LOUIS HORNE
|
ded0bf6413
|
Put Together Modular Kit
|
2024-02-07 12:04:15 +00:00 |
|
MH261677
|
ac04c62f7d
|
Fixed more issues with character
|
2024-02-06 14:51:40 +00:00 |
|
MH261677
|
089b680fe4
|
Fixed weapon not being able to be re-equipped & created new bool
we love dirty flags!
|
2024-02-06 13:56:40 +00:00 |
|
MH261677
|
8236ce7bcc
|
Fixed workbench not equipping attachments to gun that you are not holding
|
2024-02-06 12:38:38 +00:00 |
|
MH261677
|
417b2656e4
|
Added Tags to stop silencers being attached to unneeded weapons
|
2024-02-06 12:36:35 +00:00 |
|
MH261677
|
4c30dc7422
|
Added new socket, Fixed weapon spawning multiple times
|
2024-02-06 12:01:59 +00:00 |
|
MH261677
|
64f17d7835
|
Made guns stay onto player but attach below the legs
|
2024-02-06 11:57:25 +00:00 |
|
MH261677
|
f8aee1c58a
|
Removed Unmatching code in PrimaryWeapon switcher
|
2024-02-06 11:40:01 +00:00 |
|
Louis Horne
|
52964b640f
|
Added more walls
|
2024-02-06 02:40:49 +00:00 |
|
|
61dfe7467b
|
Update Dialogue to Skip Typewriter Effect
|
2024-02-05 20:12:29 +00:00 |
|
|
6b34ee2401
|
Update Dialogue to be Able to Click to Progress
|
2024-02-05 17:19:01 +00:00 |
|
|
8bd990107f
|
Merge branch 'dev' into AI
|
2024-02-05 17:05:06 +00:00 |
|
|
0e268c28f9
|
Bugfix Game Mode Not Correctly Being Set On Dialogue End
|
2024-02-05 17:04:35 +00:00 |
|
MARCEL HARA
|
e44395a58f
|
Quick Bug Fixes
|
2024-02-05 11:20:07 +00:00 |
|
Rafal Swierczek
|
5272f2054a
|
Added Mayor to Enemy Test AI Level
|
2024-02-05 05:59:24 +00:00 |
|
Rafal Swierczek
|
14ff02285c
|
Implemented Quit Tab and its Functionality
|
2024-02-05 05:55:41 +00:00 |
|
Rafal Swierczek
|
ca0365e41b
|
Updated Main Menu Music to Drums Version
|
2024-02-05 03:54:35 +00:00 |
|
Rafal Swierczek
|
79a131cf59
|
Added Post Processing from Apartment Hit Level to All Current Gameplay Levels
|
2024-02-04 18:45:53 +00:00 |
|
Rafal Swierczek
|
9d26ef66f4
|
Added Custom Open World Spawn Location upon Completing a Main Bounty
|
2024-02-04 18:36:42 +00:00 |
|
Rafal Swierczek
|
ce4f968151
|
Implemented Loading and Saving Player Spawn Transform in Open World
|
2024-02-04 17:59:01 +00:00 |
|
Rafal Swierczek
|
a2e80dcdf6
|
Bugfix Player Maintains Velocity from Ship when Landing
|
2024-02-04 13:58:25 +00:00 |
|
Rafal Swierczek
|
412152bebd
|
Updated Main Menu Music Track
|
2024-02-04 13:16:55 +00:00 |
|
Rafal Swierczek
|
958542ac69
|
Created Pause Menu with WIP Tab Functionality
|
2024-02-04 02:43:48 +00:00 |
|
Rafal Swierczek
|
162d9c85a4
|
Setup Pause Menu Input
|
2024-02-03 22:27:39 +00:00 |
|
Rafal Swierczek
|
f0f04e1928
|
Bugfix Build Issues with UnrealEd
|
2024-02-02 19:55:51 +00:00 |
|
Rafal Swierczek
|
71c79f00bd
