Commit Graph

644 Commits

Author SHA1 Message Date
Rafal Swierczek
e205f7522c Integrated Tutorial Bounty and WIP Apartment Bounty using Save System 2024-02-01 15:32:43 +00:00
MH261677
9329454318 Reworked Attachment spawning code to be more universal 2024-02-01 14:24:31 +00:00
Rafal Swierczek
486753b814 Reorganised Bounty System File Structure 2024-02-01 03:59:07 +00:00
Rafal Swierczek
3354a804cb Added Temp Hover Bike and Implemented Lean Functionality 2024-02-01 03:58:11 +00:00
LOUIS HORNE
2b559ff268 Added Rugs 2024-01-31 12:59:00 +00:00
REBECCA WYNN
fa7bf26c93 Added posters w/ textures
not decorated level with them yet
2024-01-29 12:03:19 +00:00
LOUIS HORNE
8c4793a617 Updated bed textures 2024-01-26 20:08:23 +00:00
LOUIS HORNE
5b63d14d88 added door frame sttarted replacing walls with modular kit 2024-01-26 18:52:17 +00:00
MARCEL HARA
3990cefbc0 Added Sockets to weapons for Silencer Attachment 2024-01-26 18:36:03 +00:00
MARCEL HARA
e3af853bdd Re-Worked Workbench code to use sockets instead of mesh loc 2024-01-26 18:35:44 +00:00
MARCEL HARA
57c55fb762 Fixed Bench Not recognizing secondary weapon only 2024-01-26 18:35:24 +00:00
MARCEL HARA
1edfa037a1 Changed Actor Tags & Removed Manual Mesh Attachment 2024-01-26 18:35:03 +00:00
MARCEL HARA
f402fde148 Created Temp Silencer Mesh 2024-01-26 18:34:14 +00:00
REBECCA WYNN
8de17be88e added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
2024-01-26 14:41:08 +00:00
dd9156e1fc Update Dialogue to Validate Choice Structure 2024-01-26 11:37:21 +00:00
Rafal Swierczek
50650aa796 Implemented Working Save System without Gameplay Functionality 2024-01-26 02:22:54 +00:00
Rafal Swierczek
75a2b43ef2 Created BP Version of EVGameMode 2024-01-25 17:50:17 +00:00
LOUIS HORNE
a2a8e53df4 Added wardrobe and scaled some assets 2024-01-25 16:02:16 +00:00
Rafal Swierczek
1e5afffcd8 Implemented MainSaveGameClass into Main Menu Buttons 2024-01-25 04:24:10 +00:00
Rafal Swierczek
fd5b82693a Created TempOpenWorld Level for Testing Save System 2024-01-25 03:56:29 +00:00
Rafal Swierczek
c72eb74123 Added Buttons and Audio to Main Menu 2024-01-25 03:19:44 +00:00
Rafal Swierczek
999460c3e1 Implemented Main Menu Level with a Cinematic Level Sequence 2024-01-25 02:43:28 +00:00
Rafal Swierczek
3558936f86 WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System 2024-01-24 20:52:44 +00:00
Rafal Swierczek
9c48ae9465 Seperated Tutorial Facility from Open World 2024-01-24 20:51:56 +00:00
MH261677
c3c1eee87d Fixed sniper model being gone 2024-01-24 16:03:03 +00:00
773c69a99b Update Dialogue System for Unlimited Choices 2024-01-23 22:03:06 +00:00
Rafal Swierczek
c0e942ef7f Created a Template for Bounty Hunter Character basic Bounty Directing Functionality 2024-01-23 21:39:20 +00:00
2f1fe1c0ca Update Dialogue System for Changing Speaker 2024-01-23 21:21:56 +00:00
Rafal Swierczek
075aecf82a Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
2024-01-23 20:29:56 +00:00
Rafal Swierczek
0f4950135b Fixed Target Material on Walls 2024-01-23 20:23:54 +00:00
Rafal Swierczek
5072095e65 Added Characters Directory 2024-01-23 19:54:30 +00:00
ad94db81c7 Merge branch 'dev' into Dialogue-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2024-01-22 23:11:39 +00:00
649c364c27 Update Dialogue UI for Interact Events 2024-01-22 23:04:56 +00:00
e6b7edcf8c Update Character Interact to Include Dialogue 2024-01-22 23:04:39 +00:00
d30425d6e5 Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System 2024-01-22 18:30:39 +00:00
MH261677
27b27699d6 Edited and changed pistol to have art asset 2024-01-22 17:47:43 +00:00
