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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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4ac12b8794
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Implemented Explosive Sound Cue to Explosions
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2023-10-08 21:12:23 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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877f485fa4
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Added Starter Pack Explosion Effect to Explosion BP
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2023-10-08 16:18:36 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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56df964103
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Fixed Sphere Component not Despawning After Using OM
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2023-10-07 13:21:35 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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588b2e5a91
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Implemented a Generic Explosive Class
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2023-10-06 18:27:57 +01:00 |
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0f5c983e75
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Implemented AOverloadModule and its Activation Functions
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2023-10-06 18:27:33 +01:00 |
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b93e78108e
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Added Stand-In Dead Enemy
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2023-10-06 13:42:20 +01:00 |
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8fc80f9b31
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Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
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2023-10-04 02:31:56 +01:00 |
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af34f6a587
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Update Blackboard Key to Include Cover Location
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2023-10-04 02:30:47 +01:00 |
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c69b61c650
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Add EQS, BP Companion Character for Companion Pathing
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2023-10-04 02:26:11 +01:00 |
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44e25b8472
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Add Companion Character for Generic Base
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2023-10-04 02:25:27 +01:00 |
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e13e6d1bac
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Update Basic Enemy AI to Not Overlap with Friendlies
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2023-10-04 01:49:10 +01:00 |
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395ea7baa4
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Update Basic Enemy Behaviour Tree to Patrol
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2023-10-04 01:24:03 +01:00 |
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4a714ba3d7
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Merge branch 'Gadgets/VisionLink' into MergingVisionLink
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-03 21:34:02 +01:00 |
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3523823a5b
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Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
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2023-10-03 21:32:46 +01:00 |
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6dee50a62b
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Removed Redundant LOS Test Box
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2023-10-03 20:30:36 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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Kacper Szelest
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49bd9aac1c
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Fixing rafals code
I became a programmer and fixed rafals code so i can do my own work
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2023-10-03 11:06:32 +01:00 |
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826243de51
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Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-02 19:38:33 +01:00 |
|
Rafal Swierczek
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282705ed2f
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Bugfix VisionLink to Deactivate WIP Fucntionalilty
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2023-10-02 19:37:54 +01:00 |
|
Rafal Swierczek
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495c1fc4ee
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Bugfix VisionLink to Deactivate WIP Fucntionalilty
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2023-10-02 13:56:50 +01:00 |
|
Rafal Swierczek
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f92605ebee
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Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
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2023-10-02 13:17:56 +01:00 |
|
Rafal Swierczek
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34be0929e6
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Fixed Missing Semi Colon After Delegate
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2023-10-02 13:16:25 +01:00 |
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c0cc7c4782
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Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
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2023-10-02 09:24:08 +01:00 |
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b1531a5acf
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Add Enemy AI Behaviour Task for Attacking Player
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2023-10-02 01:31:38 +01:00 |
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174becfdf1
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Update Enemy AI Controller for Increased Sight Perception
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2023-10-02 01:31:06 +01:00 |
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b718569448
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Update EnemyFindCover EQS to Find Corners & Attack
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2023-10-02 01:30:29 +01:00 |
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bd1f3b3b14
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Add Enemy AI Testing Level to Test Line of Sight
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2023-10-02 01:29:26 +01:00 |
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81a8c2ae44
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Started Implementing Vision Link Functionality
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2023-10-01 17:43:38 +01:00 |
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91052ed5ac
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Implemented Vision Links UI Animations
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2023-10-01 16:51:13 +01:00 |
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aca63055f3
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Created Vision Links Viewport Widget
Has a functioning battery life bar
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2023-10-01 13:51:15 +01:00 |
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e61b51d466
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Added new File Directory for FP Template Classes
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2023-10-01 12:47:50 +01:00 |
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8c7219c655
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Implemented Vision Links Watch Face
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2023-09-30 22:11:10 +01:00 |
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5e36b9e25e
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Switched Gadget Attachment Point to Players Camera
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2023-09-30 19:29:41 +01:00 |
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9c2a1abeab
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Implemented a Temp Gadget Test Enemy
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2023-09-30 17:23:11 +01:00 |
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56e7a2a9e3
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Imported UE5 Mannequin Pack for Temp Enemies
Official Unreal Mannequins from the third person template project
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2023-09-30 17:18:53 +01:00 |
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f2215f05e4
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Fixed Missing Ref when Quickly Switching Equipment
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2023-09-30 16:05:28 +01:00 |
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6cf1fc1869
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Implemented Unequipping Gadgets when Equipping Gun
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2023-09-30 11:58:53 +01:00 |
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fa8c6f681c
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Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
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2023-09-29 20:00:25 +01:00 |
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fa3e28f075
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Created Gadget System Test Level
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2023-09-29 16:59:03 +01:00 |
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cde2375851
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Added Weapon System Directory
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2023-09-29 16:20:35 +01:00 |
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2757895ab9
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Added Arrow Comp and New Tag to Player BP
|
2023-09-29 16:13:36 +01:00 |
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eb897a83f2
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Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
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2023-09-29 16:01:21 +01:00 |
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d4c602e262
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Add EQS for AI to Find Valid Cover Locations
|
2023-09-29 00:07:12 +01:00 |
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