|
BugFix Merge Errors With Apartment Level
|
2024-02-02 18:43:10 +00:00 |
|
Rafal Swierczek
|
3657ff2716
|
Merge branch 'Environment-Appartment' into TempBuildSetup
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-02-02 17:14:44 +00:00 |
|
REBECCA WYNN
|
88a1bb58c7
|
Post Process Volume added. Particles testing. livingroom rearranged
major changes to visuals camera-wise
|
2024-02-02 15:01:15 +00:00 |
|
RAFAL SWIERCZEK
|
ade335d278
|
Prepped Build
|
2024-02-02 14:56:54 +00:00 |
|
RAFAL SWIERCZEK
|
fe671e10fc
|
Bugfix Merge Errors
|
2024-02-02 11:42:15 +00:00 |
|
RAFAL SWIERCZEK
|
d943495179
|
Merge branch 'attachment-bug-fix' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
|
2024-02-02 10:57:40 +00:00 |
|
RAFAL SWIERCZEK
|
bc8a390332
|
Merge branch 'Dialogue-System' into Bounty-System-Rework
|
2024-02-02 10:56:20 +00:00 |
|
Rafal Swierczek
|
2364873041
|
Added Weapons to Save System
|
2024-02-02 03:46:50 +00:00 |
|
Rafal Swierczek
|
ca6dc22109
|
Added Functional Elevator to Apartment Hit Level
|
2024-02-02 02:39:40 +00:00 |
|
|
92316bac9d
|
Add Mayor Blueprint for Blockout
|
2024-02-02 01:44:08 +00:00 |
|
|
022fc8445c
|
Reimplement Mayor Dialogue for Tutorial Level
|
2024-02-02 01:22:38 +00:00 |
|
Rafal Swierczek
|
f6e015e029
|
Merge branch 'Environment-Appartment' into Bounty-System-Rework
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/Levels/Apartment_hit.umap
|
2024-02-01 23:35:34 +00:00 |
|
Rafal Swierczek
|
71a416946f
|
Implemented Eliminate Timothy Huntsmer CheckPoint
|
2024-02-01 23:33:51 +00:00 |
|
Rafal Swierczek
|
b63c4ea348
|
Added Temp Main Menu Tracks by Kacper
|
2024-02-01 19:56:42 +00:00 |
|
MH261677
|
c0dadec878
|
Added Silencer Equip Functionality to new workbench
|
2024-02-01 18:49:11 +00:00 |
|
MH261677
|
e59fa152c8
|
Fixed rotation and positioning of silencer on pistols
|
2024-02-01 18:48:45 +00:00 |
|
MH261677
|
e218a28e22
|
Created SilencerImage placeholder for UI
|
2024-02-01 18:48:28 +00:00 |
|
MH261677
|
64fa82b2da
|
Created Attachment Tag to all attachments
|
2024-02-01 18:48:15 +00:00 |
|
MH261677
|
8aa0b69436
|
Added Primary and Secondary weapon meshes to workbench
|
2024-02-01 17:26:02 +00:00 |
|
MH261677
|
9ae158b4e8
|
Fixed BaseWeapon Recoil Crash Bug
|
2024-02-01 17:24:33 +00:00 |
|
Rafal Swierczek
|
da57792207
|
Bugfix Accidently Landing at LZ when Pressing F on Other Objects
|
2024-02-01 16:40:49 +00:00 |
|
MH261677
|
eaf5f6ca46
|
Added Camera to Workbench for creating better UI
|
2024-02-01 16:30:27 +00:00 |
|
MH261677
|
98bf5288ed
|
Added Widget Vars and UI State Checks to stop Idle Anims
|
2024-02-01 16:30:10 +00:00 |
|
MH261677
|
cec0b54b1a
|