MH261677
086c187ca5 Created a new pistol socket on character skeleton 2024-01-22 17:46:39 +00:00
MH261677
7a68f52979 Added all weapons to test level for testing 2024-01-22 17:46:24 +00:00
MH261677
091b60cbe9 Imported Pistol asset from artist 2024-01-22 17:46:14 +00:00
MH261677
fb003af73f Added FOV Changes back for proper zooming 2024-01-22 17:46:04 +00:00
MH261677
31e492e026 Added Un-ADS for all Primary Weapons 2024-01-22 17:14:48 +00:00
MH261677
81a3fe895f Added Weapon Aiming for all primary and secondary weapons 2024-01-22 17:10:53 +00:00
LOUIS HORNE
9f6607d31a Added more Modular Wall Textures 2024-01-22 14:28:34 +00:00
701e42bcf5 Update Tutorial Target Material for Targets 2024-01-22 09:16:01 +00:00
fd980c7e96 Merge branch 'dev' into Dialogue-System 2024-01-22 08:58:02 +00:00
Rafal Swierczek
82261b8c44 Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
2024-01-22 01:46:14 +00:00
Rafal Swierczek
46cb303b6a Updated First Tutorial Checkpoint to Include Game Intro 2024-01-22 01:19:58 +00:00
Rafal Swierczek
fe7b253233 Updated Waypoint Icons 2024-01-22 00:49:37 +00:00
KACPER Szelest
3f1a33b2fc Added music track and made it loop on ship.
I added the chill music track onto the small spaceship and made it loop.
2024-01-21 23:31:42 +00:00
KACPER Szelest
18ade4a57a Added chill music track
Added chill music track to play off of the boombox in the space ship
2024-01-21 23:24:41 +00:00
KACPER Szelest
6f3d1cc47e Added Boombox to ship
I added the boombox to the ship
2024-01-21 23:16:33 +00:00
KACPER Szelest
ebbc558f3b Added BoomBox
I added the boombox asset into the game files
2024-01-21 23:08:23 +00:00
KACPER Szelest
ff36db7f9e Merge branch 'dev' into Sound-and-music
# Conflicts:
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
2024-01-21 22:57:13 +00:00
Rafal Swierczek
1e0dc49e5a Bugfix Landing Zone Interaction Range 2024-01-21 17:56:01 +00:00
Rafal Swierczek
b167dcca01 Optimised LandingZone Waypoint Transform Update from BP to C++ 2024-01-20 14:23:05 +00:00
Rafal Swierczek
542b09012b Implemented Sensitivity Settings for Devs 2024-01-20 14:21:46 +00:00
Rafal Swierczek
a84391c377 Disabled Motion Blur 2024-01-20 13:33:48 +00:00
Rafal Swierczek
d203b89320 Bugfix Head Bobbing Merge Conflicts 2024-01-19 18:01:13 +00:00
Rafal Swierczek
d5f98d5d39 Merge branch 'head-bobbing' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
2024-01-19 15:55:14 +00:00
Rafal Swierczek
50f4b46549 Merge branch 'weapon-workbench' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
#	EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
2024-01-19 15:10:47 +00:00
Rafal Swierczek
10fc559eb9 Deleted Corrupted Arrow Icon 2024-01-19 15:05:05 +00:00
9458d574e3 Update Dialogue for Choices UI & Events 2024-01-15 03:44:31 +00:00
5145b69009 Update Dialogue Tree for Proper Choice Interpretation 2024-01-15 03:44:09 +00:00
Rafal Swierczek
521e08d07f Populated Apartment Hit with Enemies 2024-01-14 22:31:12 +00:00
Rafal Swierczek
1b922accb3 Bugfix Corrupted Arrow 2024-01-14 22:20:19 +00:00
Rafal Swierczek
8d0f5534ce Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
#	EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
#	EndlessVendetta/EndlessVendetta.uproject
2024-01-14 22:01:42 +00:00
Rafal Swierczek
7fe18c2e8c Implemented the rest of the Open World Checkpoints 2024-01-14 21:57:55 +00:00
Rafal Swierczek
b53bdd2c26 Merged Open World into Training Facility 2024-01-14 21:31:16 +00:00
Rafal Swierczek
b1383864a6 Merge branch 'Open-world-blockout' into dev 2024-01-14 20:29:39 +00:00
Rafal Swierczek
e4f955744e Added Enter Space Ship Checkpoint 2024-01-14 20:28:18 +00:00
