Rafal Swierczek
|
e205f7522c
|
Integrated Tutorial Bounty and WIP Apartment Bounty using Save System
|
2024-02-01 15:32:43 +00:00 |
|
MH261677
|
9329454318
|
Reworked Attachment spawning code to be more universal
|
2024-02-01 14:24:31 +00:00 |
|
Rafal Swierczek
|
486753b814
|
Reorganised Bounty System File Structure
|
2024-02-01 03:59:07 +00:00 |
|
Rafal Swierczek
|
3354a804cb
|
Added Temp Hover Bike and Implemented Lean Functionality
|
2024-02-01 03:58:11 +00:00 |
|
LOUIS HORNE
|
2b559ff268
|
Added Rugs
|
2024-01-31 12:59:00 +00:00 |
|
REBECCA WYNN
|
fa7bf26c93
|
Added posters w/ textures
not decorated level with them yet
|
2024-01-29 12:03:19 +00:00 |
|
LOUIS HORNE
|
8c4793a617
|
Updated bed textures
|
2024-01-26 20:08:23 +00:00 |
|
LOUIS HORNE
|
5b63d14d88
|
added door frame sttarted replacing walls with modular kit
|
2024-01-26 18:52:17 +00:00 |
|
MARCEL HARA
|
3990cefbc0
|
Added Sockets to weapons for Silencer Attachment
|
2024-01-26 18:36:03 +00:00 |
|
MARCEL HARA
|
e3af853bdd
|
Re-Worked Workbench code to use sockets instead of mesh loc
|
2024-01-26 18:35:44 +00:00 |
|
MARCEL HARA
|
57c55fb762
|
Fixed Bench Not recognizing secondary weapon only
|
2024-01-26 18:35:24 +00:00 |
|
MARCEL HARA
|
1edfa037a1
|
Changed Actor Tags & Removed Manual Mesh Attachment
|
2024-01-26 18:35:03 +00:00 |
|
MARCEL HARA
|
f402fde148
|
Created Temp Silencer Mesh
|
2024-01-26 18:34:14 +00:00 |
|
REBECCA WYNN
|
8de17be88e
|
added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
|
2024-01-26 14:41:08 +00:00 |
|
|
dd9156e1fc
|
Update Dialogue to Validate Choice Structure
|
2024-01-26 11:37:21 +00:00 |
|
Rafal Swierczek
|
50650aa796
|
Implemented Working Save System without Gameplay Functionality
|
2024-01-26 02:22:54 +00:00 |
|
Rafal Swierczek
|
75a2b43ef2
|
Created BP Version of EVGameMode
|
2024-01-25 17:50:17 +00:00 |
|
LOUIS HORNE
|
a2a8e53df4
|
Added wardrobe and scaled some assets
|
2024-01-25 16:02:16 +00:00 |
|
Rafal Swierczek
|
1e5afffcd8
|
Implemented MainSaveGameClass into Main Menu Buttons
|
2024-01-25 04:24:10 +00:00 |
|
Rafal Swierczek
|
fd5b82693a
|
Created TempOpenWorld Level for Testing Save System
|
2024-01-25 03:56:29 +00:00 |
|
Rafal Swierczek
|
c72eb74123
|
Added Buttons and Audio to Main Menu
|
2024-01-25 03:19:44 +00:00 |
|
Rafal Swierczek
|
999460c3e1
|
Implemented Main Menu Level with a Cinematic Level Sequence
|
2024-01-25 02:43:28 +00:00 |
|
Rafal Swierczek
|
3558936f86
|
WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System
|
2024-01-24 20:52:44 +00:00 |
|
Rafal Swierczek
|
9c48ae9465
|
Seperated Tutorial Facility from Open World
|