Fixed Silencer for Rifles not positioned and rotated properly
|
2024-02-01 15:49:52 +00:00 |
|
Rafal Swierczek
|
971ed07da9
|
Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level
|
2024-02-01 15:47:46 +00:00 |
|
Rafal Swierczek
|
e205f7522c
|
Integrated Tutorial Bounty and WIP Apartment Bounty using Save System
|
2024-02-01 15:32:43 +00:00 |
|
MH261677
|
9329454318
|
Reworked Attachment spawning code to be more universal
|
2024-02-01 14:24:31 +00:00 |
|
Rafal Swierczek
|
486753b814
|
Reorganised Bounty System File Structure
|
2024-02-01 03:59:07 +00:00 |
|
Rafal Swierczek
|
3354a804cb
|
Added Temp Hover Bike and Implemented Lean Functionality
|
2024-02-01 03:58:11 +00:00 |
|
LOUIS HORNE
|
2b559ff268
|
Added Rugs
|
2024-01-31 12:59:00 +00:00 |
|
REBECCA WYNN
|
fa7bf26c93
|
Added posters w/ textures
not decorated level with them yet
|
2024-01-29 12:03:19 +00:00 |
|
LOUIS HORNE
|
8c4793a617
|
Updated bed textures
|
2024-01-26 20:08:23 +00:00 |
|
LOUIS HORNE
|
5b63d14d88
|
added door frame sttarted replacing walls with modular kit
|
2024-01-26 18:52:17 +00:00 |
|
MARCEL HARA
|
3990cefbc0
|
Added Sockets to weapons for Silencer Attachment
|
2024-01-26 18:36:03 +00:00 |
|
MARCEL HARA
|
e3af853bdd
|
Re-Worked Workbench code to use sockets instead of mesh loc
|
2024-01-26 18:35:44 +00:00 |
|
MARCEL HARA
|
57c55fb762
|
Fixed Bench Not recognizing secondary weapon only
|
2024-01-26 18:35:24 +00:00 |
|
MARCEL HARA
|
1edfa037a1
|
Changed Actor Tags & Removed Manual Mesh Attachment
|
2024-01-26 18:35:03 +00:00 |
|
MARCEL HARA
|
f402fde148
|
Created Temp Silencer Mesh
|
2024-01-26 18:34:14 +00:00 |
|
REBECCA WYNN
|
8de17be88e
|
added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
|
2024-01-26 14:41:08 +00:00 |
|
|
dd9156e1fc
|
Update Dialogue to Validate Choice Structure
|
2024-01-26 11:37:21 +00:00 |
|
Rafal Swierczek
|
50650aa796
|
Implemented Working Save System without Gameplay Functionality
|
2024-01-26 02:22:54 +00:00 |
|
Rafal Swierczek
|
75a2b43ef2
|
Created BP Version of EVGameMode
|
2024-01-25 17:50:17 +00:00 |
|
LOUIS HORNE
|
a2a8e53df4
|
Added wardrobe and scaled some assets
|
2024-01-25 16:02:16 +00:00 |
|
Rafal Swierczek
|
1e5afffcd8
|
Implemented MainSaveGameClass into Main Menu Buttons
|
2024-01-25 04:24:10 +00:00 |
|
Rafal Swierczek
|
fd5b82693a
|
Created TempOpenWorld Level for Testing Save System
|
2024-01-25 03:56:29 +00:00 |
|
Rafal Swierczek
|
c72eb74123
|
Added Buttons and Audio to Main Menu
|
2024-01-25 03:19:44 +00:00 |
|
Rafal Swierczek
|
999460c3e1
|
Implemented Main Menu Level with a Cinematic Level Sequence
|
2024-01-25 02:43:28 +00:00 |
|
Rafal Swierczek
|
3558936f86
|
WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System