Rafal Swierczek
195ff80dea Implemented Landing Zone Landing Functionality 2024-01-14 20:13:17 +00:00
Rafal Swierczek
1dacb4f130 Implemented Landing Zone Entering Functionality and Space Ship Controls 2024-01-14 19:09:17 +00:00
Rafal Swierczek
7cc605b5e6 Finished all Interior Checkpoints for Now 2024-01-14 12:56:20 +00:00
Rafal Swierczek
6001e2ff1c Added All Dynamic Gun Range Tutorials 2024-01-14 07:55:52 +00:00
Rafal Swierczek
ef4e516355 Implemented Pistol Checkpoints 2024-01-14 07:17:33 +00:00
Rafal Swierczek
6a5559adb2 Bugfix Targets being Randomized out of Array 2024-01-14 06:58:13 +00:00
Rafal Swierczek
8b96a67028 Implemented Shotgun Checkpoints 2024-01-14 06:39:12 +00:00
Rafal Swierczek
5146327b2c Implemented Signing Papers Checkpoint 2024-01-14 03:58:54 +00:00
Rafal Swierczek
5d9903ff7e Added Gun Range 2024-01-14 03:25:06 +00:00
Rafal Swierczek
8219bcfda2 Added Gadget Room 2024-01-14 01:11:33 +00:00
Rafal Swierczek
0408cf83e7 Added Functionality to Parkour Room 2024-01-13 23:23:05 +00:00
Rafal Swierczek
aba76d43bb Fixed Issues with both Crouching and Gun Shooting Arrows 2024-01-13 22:14:19 +00:00
Rafal Swierczek
0ed56268d4 Added Parkour Room without Upstairs and Dynamic Obstacles 2024-01-13 21:35:05 +00:00
Rafal Swierczek
d9e249c153 Added Mayors Office 2024-01-13 19:30:52 +00:00
KACPER Szelest
c1ced2983b Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
2024-01-13 18:18:12 +00:00
KACPER Szelest
a26e2be208 Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
2024-01-13 18:03:55 +00:00
KACPER Szelest
55abb13e29 Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
2024-01-13 16:50:09 +00:00
Rafal Swierczek
f56e3f7877 Added Reception Area to Training Facility 2024-01-13 14:22:43 +00:00
Rafal Swierczek
559977e0cf Implemented Target Dummy with Getting Shot Functionality 2024-01-13 03:29:54 +00:00
Rafal Swierczek
dbf5b10953 Imported Static Mesh into Project 2024-01-13 03:11:42 +00:00
Rafal Swierczek
3ef35408f4 Implemented Droppable Wall BP 2024-01-13 03:00:25 +00:00
Rafal Swierczek
8e101386da Fixed Player Cam Missing Important Component Tag for Gadgets 2024-01-13 02:10:56 +00:00
adc5787b43 Update Dialogue Tree for Text Wrapping & Multiple Speakers 2024-01-12 21:31:14 +00:00
eb8f90016f Update Dialogue Tree to be Able to have Cyclical Graphs 2024-01-12 21:23:44 +00:00
MH261677
e0786f9119 Created UI for workbench and handling weapon checks 2024-01-12 18:51:21 +00:00
MH261677
ab948c5d2f Made BlueprintReadWrite for weapon actors 2024-01-12 18:51:05 +00:00
MH261677
21cfa4f2c9 Added Silencer attachment code to all weapons 2024-01-12 18:50:53 +00:00
MH261677
1939f521f8 Fixed workbench not detecting secondary weapon 2024-01-12 18:50:37 +00:00
MH261677
d66bc0330a Added basic silencer code 2024-01-12 18:50:26 +00:00
MH261677
6d7c4d236b Gave all weapons suppressor slots 2024-01-12 18:50:10 +00:00
LOUIS HORNE
6bf2d0e93f Added bookshelf Edges 2024-01-12 18:38:30 +00:00
LOUIS HORNE
3bd14441c0 Added Decals 2024-01-12 17:48:18 +00:00
LOUIS HORNE
768fc014b0 Added clock and improved Collision 2024-01-12 16:26:35 +00:00
Rafal Swierczek
c25cbe5977 Implemented Vaulting Fix without Animations 2024-01-12 16:18:40 +00:00
MH261677
4743e4e792 Added Basic WeaponWorkbench Code 2024-01-12 15:38:25 +00:00
MH261677
247ab29a61 Fixed player crashing if no starter weapons 2024-01-12 15:38:09 +00:00
MH261677
f0692b04f0 Added Silencer Class for Attachment 2024-01-12 15:37:57 +00:00
KACPER SZELEST
94d096dc91 Added mayor dialogue tree
Added a dialogue tree to the mayor that the player can interact with during the tutorial
