Rafal Swierczek
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b6fb2da0ca
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Added New Bounty Tab for Game Over State
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2024-02-22 16:07:03 +00:00 |
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Rafal Swierczek
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20c331e8a3
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Implemented Receiving Bounty Awards for Completing Bounties
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2024-02-22 13:52:20 +00:00 |
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MH261677
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75c934e715
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Replaced all doors in apartment to openable doors
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2024-02-21 15:56:11 +00:00 |
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MH261677
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794c9b872c
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Created doormesh copy to change origin point
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2024-02-21 15:56:02 +00:00 |
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LOUIS HORNE
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449b7a7482
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AddedToilet Roll
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2024-02-21 11:01:19 +00:00 |
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LOUIS HORNE
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603a59bc5f
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Added bins fixed hole in wall piece
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2024-02-21 10:22:33 +00:00 |
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LOUIS HORNE
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5bb865aff0
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Added fridge and changed some placement of assets
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2024-02-21 09:38:28 +00:00 |
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Rafal Swierczek
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1cdaea777e
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WIP Completing Side Bounties and Receiving Rewards
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2024-02-18 19:51:49 +00:00 |
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Rafal Swierczek
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6a8e5a98c2
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Added Wave Survival Side Bounty Stand In
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2024-02-17 16:44:01 +00:00 |
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0e6c2d5d05
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Update Enemy AI to Shoot w/ VFX, SFX & Animation
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2024-02-16 19:04:14 +00:00 |
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e4ff17cf4a
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Add Bullet Projectile for Pistol
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2024-02-16 19:03:08 +00:00 |
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a7d57e34a9
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Add SFX Montages for Pistol w/ Silenced Option
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2024-02-16 18:16:50 +00:00 |
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315e4aea6d
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Update Pistol for Texture
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2024-02-16 15:14:59 +00:00 |
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9bfa322863
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Add Animation Sequence on Pistol for VFX & SFX
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2024-02-16 15:14:59 +00:00 |
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bf46adfb47
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Add Niagara VFX Assets for Shooting
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2024-02-16 15:14:57 +00:00 |
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dba51ac75a
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Add Created Pistol Shooting Animation & Montage
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2024-02-16 15:14:50 +00:00 |
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d7900e1d23
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Bugfix AI not Patrolling After Reaching Last Known Location
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2024-02-16 15:14:50 +00:00 |
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1df18ee825
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Add Enemy AI Animation Blueprint for Pistol
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2024-02-16 15:14:50 +00:00 |
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0ad88410cc
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Add Mixamo Skeleton Retargeted for Inverse Kinematics
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2024-02-16 15:14:48 +00:00 |
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81710f9b74
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Add Mixamo Animation Retargeter Plugin
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2024-02-16 15:14:47 +00:00 |
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9ea72a861f
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Add Sci-fi Icons Asset Pack
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2024-02-16 15:14:47 +00:00 |
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MH261677
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37e2e55fc8
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Fixed Sniper display information following player
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2024-02-16 15:14:46 +00:00 |
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MH261677
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89f5194419
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Fixed sniper not showing information display
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2024-02-16 15:14:45 +00:00 |
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MH261677
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75df1a6bb1
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Fixed Primary Weapon not replacing when picking up new primary bug
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2024-02-16 15:14:44 +00:00 |
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d2de6adb98
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Add Oasis Asset Pack
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2024-02-16 15:14:42 +00:00 |
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b5f8e301f2
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Update Dialogue to Skip Typewriter Effect
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2024-02-16 15:14:14 +00:00 |
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b244f733ba
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Update Dialogue to be Able to Click to Progress
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2024-02-16 15:14:13 +00:00 |
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b7ac7d00de
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Bugfix Game Mode Not Correctly Being Set On Dialogue End
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2024-02-16 15:14:13 +00:00 |
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Rafal Swierczek
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3e37bbcc6a
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Bugfix Main Bounty Button Being Disabled Upon Opening Pause Menu
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2024-02-16 14:12:36 +00:00 |
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Rafal Swierczek
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40a50cc62c
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Added Standin Pest Control Side Bounty and Checkpoint
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2024-02-16 14:10:00 +00:00 |
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Rafal Swierczek
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c33044ae26
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New Tutorial Intro
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2024-02-16 14:09:10 +00:00 |
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Rafal Swierczek
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49ab926b4c
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Added Bounty Face Profile
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2024-02-15 10:07:09 +00:00 |
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LOUIS HORNE
