed weapon not being able to be re-equipped & created new bool
we love dirty flags!
|
2024-02-06 13:56:40 +00:00 |
|
MH261677
|
8236ce7bcc
|
Fixed workbench not equipping attachments to gun that you are not holding
|
2024-02-06 12:38:38 +00:00 |
|
MH261677
|
417b2656e4
|
Added Tags to stop silencers being attached to unneeded weapons
|
2024-02-06 12:36:35 +00:00 |
|
MH261677
|
4c30dc7422
|
Added new socket, Fixed weapon spawning multiple times
|
2024-02-06 12:01:59 +00:00 |
|
MH261677
|
64f17d7835
|
Made guns stay onto player but attach below the legs
|
2024-02-06 11:57:25 +00:00 |
|
MH261677
|
f8aee1c58a
|
Removed Unmatching code in PrimaryWeapon switcher
|
2024-02-06 11:40:01 +00:00 |
|
Louis Horne
|
52964b640f
|
Added more walls
|
2024-02-06 02:40:49 +00:00 |
|
|
61dfe7467b
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-05 20:12:29 +00:00 |
|
|
6b34ee2401
|
Update Dialogue to be Able to Click to Progress
|
2024-02-05 17:19:01 +00:00 |
|
|
8bd990107f
|
Merge branch 'dev' into AI
|
2024-02-05 17:05:06 +00:00 |
|
|
0e268c28f9
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-05 17:04:35 +00:00 |
|
MARCEL HARA
|
e44395a58f
|
Quick Bug Fixes
|
2024-02-05 11:20:07 +00:00 |
|
Rafal Swierczek
|
5272f2054a
|
Added Mayor to Enemy Test AI Level
|
2024-02-05 05:59:24 +00:00 |
|
Rafal Swierczek
|
14ff02285c
|
Implemented Quit Tab and its Functionality
|
2024-02-05 05:55:41 +00:00 |
|
Rafal Swierczek
|
ca0365e41b
|
Updated Main Menu Music to Drums Version
|
2024-02-05 03:54:35 +00:00 |
|
Rafal Swierczek
|
79a131cf59
|
Added Post Processing from Apartment Hit Level to All Current Gameplay Levels
|
2024-02-04 18:45:53 +00:00 |
|
Rafal Swierczek
|
9d26ef66f4
|
Added Custom Open World Spawn Location upon Completing a Main Bounty
|
2024-02-04 18:36:42 +00:00 |
|
Rafal Swierczek
|
ce4f968151
|
Implemented Loading and Saving Player Spawn Transform in Open World
|
2024-02-04 17:59:01 +00:00 |
|
Rafal Swierczek
|
a2e80dcdf6
|
Bugfix Player Maintains Velocity from Ship when Landing
|
2024-02-04 13:58:25 +00:00 |
|
Rafal Swierczek
|
412152bebd
|
Updated Main Menu Music Track
|
2024-02-04 13:16:55 +00:00 |
|
Rafal Swierczek
|
958542ac69
|
Created Pause Menu with WIP Tab Functionality
|
2024-02-04 02:43:48 +00:00 |
|
Rafal Swierczek
|
162d9c85a4
|
Setup Pause Menu Input
|
2024-02-03 22:27:39 +00:00 |
|
Rafal Swierczek
|
f0f04e1928
|
Bugfix Build Issues with UnrealEd
|
2024-02-02 19:55:51 +00:00 |
|
Rafal Swierczek
|
71c79f00bd
|
BugFix Merge Errors With Apartment Level
|
2024-02-02 18:43:10 +00:00 |
|
Rafal Swierczek
|
3657ff2716
|
Merge branch 'Environment-Appartment' into TempBuildSetup
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-02-02 17:14:44 +00:00 |
|
REBECCA WYNN
|
88a1bb58c7
|
Post Process Volume added. Particles testing. livingroom rearranged
major changes to visuals camera-wise
|
2024-02-02 15:01:15 +00:00 |
|