|
2024-01-24 20:52:44 +00:00 |
|
Rafal Swierczek
|
9c48ae9465
|
Seperated Tutorial Facility from Open World
|
2024-01-24 20:51:56 +00:00 |
|
MH261677
|
c3c1eee87d
|
Fixed sniper model being gone
|
2024-01-24 16:03:03 +00:00 |
|
|
773c69a99b
|
Update Dialogue System for Unlimited Choices
|
2024-01-23 22:03:06 +00:00 |
|
Rafal Swierczek
|
c0e942ef7f
|
Created a Template for Bounty Hunter Character basic Bounty Directing Functionality
|
2024-01-23 21:39:20 +00:00 |
|
|
2f1fe1c0ca
|
Update Dialogue System for Changing Speaker
|
2024-01-23 21:21:56 +00:00 |
|
Rafal Swierczek
|
075aecf82a
|
Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
|
2024-01-23 20:29:56 +00:00 |
|
Rafal Swierczek
|
0f4950135b
|
Fixed Target Material on Walls
|
2024-01-23 20:23:54 +00:00 |
|
Rafal Swierczek
|
5072095e65
|
Added Characters Directory
|
2024-01-23 19:54:30 +00:00 |
|
|
ad94db81c7
|
Merge branch 'dev' into Dialogue-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
|
2024-01-22 23:11:39 +00:00 |
|
|
649c364c27
|
Update Dialogue UI for Interact Events
|
2024-01-22 23:04:56 +00:00 |
|
|
e6b7edcf8c
|
Update Character Interact to Include Dialogue
|
2024-01-22 23:04:39 +00:00 |
|
|
d30425d6e5
|
Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System
|
2024-01-22 18:30:39 +00:00 |
|
MH261677
|
27b27699d6
|
Edited and changed pistol to have art asset
|
2024-01-22 17:47:43 +00:00 |
|
MH261677
|
086c187ca5
|
Created a new pistol socket on character skeleton
|
2024-01-22 17:46:39 +00:00 |
|
MH261677
|
7a68f52979
|
Added all weapons to test level for testing
|
2024-01-22 17:46:24 +00:00 |
|
MH261677
|
091b60cbe9
|
Imported Pistol asset from artist
|
2024-01-22 17:46:14 +00:00 |
|
MH261677
|
fb003af73f
|
Added FOV Changes back for proper zooming
|
2024-01-22 17:46:04 +00:00 |
|
MH261677
|
31e492e026
|
Added Un-ADS for all Primary Weapons
|
2024-01-22 17:14:48 +00:00 |
|
MH261677
|
81a3fe895f
|
Added Weapon Aiming for all primary and secondary weapons
|
2024-01-22 17:10:53 +00:00 |
|
LOUIS HORNE
|
9f6607d31a
|
Added more Modular Wall Textures
|
2024-01-22 14:28:34 +00:00 |
|
|
701e42bcf5
|
Update Tutorial Target Material for Targets
|
2024-01-22 09:16:01 +00:00 |
|
|
fd980c7e96
|
Merge branch 'dev' into Dialogue-System
|
2024-01-22 08:58:02 +00:00 |
|
Rafal Swierczek
|
82261b8c44
|
Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
|
2024-01-22 01:46:14 +00:00 |
|
Rafal Swierczek
|
46cb303b6a
|
Updated First Tutorial Checkpoint to Include Game Intro
|
2024-01-22 01:19:58 +00:00 |
|
Rafal Swierczek
|
fe7b253233
|
Updated Waypoint Icons
|
2024-01-22 00:49:37 +00:00 |
|
KACPER Szelest
|
3f1a33b2fc
|
Added music track and made it loop on ship.