2024-01-24 20:51:56 +00:00 |
|
MH261677
|
c3c1eee87d
|
Fixed sniper model being gone
|
2024-01-24 16:03:03 +00:00 |
|
|
773c69a99b
|
Update Dialogue System for Unlimited Choices
|
2024-01-23 22:03:06 +00:00 |
|
Rafal Swierczek
|
c0e942ef7f
|
Created a Template for Bounty Hunter Character basic Bounty Directing Functionality
|
2024-01-23 21:39:20 +00:00 |
|
|
2f1fe1c0ca
|
Update Dialogue System for Changing Speaker
|
2024-01-23 21:21:56 +00:00 |
|
Rafal Swierczek
|
075aecf82a
|
Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
|
2024-01-23 20:29:56 +00:00 |
|
Rafal Swierczek
|
0f4950135b
|
Fixed Target Material on Walls
|
2024-01-23 20:23:54 +00:00 |
|
Rafal Swierczek
|
5072095e65
|
Added Characters Directory
|
2024-01-23 19:54:30 +00:00 |
|
|
ad94db81c7
|
Merge branch 'dev' into Dialogue-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
|
2024-01-22 23:11:39 +00:00 |
|
|
649c364c27
|
Update Dialogue UI for Interact Events
|
2024-01-22 23:04:56 +00:00 |
|
|
e6b7edcf8c
|
Update Character Interact to Include Dialogue
|
2024-01-22 23:04:39 +00:00 |
|
|
d30425d6e5
|
Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
|
2024-01-22 18:30:39 +00:00 |
|
MH261677
|
27b27699d6
|
Edited and changed pistol to have art asset
|
2024-01-22 17:47:43 +00:00 |
|
MH261677
|
086c187ca5
|
Created a new pistol socket on character skeleton
|
2024-01-22 17:46:39 +00:00 |
|
MH261677
|
7a68f52979
|
Added all weapons to test level for testing
|
2024-01-22 17:46:24 +00:00 |
|
MH261677
|
091b60cbe9
|
Imported Pistol asset from artist
|
2024-01-22 17:46:14 +00:00 |
|
MH261677
|
fb003af73f
|
Added FOV Changes back for proper zooming
|
2024-01-22 17:46:04 +00:00 |
|
MH261677
|
31e492e026
|
Added Un-ADS for all Primary Weapons
|
2024-01-22 17:14:48 +00:00 |
|
MH261677
|
81a3fe895f
|
Added Weapon Aiming for all primary and secondary weapons
|
2024-01-22 17:10:53 +00:00 |
|
LOUIS HORNE
|
9f6607d31a
|
Added more Modular Wall Textures
|
2024-01-22 14:28:34 +00:00 |
|
|
701e42bcf5
|
Update Tutorial Target Material for Targets
|
2024-01-22 09:16:01 +00:00 |
|
|
fd980c7e96
|
Merge branch 'dev' into Dialogue-System
|
2024-01-22 08:58:02 +00:00 |
|
Rafal Swierczek
|
82261b8c44
|
Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
|
2024-01-22 01:46:14 +00:00 |
|
Rafal Swierczek
|
46cb303b6a
|
Updated First Tutorial Checkpoint to Include Game Intro
|
2024-01-22 01:19:58 +00:00 |
|
Rafal Swierczek
|
fe7b253233
|
Updated Waypoint Icons
|
2024-01-22 00:49:37 +00:00 |
|
KACPER Szelest
|
3f1a33b2fc
|
Added music track and made it loop on ship.
I added the chill music track onto the small spaceship and made it loop.