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6211d0aaa8
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Added Decals to apartment
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2024-02-14 18:52:10 +00:00 |
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Rafal Swierczek
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d4fe69ec2c
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Added Bounty Floorplan
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2024-02-14 16:21:25 +00:00 |
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Rafal Swierczek
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d689c17973
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Bugfix Main Bounty Track Button Starts Enabled Despite Bounty being Tracked
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2024-02-14 15:32:28 +00:00 |
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Rafal Swierczek
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eba19193b6
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Bugfix Bounty Tracking not Working with Main Bounties Open World Checkpoint
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2024-02-14 15:26:39 +00:00 |
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Rafal Swierczek
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1849db2219
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Implemented Side Bounties Appearing in Pause Menu with Tracking Functionality
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2024-02-12 23:41:02 +00:00 |
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Louis Horne
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f2d01f159b
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Added Roof to the appartnment hit
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2024-02-11 19:02:35 +00:00 |
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KACPER Szelest
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04dc798053
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Added Water material
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2024-02-11 15:10:47 +00:00 |
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Rafal Swierczek
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b7f376e9df
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Implemented Side Bounties Spawning
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2024-02-11 14:21:45 +00:00 |
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KACPER Szelest
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45447db225
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Added New reworked open level and landscape
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2024-02-11 13:46:03 +00:00 |
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KACPER Szelest
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6aabb4b7b6
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Added temp new player landscape
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2024-02-11 00:55:47 +00:00 |
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Rafal Swierczek
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4621c3d9a6
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Bugfix Merge Conflicts with Dev
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2024-02-10 14:44:36 +00:00 |
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Rafal Swierczek
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3b748bc504
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Merge branch 'dev' into PuaseMenuTabs
# Conflicts:
# EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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2024-02-10 14:20:25 +00:00 |
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LOUIS HORNE
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fdc3898bb0
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Added window01
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2024-02-09 16:27:44 +00:00 |
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Rafal Swierczek
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50d017caa5
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Bugfix Pause Menu not Focusing upon Construction
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2024-02-08 19:50:04 +00:00 |
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Rafal Swierczek
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543c20ea51
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Implemented Bounty Tabs for in Progress Bounties
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2024-02-08 17:40:33 +00:00 |
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Rafal Swierczek
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f1b5e5068c
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Implemented Bounty Tab Functionality without Bounty Tracking
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2024-02-07 21:51:54 +00:00 |
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LOUIS HORNE
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5b2d9f62a2
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Small changes
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2024-02-07 12:30:01 +00:00 |
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LOUIS HORNE
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99f649c6df
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Updated rug
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2024-02-07 12:26:42 +00:00 |
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LOUIS HORNE
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ded0bf6413
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Put Together Modular Kit
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2024-02-07 12:04:15 +00:00 |
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MH261677
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ac04c62f7d
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Fixed more issues with character
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2024-02-06 14:51:40 +00:00 |
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MH261677
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089b680fe4
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Fixed weapon not being able to be re-equipped & created new bool
we love dirty flags!
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2024-02-06 13:56:40 +00:00 |
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MH261677
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8236ce7bcc
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Fixed workbench not equipping attachments to gun that you are not holding
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2024-02-06 12:38:38 +00:00 |
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MH261677
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417b2656e4
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Added Tags to stop silencers being attached to unneeded weapons
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2024-02-06 12:36:35 +00:00 |
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MH261677
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4c30dc7422
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Added new socket, Fixed weapon spawning multiple times
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2024-02-06 12:01:59 +00:00 |
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MH261677
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64f17d7835
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Made guns stay onto player but attach below the legs
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2024-02-06 11:57:25 +00:00 |
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MH261677
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f8aee1c58a
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Removed Unmatching code in PrimaryWeapon switcher
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2024-02-06 11:40:01 +00:00 |
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Louis Horne
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52964b640f
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Added more walls
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2024-02-06 02:40:49 +00:00 |
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61dfe7467b
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Update Dialogue to Skip Typewriter Effect
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2024-02-05 20:12:29 +00:00 |
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6b34ee2401
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Update Dialogue to be Able to Click to Progress
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2024-02-05 17:19:01 +00:00 |