I added the chill music track onto the small spaceship and made it loop.
|
2024-01-21 23:31:42 +00:00 |
|
KACPER Szelest
|
18ade4a57a
|
Added chill music track
Added chill music track to play off of the boombox in the space ship
|
2024-01-21 23:24:41 +00:00 |
|
KACPER Szelest
|
6f3d1cc47e
|
Added Boombox to ship
I added the boombox to the ship
|
2024-01-21 23:16:33 +00:00 |
|
KACPER Szelest
|
ebbc558f3b
|
Added BoomBox
I added the boombox asset into the game files
|
2024-01-21 23:08:23 +00:00 |
|
KACPER Szelest
|
ff36db7f9e
|
Merge branch 'dev' into Sound-and-music
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-01-21 22:57:13 +00:00 |
|
Rafal Swierczek
|
1e0dc49e5a
|
Bugfix Landing Zone Interaction Range
|
2024-01-21 17:56:01 +00:00 |
|
Rafal Swierczek
|
b167dcca01
|
Optimised LandingZone Waypoint Transform Update from BP to C++
|
2024-01-20 14:23:05 +00:00 |
|
Rafal Swierczek
|
542b09012b
|
Implemented Sensitivity Settings for Devs
|
2024-01-20 14:21:46 +00:00 |
|
Rafal Swierczek
|
a84391c377
|
Disabled Motion Blur
|
2024-01-20 13:33:48 +00:00 |
|
Rafal Swierczek
|
d203b89320
|
Bugfix Head Bobbing Merge Conflicts
|
2024-01-19 18:01:13 +00:00 |
|
Rafal Swierczek
|
d5f98d5d39
|
Merge branch 'head-bobbing' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
|
2024-01-19 15:55:14 +00:00 |
|
Rafal Swierczek
|
50f4b46549
|
Merge branch 'weapon-workbench' into dev
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp
|
2024-01-19 15:10:47 +00:00 |
|
Rafal Swierczek
|
10fc559eb9
|
Deleted Corrupted Arrow Icon
|
2024-01-19 15:05:05 +00:00 |
|
|
9458d574e3
|
Update Dialogue for Choices UI & Events
|
2024-01-15 03:44:31 +00:00 |
|
|
5145b69009
|
Update Dialogue Tree for Proper Choice Interpretation
|
2024-01-15 03:44:09 +00:00 |
|
Rafal Swierczek
|
521e08d07f
|
Populated Apartment Hit with Enemies
|
2024-01-14 22:31:12 +00:00 |
|
Rafal Swierczek
|
1b922accb3
|
Bugfix Corrupted Arrow
|
2024-01-14 22:20:19 +00:00 |
|
Rafal Swierczek
|
8d0f5534ce
|
Merge branch 'Tutorial-Enviroment' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow.uasset
# EndlessVendetta/Content/Levels/TrainingFacility.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
# EndlessVendetta/EndlessVendetta.uproject
|
2024-01-14 22:01:42 +00:00 |
|
Rafal Swierczek
|
7fe18c2e8c
|
Implemented the rest of the Open World Checkpoints
|
2024-01-14 21:57:55 +00:00 |
|
Rafal Swierczek
|
b53bdd2c26
|
Merged Open World into Training Facility
|
2024-01-14 21:31:16 +00:00 |
|
Rafal Swierczek
|
b1383864a6
|
Merge branch 'Open-world-blockout' into dev
|
2024-01-14 20:29:39 +00:00 |
|
Rafal Swierczek
|
e4f955744e
|
Added Enter Space Ship Checkpoint
|
2024-01-14 20:28:18 +00:00 |
|
Rafal Swierczek
|
195ff80dea
|
Implemented Landing Zone Landing Functionality
|
2024-01-14 20:13:17 +00:00 |
|
Rafal Swierczek
|
1dacb4f130
|
Implemented Landing Zone Entering Functionality and Space Ship Controls
|
2024-01-14 19:09:17 +00:00 |
|
Rafal Swierczek
|
7cc605b5e6
|
Finished all Interior Checkpoints for Now
|
2024-01-14 12:56:20 +00:00 |
|
Rafal Swierczek
|
6001e2ff1c
|
Added All Dynamic Gun Range Tutorials
|
2024-01-14 07:55:52 +00:00 |
|
Rafal Swierczek
|
ef4e516355
|
Implemented Pistol Checkpoints
|
2024-01-14 07:17:33 +00:00 |
|
Rafal Swierczek
|
6a5559adb2
|
Bugfix Targets being Randomized out of Array
|
2024-01-14 06:58:13 +00:00 |
|
Rafal Swierczek
|
8b96a67028
|
Implemented Shotgun Checkpoints
|
2024-01-14 06:39:12 +00:00 |
|
Rafal Swierczek
|
5146327b2c
|
Implemented Signing Papers Checkpoint
|
2024-01-14 03:58:54 +00:00 |
|
Rafal Swierczek
|
5d9903ff7e
|
Added Gun Range
|
2024-01-14 03:25:06 +00:00 |
|
Rafal Swierczek
|
8219bcfda2
|
Added Gadget Room
|
2024-01-14 01:11:33 +00:00 |
|
Rafal Swierczek
|
0408cf83e7
|
Added Functionality to Parkour Room
|
2024-01-13 23:23:05 +00:00 |
|
Rafal Swierczek
|
aba76d43bb
|
Fixed Issues with both Crouching and Gun Shooting Arrows
|
2024-01-13 22:14:19 +00:00 |
|
Rafal Swierczek
|
0ed56268d4
|
Added Parkour Room without Upstairs and Dynamic Obstacles
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2024-01-13 21:35:05 +00:00 |
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Rafal Swierczek
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d9e249c153
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Added Mayors Office
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2024-01-13 19:30:52 +00:00 |
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KACPER Szelest
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c1ced2983b
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Added enemy Ai into 2nd side bounty
Added interactable enemy ai into the side bounty to patrol the area and attack the player
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2024-01-13 18:18:12 +00:00 |