|
2024-01-21 23:31:42 +00:00 |
|
KACPER Szelest
|
18ade4a57a
|
Added chill music track
Added chill music track to play off of the boombox in the space ship
|
2024-01-21 23:24:41 +00:00 |
|
KACPER Szelest
|
6f3d1cc47e
|
Added Boombox to ship
I added the boombox to the ship
|
2024-01-21 23:16:33 +00:00 |
|
KACPER Szelest
|
ebbc558f3b
|
Added BoomBox
I added the boombox asset into the game files
|
2024-01-21 23:08:23 +00:00 |
|
KACPER Szelest
|
ff36db7f9e
|
Merge branch 'dev' into Sound-and-music
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-01-21 22:57:13 +00:00 |
|
Rafal Swierczek
|
1e0dc49e5a
|
Bugfix Landing Zone Interaction Range
|
2024-01-21 17:56:01 +00:00 |
|
Rafal Swierczek
|
b167dcca01
|
Optimised LandingZone Waypoint Transform Update from BP to C++
|
2024-01-20 14:23:05 +00:00 |
|
Rafal Swierczek
|
542b09012b
|
Implemented Sensitivity Settings for Devs
|
2024-01-20 14:21:46 +00:00 |
|
Rafal Swierczek
|
a84391c377
|
Disabled Motion Blur
|
2024-01-20 13:33:48 +00:00 |
|
Rafal Swierczek
|
d203b89320
|
Bugfix Head Bobbing Merge Conflicts
|
2024-01-19 18:01:13 +00:00 |
|
Rafal Swierczek
|
d5f98d5d39
|
Merge branch 'head-bobbing' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
|
2024-01-19 15:55:14 +00:00 |
|
Rafal Swierczek
|
50f4b46549
|
Merge branch 'weapon-workbench' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
|
2024-01-19 15:10:47 +00:00 |
|
Rafal Swierczek
|
10fc559eb9
|
Deleted Corrupted Arrow Icon
|
2024-01-19 15:05:05 +00:00 |
|
|
9458d574e3
|
Update Dialogue for Choices UI & Events
|
2024-01-15 03:44:31 +00:00 |
|
|
5145b69009
|
Update Dialogue Tree for Proper Choice Interpretation
|
2024-01-15 03:44:09 +00:00 |
|
Rafal Swierczek
|
521e08d07f
|
Populated Apartment Hit with Enemies
|
2024-01-14 22:31:12 +00:00 |
|
Rafal Swierczek
|
1b922accb3
|
Bugfix Corrupted Arrow
|
2024-01-14 22:20:19 +00:00 |
|
Rafal Swierczek
|
8d0f5534ce
|
Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-01-14 22:01:42 +00:00 |
|
Rafal Swierczek
|
7fe18c2e8c
|
Implemented the rest of the Open World Checkpoints
|
2024-01-14 21:57:55 +00:00 |
|
Rafal Swierczek
|
b53bdd2c26
|
Merged Open World into Training Facility
|
2024-01-14 21:31:16 +00:00 |
|
Rafal Swierczek
|
b1383864a6
|
Merge branch 'Open-world-blockout' into dev
|
2024-01-14 20:29:39 +00:00 |
|
Rafal Swierczek
|
e4f955744e
|
Added Enter Space Ship Checkpoint
|
2024-01-14 20:28:18 +00:00 |
|
Rafal Swierczek
|
195ff80dea
|
Implemented Landing Zone Landing Functionality
|
2024-01-14 20:13:17 +00:00 |
|
Rafal Swierczek
|
1dacb4f130
|
Implemented Landing Zone Entering Functionality and Space Ship Controls
|
2024-01-14 19:09:17 +00:00 |
|
Rafal Swierczek
|
7cc605b5e6
|
Finished all Interior Checkpoints for Now
|
2024-01-14 12:56:20 +00:00 |
|
Rafal Swierczek
|
6001e2ff1c
|
Added All Dynamic Gun Range Tutorials
|
2024-01-14 07:55:52 +00:00 |
|
Rafal Swierczek
|
ef4e516355
|
Implemented Pistol Checkpoints
|
2024-01-14 07:17:33 +00:00 |
|
Rafal Swierczek
|
6a5559adb2
|
Bugfix Targets being Randomized out of Array
|
2024-01-14 06:58:13 +00:00 |
|
Rafal Swierczek
|
8b96a67028
|
Implemented Shotgun Checkpoints
|
2024-01-14 06:39:12 +00:00 |
|
Rafal Swierczek
|
5146327b2c
|
Implemented Signing Papers Checkpoint
|
2024-01-14 03:58:54 +00:00 |
|
Rafal Swierczek
|
5d9903ff7e
|
Added Gun Range
|
2024-01-14 03:25:06 +00:00 |
|
Rafal Swierczek
|
8219bcfda2
|
Added Gadget Room
|
2024-01-14 01:11:33 +00:00 |
|
Rafal Swierczek
|
0408cf83e7
|
Added Functionality to Parkour Room
|
2024-01-13 23:23:05 +00:00 |
|
Rafal Swierczek
|
aba76d43bb
|
Fixed Issues with both Crouching and Gun Shooting Arrows
|
2024-01-13 22:14:19 +00:00 |
|
Rafal Swierczek
|
0ed56268d4
|
Added Parkour Room without Upstairs and Dynamic Obstacles
|
2024-01-13 21:35:05 +00:00 |
|
Rafal Swierczek
|
d9e249c153
|
Added Mayors Office
|
2024-01-13 19:30:52 +00:00 |
|
KACPER Szelest
|
c1ced2983b
|
Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
|
2024-01-13 18:18:12 +00:00 |
|
KACPER Szelest
|
a26e2be208
|
Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
|
2024-01-13 18:03:55 +00:00 |
|
KACPER Szelest
|
55abb13e29
|
Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
|
2024-01-13 16:50:09 +00:00 |
|
Rafal Swierczek
|
f56e3f7877
|
Added Reception Area to Training Facility
|
2024-01-13 14:22:43 +00:00 |
|
Rafal Swierczek
|
559977e0cf
|
Implemented Target Dummy with Getting Shot Functionality
|
2024-01-13 03:29:54 +00:00 |
|
Rafal Swierczek
|
dbf5b10953
|
Imported Static Mesh into Project
|
2024-01-13 03:11:42 +00:00 |
|
Rafal Swierczek
|
3ef35408f4
|
Implemented Droppable Wall BP
|
2024-01-13 03:00:25 +00:00 |
|
Rafal Swierczek
|
8e101386da
|
Fixed Player Cam Missing Important Component Tag for Gadgets
|
2024-01-13 02:10:56 +00:00 |
|
|
adc5787b43
|
Update Dialogue Tree for Text Wrapping & Multiple Speakers
|
2024-01-12 21:31:14 +00:00 |
|
|
eb8f90016f
|
Update Dialogue Tree to be Able to have Cyclical Graphs
|
2024-01-12 21:23:44 +00:00 |
|
MH261677
|
e0786f9119
|
Created UI for workbench and handling weapon checks
|
2024-01-12 18:51:21 +00:00 |
|
MH261677
|
ab948c5d2f
|
Made BlueprintReadWrite for weapon actors
|
2024-01-12 18:51:05 +00:00 |
|
MH261677
|
21cfa4f2c9
|
Added Silencer attachment code to all weapons
|
2024-01-12 18:50:53 +00:00 |
|
MH261677
|
1939f521f8
|
Fixed workbench not detecting secondary weapon
|
2024-01-12 18:50:37 +00:00 |
|
MH261677
|
d66bc0330a
|
Added basic silencer code
|
2024-01-12 18:50:26 +00:00 |
|
MH261677
|
6d7c4d236b
|
Gave all weapons suppressor slots
|
2024-01-12 18:50:10 +00:00 |
|
LOUIS HORNE
|
6bf2d0e93f
|
Added bookshelf Edges
|
2024-01-12 18:38:30 +00:00 |
|
LOUIS HORNE
|
3bd14441c0
|
Added Decals
|
2024-01-12 17:48:18 +00:00 |
|
LOUIS HORNE
|
768fc014b0
|
Added clock and improved Collision
|
2024-01-12 16:26:35 +00:00 |
|
Rafal Swierczek
|
c25cbe5977
|
Implemented Vaulting Fix without Animations
|
2024-01-12 16:18:40 +00:00 |
|
MH261677
|
4743e4e792
|