2024-01-12 13:53:40 +00:00
KACPER SZELEST
e049f745ac Added props into side bounty area 2024-01-12 13:11:17 +00:00
KACPER SZELEST
b33121a542 Added gang side bounty area 2024-01-12 13:04:51 +00:00
LOUIS HORNE
56be1f02e8 Wave Survival Blockout 2024-01-12 12:47:37 +00:00
LOUIS HORNE
4738db83d4 Moved Apartment into it's own level 2024-01-12 11:44:55 +00:00
LOUIS HORNE
d358f2b576 Lighting Update to open world 2024-01-12 11:01:22 +00:00
LOUIS HORNE
247081d774 Road changes to open world 2024-01-12 10:49:59 +00:00
1a2a562299 Add Dialogue Tree Interpreter Basic for Dialogue 2024-01-11 21:46:48 +00:00
15ca1add73 Merge branch 'dev' into Dialogue-System 2024-01-11 20:41:33 +00:00
LOUIS HORNE
9612ac9f7b Added Smaller wall pieces 2024-01-11 11:11:12 +00:00
Rafal Swierczek
5afd4bfe31 Implemented Vaulting Animation States and Started Resolving Vaulting not Activating 2024-01-11 07:49:58 +00:00
Rafal Swierczek
f2b31cb496 Bugfix Missing Vault Gameplay Tags from BP_FirstPersonCharacter 2024-01-11 04:37:47 +00:00
Rafal Swierczek
5c3ac88fa2 Bugfix Marcels Epic Gun Crashing the Game Im going INSANEEEE 2024-01-11 04:29:47 +00:00
Rafal Swierczek
cc130091fa Bugfix AMyVICharacterAbilityBase not Inheriting from AMyVICharacterBase 2024-01-11 04:14:31 +00:00
Rafal Swierczek
f8a86846b2 Implemented AMyVICharacter 2024-01-11 03:30:17 +00:00
Rafal Swierczek
70db6b3a99 Implemented AMyVICharacterAbilityBase 2024-01-11 03:19:07 +00:00
Rafal Swierczek
f6d54647aa Implemented AMyVICharacterBase 2024-01-11 03:06:23 +00:00
Rafal Swierczek
e2a109255b Imported VaultIt Plugin and Setup Project 2024-01-11 01:35:21 +00:00
Rafal Swierczek
9cf6884335 Updated Checkpoint Tips to Perma Stay on the Screen with a New Animation 2024-01-10 22:23:26 +00:00
Rafal Swierczek
39ed880d6b Updated Waypoints to Display Bounty Titles Instead of Checkpoint Descriptions 2024-01-10 21:31:10 +00:00
LOUIS HORNE
2680332dce Added Radio
RADIO ONLY PLAYS RAM RANCH
2024-01-10 16:29:07 +00:00
LOUIS HORNE
8d8e0e262c Added bookshelf 2024-01-10 14:59:59 +00:00
LOUIS HORNE
c942e23ba9 Updated level to be most recent hit blockout 2024-01-10 10:35:43 +00:00
LOUIS HORNE
7b5aff2f60 Merge remote-tracking branch 'origin/LevelDesign2' into Tutorial-Enviroment
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/cofffee_table/coffee_table_re.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/side_table/side_table_bl.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/ceiling_light_02/ceiling_light_02_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/lamp_01/lamp_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_01/wall_light_01_orange.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/lights_textures/wall_light_02/wall_light_02_orange.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2024-01-10 09:20:56 +00:00
LOUIS HORNE
991f2da997 Added ultra dynamic skye, did a lighting pass 2024-01-08 18:42:37 +00:00
LOUIS HORNE
ea43f7b509 Added buildings and minor roads to miami blockout 2024-01-08 18:24:57 +00:00
KACPER Szelest
7a520b28fb Added and implemented roads
I have added and implemented the roads into the level, so the player can manouver and interac with the world
2024-01-07 14:16:39 +00:00
KACPER Szelest
4a4e0e6302 Edited and implemented road
I edited a spline layer into the level landscape and have created road pathways in the level
2024-01-07 13:12:33 +00:00
KACPER Szelest
eb238d84ec Added road texture 2.0
I added some things to make the road look better
2024-01-07 13:11:48 +00:00
KACPER Szelest
534ff12832 Added road texture