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KACPER Szelest
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a26e2be208
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Created 2nd side bounty location rough blockout
created the rough blockout for the 2nd bounty location, more of a rough idea than a base for what the 2nd side bounty is envisioned to be
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2024-01-13 18:03:55 +00:00 |
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KACPER Szelest
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55abb13e29
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Fixed object placement with first side bounty
Fixed weird clipping and object placement issues with the first side bounty area
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2024-01-13 16:50:09 +00:00 |
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Rafal Swierczek
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f56e3f7877
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Added Reception Area to Training Facility
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2024-01-13 14:22:43 +00:00 |
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Rafal Swierczek
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559977e0cf
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Implemented Target Dummy with Getting Shot Functionality
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2024-01-13 03:29:54 +00:00 |
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Rafal Swierczek
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dbf5b10953
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Imported Static Mesh into Project
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2024-01-13 03:11:42 +00:00 |
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Rafal Swierczek
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3ef35408f4
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Implemented Droppable Wall BP
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2024-01-13 03:00:25 +00:00 |
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Rafal Swierczek
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8e101386da
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Fixed Player Cam Missing Important Component Tag for Gadgets
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2024-01-13 02:10:56 +00:00 |
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adc5787b43
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Update Dialogue Tree for Text Wrapping & Multiple Speakers
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2024-01-12 21:31:14 +00:00 |
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eb8f90016f
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Update Dialogue Tree to be Able to have Cyclical Graphs
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2024-01-12 21:23:44 +00:00 |
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MH261677
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e0786f9119
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Created UI for workbench and handling weapon checks
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2024-01-12 18:51:21 +00:00 |
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MH261677
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ab948c5d2f
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Made BlueprintReadWrite for weapon actors
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2024-01-12 18:51:05 +00:00 |
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MH261677
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21cfa4f2c9
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Added Silencer attachment code to all weapons
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2024-01-12 18:50:53 +00:00 |
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MH261677
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1939f521f8
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Fixed workbench not detecting secondary weapon
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2024-01-12 18:50:37 +00:00 |
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MH261677
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d66bc0330a
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Added basic silencer code
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2024-01-12 18:50:26 +00:00 |
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MH261677
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6d7c4d236b
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Gave all weapons suppressor slots
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2024-01-12 18:50:10 +00:00 |
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