Added Basic WeaponWorkbench Code
|
2024-01-12 15:38:25 +00:00 |
|
MH261677
|
247ab29a61
|
Fixed player crashing if no starter weapons
|
2024-01-12 15:38:09 +00:00 |
|
MH261677
|
f0692b04f0
|
Added Silencer Class for Attachment
|
2024-01-12 15:37:57 +00:00 |
|
KACPER SZELEST
|
94d096dc91
|
Added mayor dialogue tree
Added a dialogue tree to the mayor that the player can interact with during the tutorial
|
2024-01-12 13:53:40 +00:00 |
|
KACPER SZELEST
|
e049f745ac
|
Added props into side bounty area
|
2024-01-12 13:11:17 +00:00 |
|
KACPER SZELEST
|
b33121a542
|
Added gang side bounty area
|
2024-01-12 13:04:51 +00:00 |
|
LOUIS HORNE
|
56be1f02e8
|
Wave Survival Blockout
|
2024-01-12 12:47:37 +00:00 |
|
LOUIS HORNE
|
4738db83d4
|
Moved Apartment into it's own level
|
2024-01-12 11:44:55 +00:00 |
|
LOUIS HORNE
|
d358f2b576
|
Lighting Update to open world
|
2024-01-12 11:01:22 +00:00 |
|
LOUIS HORNE
|
247081d774
|
Road changes to open world
|
2024-01-12 10:49:59 +00:00 |
|
|
1a2a562299
|
Add Dialogue Tree Interpreter Basic for Dialogue
|
2024-01-11 21:46:48 +00:00 |
|
|
15ca1add73
|
Merge branch 'dev' into Dialogue-System
|
2024-01-11 20:41:33 +00:00 |
|
LOUIS HORNE
|
9612ac9f7b
|
Added Smaller wall pieces
|
2024-01-11 11:11:12 +00:00 |
|
Rafal Swierczek
|
5afd4bfe31
|
Implemented Vaulting Animation States and Started Resolving Vaulting not Activating
|
2024-01-11 07:49:58 +00:00 |
|
Rafal Swierczek
|
f2b31cb496
|
Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter
|
2024-01-11 04:37:47 +00:00 |
|
Rafal Swierczek
|
5c3ac88fa2
|
Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE
|
2024-01-11 04:29:47 +00:00 |
|
Rafal Swierczek
|
cc130091fa
|
Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase
|
2024-01-11 04:14:31 +00:00 |
|
Rafal Swierczek
|
f8a86846b2
|
Implemented AMyVICharacter
|
2024-01-11 03:30:17 +00:00 |
|
Rafal Swierczek
|
70db6b3a99
|
Implemented AMyVICharacterAbilityBase
|
2024-01-11 03:19:07 +00:00 |
|
Rafal Swierczek
|
f6d54647aa
|
Implemented AMyVICharacterBase
|
2024-01-11 03:06:23 +00:00 |
|
Rafal Swierczek
|
e2a109255b
|
Imported VaultIt Plugin and Setup Project
|
2024-01-11 01:35:21 +00:00 |
|
Rafal Swierczek
|
9cf6884335
|
Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation
|
2024-01-10 22:23:26 +00:00 |
|
Rafal Swierczek
|
39ed880d6b
|
Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions
|
2024-01-10 21:31:10 +00:00 |
|
LOUIS HORNE
|
2680332dce
|
Added Radio
RADIO ONLY PLAYS RAM RANCH
|
2024-01-10 16:29:07 +00:00 |
|
LOUIS HORNE
|
8d8e0e262c
|
Added bookshelf
|
2024-01-10 14:59:59 +00:00 |
|
LOUIS HORNE
|
c942e23ba9
|
Updated level to be most recent hit blockout
|
2024-01-10 10:35:43 +00:00 |
|
LOUIS HORNE
|
7b5aff2f60
|
Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2024-01-10 09:20:56 +00:00 |
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LOUIS HORNE
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991f2da997
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Added ultra dynamic skye, did a lighting pass
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2024-01-08 18:42:37 +00:00 |
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LOUIS HORNE
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ea43f7b509
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Added buildings and minor roads to miami blockout
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2024-01-08 18:24:57 +00:00 |
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KACPER Szelest
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7a520b28fb
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Added and implemented roads
I have added and implemented the roads into the level, so the player can manouver and interac with the world
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2024-01-07 14:16:39 +00:00 |
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KACPER Szelest
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4a4e0e6302
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Edited and implemented road
I edited a spline layer into the level landscape and have created road pathways in the level
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2024-01-07 13:12:33 +00:00 |
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KACPER Szelest
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eb238d84ec
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Added road texture 2.0
I added some things to make the road look better
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2024-01-07 13:11:48 +00:00 |
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KACPER Szelest
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534ff12832
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Added road texture
I added a road texture so that it looks like a road and not a white rectangle
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2024-01-07 13:11:15 +00:00 |
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KACPER Szelest
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26f8edc17f
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Added road mesh
I have added a road mesh object so that we can use it to create roads throughout our level
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2024-01-07 12:40:07 +00:00 |
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KACPER Szelest
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bb97542293
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Added new level
I have added the open world new miami level ready for assets to be placed in and to be decorated
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2024-01-07 12:39:01 +00:00 |
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KACPER Szelest
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de2af5f004
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Added footstep audio
I added some footstep audio into the files so that they can be applied to when the player walks