I added a road texture so that it looks like a road and not a white rectangle
2024-01-07 13:11:15 +00:00
KACPER Szelest
26f8edc17f Added road mesh
I have added a road mesh object so that we can use it to create roads throughout our level
2024-01-07 12:40:07 +00:00
KACPER Szelest
bb97542293 Added new level
I have added the open world new miami level ready for assets to be placed in and to be decorated
2024-01-07 12:39:01 +00:00
KACPER Szelest
de2af5f004 Added footstep audio
I added some footstep audio into the files so that they can be applied to when the player walks
2024-01-06 22:19:57 +00:00
KACPER Szelest
c7a5fcdb81 Added ambience track
I added a whitenoise ambience track that can be used throughout the game
2024-01-06 22:19:24 +00:00
KACPER Szelest
f93983fe69 Added Gun sound effects
I added each guns unique firing sound effects into the game files
2024-01-06 21:56:47 +00:00
MH261677
9e01262b2b Created basic weapon workbench functionality 2023-12-14 10:18:06 +00:00
MH261677
bce1247834 Renamed DoorPrompt folder to DoorBP 2023-12-14 10:17:53 +00:00
LOUIS HORNE
8c3d78f8d7 Added chamber prop to tutorial level
Sci fi thing that looks cool
2023-12-12 18:40:31 +00:00
MH261677
cdac36f359 Fixed More FOV issues and removed FOV when Sprinting 2023-12-12 11:39:52 +00:00
MH261677
3395c2083a Setup Functionality for use of new Animations 2023-12-12 11:39:37 +00:00
MH261677
b53a2af8ce Added Idle, Sprint, Walk, OutOfStam Camera Anims 2023-12-12 11:39:25 +00:00
LOUIS HORNE
82f0d5a26e Level Design Changes
Made the level playable, created tutorial 02 and 03 to playtest however enemy AI is v powerful
2023-12-11 16:39:21 +00:00
LOUIS HORNE
d0e0ed1980 Added walls to tutorial House 2023-12-11 14:33:04 +00:00
MADELINE SPRUCE
a41ad5846b added bathroom textures, ad reimported the bathroom assets. 2023-12-11 13:26:34 +00:00
REBECCA WYNN
a0917021b4 added all textures to living room
finished living room minus set dressing
2023-12-07 10:13:58 +00:00
LOUIS HORNE
576df13ca3 Added table to tutorial level 2023-12-04 13:55:31 +00:00
MH261677
2d7091dee9 Merge branch 'player-movement' into dev 2023-11-30 16:03:54 +00:00
MH261677
b3b2dac792 Added FOV Fixes to sprint bar 2023-11-30 15:38:16 +00:00
MH261677
c9acf07ccd Added Stamina Consume To Jumping & Fixed Jumping Bugs 2023-11-30 15:26:20 +00:00
MH261677
91f9003ff0 Tweaked Movement and Jumping Values to feel better 2023-11-30 14:52:50 +00:00
MH261677
39bd245f57 Added FOV when sprinting and finished Sprinting System 2023-11-30 14:02:02 +00:00
MH261677
7f2cc14922 Added Stamina Consume System & Finalised Sprinting Values 2023-11-30 14:01:43 +00:00
MH261677
0f07c0197b Fixed Sprinting Action Buttons 2023-11-30 14:01:26 +00:00
MH261677
92ab1c3d6b Populated Sprint and UnSprint Functions 2023-11-30 13:01:23 +00:00
MH261677
08e7fcecba Added Sprint Basic Function and Binds To Shift Key 2023-11-30 12:19:43 +00:00
MH261677
b9a8bf4f85 Added Stamina and SprintSpeed values to player header 2023-11-30 11:55:40 +00:00
MH261677
d9763b3bf2 Added Stamina Bar to player 2023-11-30 11:55:28 +00:00
LOUIS HORNE
ead9c35fb9 Set Dressing 2023-11-30 11:41:24 +00:00
7791bce833 Update Dialogue UI for Name Text to Conthrax Font 2023-11-30 11:17:24 +00:00
REBECCA WYNN
2fc1f760fe added cabinet texture 2023-11-30 11:12:46 +00:00
ef1b12eced Add Dialogue UI for Dialgoue Enterpretation 2023-11-30 11:10:43 +00:00
88ce6876a6 Add Conthrax & Oxanium Fonts to Engine 2023-11-30 11:10:05 +00:00
CHRIS FARRER
18ac795daf Added: Kitchen Cupboard and Counter to tutorial
Added both models and textures
2023-11-30 10:43:47 +00:00
RAFAL SWIERCZEK