RAFAL SWIERCZEK
|
ade335d278
|
Prepped Build
|
2024-02-02 14:56:54 +00:00 |
|
RAFAL SWIERCZEK
|
fe671e10fc
|
Bugfix Merge Errors
|
2024-02-02 11:42:15 +00:00 |
|
RAFAL SWIERCZEK
|
d943495179
|
Merge branch 'attachment-bug-fix' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-02 10:57:40 +00:00 |
|
RAFAL SWIERCZEK
|
bc8a390332
|
Merge branch 'Dialogue-System' into Bounty-System-Rework
|
2024-02-02 10:56:20 +00:00 |
|
Rafal Swierczek
|
2364873041
|
Added Weapons to Save System
|
2024-02-02 03:46:50 +00:00 |
|
Rafal Swierczek
|
ca6dc22109
|
Added Functional Elevator to Apartment Hit Level
|
2024-02-02 02:39:40 +00:00 |
|
|
92316bac9d
|
Add Mayor Blueprint for Blockout
|
2024-02-02 01:44:08 +00:00 |
|
|
022fc8445c
|
Reimplement Mayor Dialogue for Tutorial Level
|
2024-02-02 01:22:38 +00:00 |
|
Rafal Swierczek
|
f6e015e029
|
Merge branch 'Environment-Appartment' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/Apartment_hit.umap
|
2024-02-01 23:35:34 +00:00 |
|
Rafal Swierczek
|
71a416946f
|
Implemented Eliminate Timothy Huntsmer CheckPoint
|
2024-02-01 23:33:51 +00:00 |
|
Rafal Swierczek
|
b63c4ea348
|
Added Temp Main Menu Tracks by Kacper
|
2024-02-01 19:56:42 +00:00 |
|
MH261677
|
c0dadec878
|
Added Silencer Equip Functionality to new workbench
|
2024-02-01 18:49:11 +00:00 |
|
MH261677
|
e59fa152c8
|
Fixed rotation and positioning of silencer on pistols
|
2024-02-01 18:48:45 +00:00 |
|
MH261677
|
e218a28e22
|
Created SilencerImage placeholder for UI
|
2024-02-01 18:48:28 +00:00 |
|
MH261677
|
64fa82b2da
|
Created Attachment Tag to all attachments
|
2024-02-01 18:48:15 +00:00 |
|
MH261677
|
8aa0b69436
|
Added Primary and Secondary weapon meshes to workbench
|
2024-02-01 17:26:02 +00:00 |
|
MH261677
|
9ae158b4e8
|
Fixed BaseWeapon Recoil Crash Bug
|
2024-02-01 17:24:33 +00:00 |
|
Rafal Swierczek
|
da57792207
|
Bugfix Accidently Landing at LZ when Pressing F on Other Objects
|
2024-02-01 16:40:49 +00:00 |
|
MH261677
|
eaf5f6ca46
|
Added Camera to Workbench for creating better UI
|
2024-02-01 16:30:27 +00:00 |
|
MH261677
|
98bf5288ed
|
Added Widget Vars and UI State Checks to stop Idle Anims
|
2024-02-01 16:30:10 +00:00 |
|
MH261677
|
cec0b54b1a
|
Fixed Silencer for Rifles not positioned and rotated properly
|
2024-02-01 15:49:52 +00:00 |
|
Rafal Swierczek
|
971ed07da9
|
Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level
|
2024-02-01 15:47:46 +00:00 |
|
Rafal Swierczek
|
e205f7522c
|
Integrated Tutorial Bounty and WIP Apartment Bounty using Save System
|
2024-02-01 15:32:43 +00:00 |
|
MH261677
|
9329454318
|
Reworked Attachment spawning code to be more universal
|
2024-02-01 14:24:31 +00:00 |
|
Rafal Swierczek
|
486753b814
|
Reorganised Bounty System File Structure
|
2024-02-01 03:59:07 +00:00 |
|
Rafal Swierczek
|
3354a804cb
|
Added Temp Hover Bike and Implemented Lean Functionality
|
2024-02-01 03:58:11 +00:00 |
|