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2024-01-06 22:19:57 +00:00 |
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KACPER Szelest
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c7a5fcdb81
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Added ambience track
I added a whitenoise ambience track that can be used throughout the game
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2024-01-06 22:19:24 +00:00 |
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KACPER Szelest
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f93983fe69
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Added Gun sound effects
I added each guns unique firing sound effects into the game files
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2024-01-06 21:56:47 +00:00 |
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MH261677
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9e01262b2b
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Created basic weapon workbench functionality
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2023-12-14 10:18:06 +00:00 |
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MH261677
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bce1247834
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Renamed DoorPrompt folder to DoorBP
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2023-12-14 10:17:53 +00:00 |
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LOUIS HORNE
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8c3d78f8d7
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Added chamber prop to tutorial level
Sci fi thing that looks cool
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2023-12-12 18:40:31 +00:00 |
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MH261677
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cdac36f359
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Fixed More FOV issues and removed FOV when Sprinting
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2023-12-12 11:39:52 +00:00 |
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MH261677
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3395c2083a
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Setup Functionality for use of new Animations
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2023-12-12 11:39:37 +00:00 |
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MH261677
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b53a2af8ce
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Added Idle, Sprint, Walk, OutOfStam Camera Anims
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2023-12-12 11:39:25 +00:00 |
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LOUIS HORNE
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82f0d5a26e
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Level Design Changes
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
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2023-12-11 16:39:21 +00:00 |
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LOUIS HORNE
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d0e0ed1980
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Added walls to tutorial House
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2023-12-11 14:33:04 +00:00 |
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MADELINE SPRUCE
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a41ad5846b
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added bathroom textures, ad reimported the bathroom assets.
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2023-12-11 13:26:34 +00:00 |
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REBECCA WYNN
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a0917021b4
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added all textures to living room
finished living room minus set dressing
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2023-12-07 10:13:58 +00:00 |
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LOUIS HORNE
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576df13ca3
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Added table to tutorial level
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2023-12-04 13:55:31 +00:00 |
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MH261677
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2d7091dee9
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Merge branch 'player-movement' into dev
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2023-11-30 16:03:54 +00:00 |
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MH261677
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b3b2dac792
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Added FOV Fixes to sprint bar
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2023-11-30 15:38:16 +00:00 |
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MH261677
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c9acf07ccd
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Added Stamina Consume To Jumping & Fixed Jumping Bugs
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2023-11-30 15:26:20 +00:00 |
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MH261677
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91f9003ff0
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Tweaked Movement and Jumping Values to feel better
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2023-11-30 14:52:50 +00:00 |
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MH261677
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39bd245f57
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Added FOV when sprinting and finished Sprinting System
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2023-11-30 14:02:02 +00:00 |
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MH261677
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7f2cc14922