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8bd990107f
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Merge branch 'dev' into AI
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2024-02-05 17:05:06 +00:00 |
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0e268c28f9
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Bugfix Game Mode Not Correctly Being Set On Dialogue End
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2024-02-05 17:04:35 +00:00 |
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MARCEL HARA
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e44395a58f
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Quick Bug Fixes
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2024-02-05 11:20:07 +00:00 |
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Rafal Swierczek
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5272f2054a
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Added Mayor to Enemy Test AI Level
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2024-02-05 05:59:24 +00:00 |
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Rafal Swierczek
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14ff02285c
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Implemented Quit Tab and its Functionality
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2024-02-05 05:55:41 +00:00 |
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Rafal Swierczek
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ca0365e41b
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Updated Main Menu Music to Drums Version
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2024-02-05 03:54:35 +00:00 |
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Rafal Swierczek
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79a131cf59
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Added Post Processing from Apartment Hit Level to All Current Gameplay Levels
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2024-02-04 18:45:53 +00:00 |
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Rafal Swierczek
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9d26ef66f4
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Added Custom Open World Spawn Location upon Completing a Main Bounty
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2024-02-04 18:36:42 +00:00 |
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Rafal Swierczek
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ce4f968151
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Implemented Loading and Saving Player Spawn Transform in Open World
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2024-02-04 17:59:01 +00:00 |
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Rafal Swierczek
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a2e80dcdf6
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Bugfix Player Maintains Velocity from Ship when Landing
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2024-02-04 13:58:25 +00:00 |
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Rafal Swierczek
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412152bebd
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Updated Main Menu Music Track
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2024-02-04 13:16:55 +00:00 |
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Rafal Swierczek
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958542ac69
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Created Pause Menu with WIP Tab Functionality
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2024-02-04 02:43:48 +00:00 |
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Rafal Swierczek
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162d9c85a4
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Setup Pause Menu Input
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2024-02-03 22:27:39 +00:00 |
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Rafal Swierczek
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f0f04e1928
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Bugfix Build Issues with UnrealEd
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2024-02-02 19:55:51 +00:00 |
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Rafal Swierczek
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71c79f00bd
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BugFix Merge Errors With Apartment Level
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2024-02-02 18:43:10 +00:00 |
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Rafal Swierczek
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3657ff2716
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Merge branch 'Environment-Appartment' into TempBuildSetup
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-02-02 17:14:44 +00:00 |
|
REBECCA WYNN
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88a1bb58c7
|
Post Process Volume added. Particles testing. livingroom rearranged
major changes to visuals camera-wise
|
2024-02-02 15:01:15 +00:00 |
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RAFAL SWIERCZEK
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ade335d278
|
Prepped Build
|
2024-02-02 14:56:54 +00:00 |
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RAFAL SWIERCZEK
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fe671e10fc
|
Bugfix Merge Errors
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2024-02-02 11:42:15 +00:00 |
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RAFAL SWIERCZEK
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d943495179
|
Merge branch 'attachment-bug-fix' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-02 10:57:40 +00:00 |
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RAFAL SWIERCZEK
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bc8a390332
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Merge branch 'Dialogue-System' into Bounty-System-Rework
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2024-02-02 10:56:20 +00:00 |
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Rafal Swierczek
|
2364873041
|
Added Weapons to Save System
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2024-02-02 03:46:50 +00:00 |
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Rafal Swierczek
|
ca6dc22109
|
Added Functional Elevator to Apartment Hit Level
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2024-02-02 02:39:40 +00:00 |
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|
92316bac9d
|
Add Mayor Blueprint for Blockout
|
2024-02-02 01:44:08 +00:00 |
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|
022fc8445c
|
Reimplement Mayor Dialogue for Tutorial Level
|
2024-02-02 01:22:38 +00:00 |
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Rafal Swierczek
|
f6e015e029
|
Merge branch 'Environment-Appartment' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/Apartment_hit.umap
|
2024-02-01 23:35:34 +00:00 |
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Rafal Swierczek
|
71a416946f
|
Implemented Eliminate Timothy Huntsmer CheckPoint
|
2024-02-01 23:33:51 +00:00 |
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Rafal Swierczek
|
b63c4ea348
|
Added Temp Main Menu Tracks by Kacper
|
2024-02-01 19:56:42 +00:00 |
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MH261677
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c0dadec878
|
Added Silencer Equip Functionality to new workbench
|
2024-02-01 18:49:11 +00:00 |
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MH261677
|
e59fa152c8
|
Fixed rotation and positioning of silencer on pistols
|
2024-02-01 18:48:45 +00:00 |
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MH261677
|
e218a28e22
|
Created SilencerImage placeholder for UI
|
2024-02-01 18:48:28 +00:00 |
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MH261677
|
64fa82b2da
|
Created Attachment Tag to all attachments
|
2024-02-01 18:48:15 +00:00 |
|
MH261677
|
8aa0b69436
|
Added Primary and Secondary weapon meshes to workbench
|
2024-02-01 17:26:02 +00:00 |
|
MH261677
|
9ae158b4e8
|
Fixed BaseWeapon Recoil Crash Bug
|
2024-02-01 17:24:33 +00:00 |
|
Rafal Swierczek
|
da57792207
|
Bugfix Accidently Landing at LZ when Pressing F on Other Objects
|
2024-02-01 16:40:49 +00:00 |
|
MH261677
|
eaf5f6ca46
|
Added Camera to Workbench for creating better UI
|
2024-02-01 16:30:27 +00:00 |
|
MH261677
|
98bf5288ed
|
Added Widget Vars and UI State Checks to stop Idle Anims
|
2024-02-01 16:30:10 +00:00 |
|
MH261677
|
cec0b54b1a
|
Fixed Silencer for Rifles not positioned and rotated properly
|
2024-02-01 15:49:52 +00:00 |
|
Rafal Swierczek
|
971ed07da9
|
Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level
|
2024-02-01 15:47:46 +00:00 |
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