0c8dbbf03b Bugfix VisionLink Marking Dead Enemies 2023-11-30 10:20:23 +00:00
RAFAL SWIERCZEK
331259cc1b Bugfix Equipped Guns Block LOS for Vision Link 2023-11-30 10:20:02 +00:00
RAFAL SWIERCZEK
354b3b2a11 Deleted Text Background Asset 2023-11-30 09:45:03 +00:00
RAFAL SWIERCZEK
2899b9f4a8 Deleted Old LOS Test Class 2023-11-30 09:33:28 +00:00
00b7bae97a Merge branch 'dev' into Dialogue-System 2023-11-30 09:21:58 +00:00
LOUIS HORNE
5c06187575 More Tv work
It dosent work
2023-11-28 18:47:03 +00:00
LOUIS HORNE
ef7ad130f9 Added tv to tutorial
Added a tv, still need to set up a scren for it
2023-11-28 17:15:14 +00:00
LOUIS HORNE
cf856ee974 Lighting fixes
Fixed some lighting problems
2023-11-28 16:20:48 +00:00
d34b52f972 Add GameInstance for Global Session ID 2023-11-28 03:36:27 +00:00
61018a044d Migrated Telemetry To GameMode 2023-11-27 13:25:20 +00:00
REBECCA WYNN
52f1869b6e Added textured sofa and adjusted living room layout
added lights to livingroom
2023-11-27 13:09:50 +00:00
80912566d3 Bugfix Creating Invaild Sessions on Startup 2023-11-27 11:48:15 +00:00
e7e9918daf Update Start Telemetry in Training Facility 2023-11-27 09:59:49 +00:00
e928131d89 Update Exit Telemetry 2023-11-27 09:55:49 +00:00
1707d13fb9 Add Base Telemetry Triggers 2023-11-27 09:41:18 +00:00
69bf3555e3 Merge remote-tracking branch 'origin/Tutorial-Enviroment' into dev
# Conflicts:
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Button.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Seat.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/Toilet.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/lambert1.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Bathroom/standardSurface5.uasset
#	EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Carpet.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Content/StarterContent/Materials/M_Wood_Pine.uasset
#	EndlessVendetta/Content/StarterContent/Materials/M_Wood_Walnut.uasset
2023-11-27 02:03:30 +00:00
e0ac8804c7 Built Lighting for Training Facility 2023-11-27 01:22:00 +00:00
ce8a870eca Updated Waypoint UI for More Readability
Added Outline and Increased Size to 65
2023-11-27 01:18:52 +00:00
05679cc334 Bugfix Able to Equip Rifle Before Pickup 2023-11-27 01:10:36 +00:00
7aecf2a69c Merge remote-tracking branch 'origin/CheckpointUI' into Inventory-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
2023-11-27 00:45:32 +00:00
3ac6ea3a27 Updated Inventory Component for Dropping of Items 2023-11-27 00:43:10 +00:00
Rafal Swierczek
53c64e90f4 Fixed Mini Waypoint Being Stuck to Center of Screen When Main Waypoint Spawns Behind Player 2023-11-27 00:12:45 +00:00
Rafal Swierczek
797653132e Fixed Multiple Main Waypoints Becoming Focused When Looking at Just One 2023-11-26 23:59:53 +00:00
e4ff0735df Merge remote-tracking branch 'origin/Weapon-To-Inventory' into Inventory-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
#	EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2023-11-26 23:48:30 +00:00
Rafal Swierczek
c51f2ab7b6 Added a Directional Arrow to Mini Waypoints 2023-11-26 23:26:01 +00:00
Rafal Swierczek
cbf89a2c93 Implemented Mini Waypoint Direction Toggle 2023-11-26 22:45:21 +00:00
Rafal Swierczek
5a8d8e8284 Implemented Mini Waypoint Appearing When Main Waypoint is Out of Focus 2023-11-26 21:23:54 +00:00
Rafal Swierczek
153e026354 Added New Mini Waypoint Class with Visibility Toggle 2023-11-26 16:39:39 +00:00
Rafal Swierczek
787c9c76f1 Removed Test Mini Waypoint BP 2023-11-26 16:16:45 +00:00
Rafal Swierczek
0e937e3e5e Implemented Main Waypoint Visibility Toggle 2023-11-26 16:14:01 +00:00