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Added Stamina Consume System & Finalised Sprinting Values
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2023-11-30 14:01:43 +00:00 |
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MH261677
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0f07c0197b
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Fixed Sprinting Action Buttons
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2023-11-30 14:01:26 +00:00 |
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MH261677
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92ab1c3d6b
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Populated Sprint and UnSprint Functions
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2023-11-30 13:01:23 +00:00 |
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MH261677
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08e7fcecba
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Added Sprint Basic Function and Binds To Shift Key
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2023-11-30 12:19:43 +00:00 |
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MH261677
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b9a8bf4f85
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Added Stamina and SprintSpeed values to player header
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2023-11-30 11:55:40 +00:00 |
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MH261677
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d9763b3bf2
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Added Stamina Bar to player
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2023-11-30 11:55:28 +00:00 |
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LOUIS HORNE
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ead9c35fb9
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Set Dressing
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2023-11-30 11:41:24 +00:00 |
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7791bce833
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Update Dialogue UI for Name Text to Conthrax Font
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2023-11-30 11:17:24 +00:00 |
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REBECCA WYNN
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2fc1f760fe
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added cabinet texture
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2023-11-30 11:12:46 +00:00 |
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ef1b12eced
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Add Dialogue UI for Dialgoue Enterpretation
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2023-11-30 11:10:43 +00:00 |
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88ce6876a6
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Add Conthrax & Oxanium Fonts to Engine
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2023-11-30 11:10:05 +00:00 |
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CHRIS FARRER
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18ac795daf
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Added: Kitchen Cupboard and Counter to tutorial
Added both models and textures
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2023-11-30 10:43:47 +00:00 |
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RAFAL SWIERCZEK
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0c8dbbf03b
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Bugfix VisionLink Marking Dead Enemies
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2023-11-30 10:20:23 +00:00 |
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RAFAL SWIERCZEK
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331259cc1b
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Bugfix Equipped Guns Block LOS for Vision Link
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2023-11-30 10:20:02 +00:00 |
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RAFAL SWIERCZEK
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354b3b2a11
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Deleted Text Background Asset
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2023-11-30 09:45:03 +00:00 |
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RAFAL SWIERCZEK
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2899b9f4a8
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Deleted Old LOS Test Class
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2023-11-30 09:33:28 +00:00 |
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00b7bae97a
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Merge branch 'dev' into Dialogue-System
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2023-11-30 09:21:58 +00:00 |
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LOUIS HORNE
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5c06187575
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More Tv work
It dosent work
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2023-11-28 18:47:03 +00:00 |
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LOUIS HORNE
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ef7ad130f9
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Added tv to tutorial
Added a tv, still need to set up a scren for it
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2023-11-28 17:15:14 +00:00 |
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LOUIS HORNE
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cf856ee974
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Lighting fixes
Fixed some lighting problems
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2023-11-28 16:20:48 +00:00 |
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d34b52f972
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Add GameInstance for Global Session ID
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2023-11-28 03:36:27 +00:00 |