LOUIS HORNE
|
2b559ff268
|
Added Rugs
|
2024-01-31 12:59:00 +00:00 |
|
REBECCA WYNN
|
fa7bf26c93
|
Added posters w/ textures
not decorated level with them yet
|
2024-01-29 12:03:19 +00:00 |
|
LOUIS HORNE
|
8c4793a617
|
Updated bed textures
|
2024-01-26 20:08:23 +00:00 |
|
LOUIS HORNE
|
5b63d14d88
|
added door frame sttarted replacing walls with modular kit
|
2024-01-26 18:52:17 +00:00 |
|
MARCEL HARA
|
3990cefbc0
|
Added Sockets to weapons for Silencer Attachment
|
2024-01-26 18:36:03 +00:00 |
|
MARCEL HARA
|
e3af853bdd
|
Re-Worked Workbench code to use sockets instead of mesh loc
|
2024-01-26 18:35:44 +00:00 |
|
MARCEL HARA
|
57c55fb762
|
Fixed Bench Not recognizing secondary weapon only
|
2024-01-26 18:35:24 +00:00 |
|
MARCEL HARA
|
1edfa037a1
|
Changed Actor Tags & Removed Manual Mesh Attachment
|
2024-01-26 18:35:03 +00:00 |
|
MARCEL HARA
|
f402fde148
|
Created Temp Silencer Mesh
|
2024-01-26 18:34:14 +00:00 |
|
REBECCA WYNN
|
8de17be88e
|
added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
|
2024-01-26 14:41:08 +00:00 |
|
|
dd9156e1fc
|
Update Dialogue to Validate Choice Structure
|
2024-01-26 11:37:21 +00:00 |
|
Rafal Swierczek
|
50650aa796
|
Implemented Working Save System without Gameplay Functionality
|
2024-01-26 02:22:54 +00:00 |
|
Rafal Swierczek
|
75a2b43ef2
|
Created BP Version of EVGameMode
|
2024-01-25 17:50:17 +00:00 |
|
LOUIS HORNE
|
a2a8e53df4
|
Added wardrobe and scaled some assets
|
2024-01-25 16:02:16 +00:00 |
|
Rafal Swierczek
|
1e5afffcd8
|
Implemented MainSaveGameClass into Main Menu Buttons
|
2024-01-25 04:24:10 +00:00 |
|
Rafal Swierczek
|
fd5b82693a
|
Created TempOpenWorld Level for Testing Save System
|
2024-01-25 03:56:29 +00:00 |
|
Rafal Swierczek
|
c72eb74123
|
Added Buttons and Audio to Main Menu
|
2024-01-25 03:19:44 +00:00 |
|
Rafal Swierczek
|
999460c3e1
|
Implemented Main Menu Level with a Cinematic Level Sequence
|
2024-01-25 02:43:28 +00:00 |
|
Rafal Swierczek
|
3558936f86
|
WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System
|
2024-01-24 20:52:44 +00:00 |
|
Rafal Swierczek
|
9c48ae9465
|
Seperated Tutorial Facility from Open World
|
2024-01-24 20:51:56 +00:00 |
|
MH261677
|
c3c1eee87d
|
Fixed sniper model being gone
|
2024-01-24 16:03:03 +00:00 |
|
|
773c69a99b
|
Update Dialogue System for Unlimited Choices
|
2024-01-23 22:03:06 +00:00 |
|
Rafal Swierczek
|
c0e942ef7f
|
Created a Template for Bounty Hunter Character basic Bounty Directing Functionality
|
2024-01-23 21:39:20 +00:00 |
|
|
2f1fe1c0ca
|
Update Dialogue System for Changing Speaker
|
2024-01-23 21:21:56 +00:00 |
|
Rafal Swierczek
|
075aecf82a
|
Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
|
2024-01-23 20:29:56 +00:00 |
|
Rafal Swierczek
|
0f4950135b
|
Fixed Target Material on Walls
|
2024-01-23 20:23:54 +00:00 |
|
Rafal Swierczek
|
5072095e65
|
Added Characters Directory
|
2024-01-23 19:54:30 +00:00 |
|