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61018a044d
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Migrated Telemetry To GameMode
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2023-11-27 13:25:20 +00:00 |
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REBECCA WYNN
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52f1869b6e
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Added textured sofa and adjusted living room layout
added lights to livingroom
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2023-11-27 13:09:50 +00:00 |
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80912566d3
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Bugfix Creating Invaild Sessions on Startup
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2023-11-27 11:48:15 +00:00 |
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e7e9918daf
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Update Start Telemetry in Training Facility
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2023-11-27 09:59:49 +00:00 |
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e928131d89
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Update Exit Telemetry
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2023-11-27 09:55:49 +00:00 |
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1707d13fb9
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Add Base Telemetry Triggers
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2023-11-27 09:41:18 +00:00 |
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69bf3555e3
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Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
# EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
# EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
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2023-11-27 02:03:30 +00:00 |
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e0ac8804c7
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Built Lighting for Training Facility
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2023-11-27 01:22:00 +00:00 |
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ce8a870eca
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Updated Waypoint UI for More Readability
Added Outline and Increased Size to 65
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2023-11-27 01:18:52 +00:00 |
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05679cc334
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Bugfix Able to Equip Rifle Before Pickup
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2023-11-27 01:10:36 +00:00 |
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7aecf2a69c
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Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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2023-11-27 00:45:32 +00:00 |
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3ac6ea3a27
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Updated Inventory Component for Dropping of Items
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2023-11-27 00:43:10 +00:00 |
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Rafal Swierczek
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53c64e90f4
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Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player
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2023-11-27 00:12:45 +00:00 |
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Rafal Swierczek
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797653132e
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Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One
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2023-11-26 23:59:53 +00:00 |
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e4ff0735df
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Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-11-26 23:48:30 +00:00 |
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Rafal Swierczek
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c51f2ab7b6
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Added a Directional Arrow to Mini Waypoints
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2023-11-26 23:26:01 +00:00 |
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Rafal Swierczek
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cbf89a2c93
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Implemented Mini Waypoint Direction Toggle
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2023-11-26 22:45:21 +00:00 |
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Rafal Swierczek
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5a8d8e8284
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Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus
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2023-11-26 21:23:54 +00:00 |
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Rafal Swierczek
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153e026354
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Added New Mini Waypoint Class with Visibility Toggle
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2023-11-26 16:39:39 +00:00 |
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Rafal Swierczek
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787c9c76f1
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Removed Test Mini Waypoint BP
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2023-11-26 16:16:45 +00:00 |
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Rafal Swierczek
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0e937e3e5e
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Implemented Main Waypoint Visibility Toggle
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2023-11-26 16:14:01 +00:00 |
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