Rafal Swierczek
|
456730f263
|
Merge remote-tracking branch 'origin/dev' into TutorialStealthAreaCheckpoints
|
2024-04-30 11:35:21 +01:00 |
|
LOUIS HORNE
|
7f2e481d3c
|
Added fire extinguisher, billboard, garage kit
|
2024-04-29 18:48:39 +01:00 |
|
|
59928b697e
|
Add Inventory Right Click Context Menu
|
2024-04-29 18:35:19 +01:00 |
|
Rafal Swierczek
|
553a100aaa
|
Created Retrieve Weapon Checkpoint
|
2024-04-29 17:21:15 +01:00 |
|
|
921cf41e1c
|
Bugfix No Voice Over Data
|
2024-04-29 17:05:08 +01:00 |
|
|
2acea77079
|
Add UI Fonts to Engine
|
2024-04-29 15:58:40 +01:00 |
|
Rafal Swierczek
|
8adae0d977
|
Shortened Combat Training Introduction Cinematic
|
2024-04-29 13:26:28 +01:00 |
|
Rafal Swierczek
|
131072c9c8
|
Reduced Wave Mini Game Duration and Increased Wave Density
|
2024-04-29 11:43:14 +01:00 |
|
MADELINE SPRUCE
|
0ee0887fe6
|
Added dinnig room textures to scene
|
2024-04-26 11:23:09 +01:00 |
|
|
b62d7d75de
|
Add Recent Blueprint Plugin
|
2024-04-26 03:30:26 +01:00 |
|
|
a5e8a8db13
|
Update Dialogue System to Handle Voice Overs
|
2024-04-26 03:23:22 +01:00 |
|
|
7bbbb5b830
|
Update AI for Increased Rotation Speed and Investigation Speed
|
2024-04-26 03:05:39 +01:00 |
|
|
8bca6dd4c5
|
Merge remote-tracking branch 'origin/dev' into Music-System
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset
|
2024-04-26 02:59:12 +01:00 |
|
|
75fc2e0aca
|
Update Music System to Be Responsive
|
2024-04-26 02:53:28 +01:00 |
|
LOUIS HORNE
|
855ccd6c01
|
Updated PhoneBox
|
2024-04-25 17:47:30 +01:00 |
|
LOUIS HORNE
|
7e6b502360
|
Added Neon Signs Placed Manhole covers
|
2024-04-25 15:21:16 +01:00 |
|
MH261677
|
3ee125c931
|
Merged Final Area to New Tutorial Map and fixed extra issues
|
2024-04-25 10:10:05 +01:00 |
|
MH261677
|
3f87f9cbaa
|
Created Final Area of Tutorial
|
2024-04-25 09:23:46 +01:00 |
|
LOUIS HORNE
|
bfc79a80d1
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into Environment-Miami
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
|
2024-04-24 17:28:00 +01:00 |
|
LOUIS HORNE
|
dd8b227839
|
Added Phonebox and Manhole Cover
|
2024-04-24 17:27:23 +01:00 |
|
REBECCA WYNN
|
0ed87ef441
|
cont. inerior and exterior of parlour
also added quick general particle effect alongside dressing the building
|
2024-04-24 17:08:31 +01:00 |
|
MH261677
|
46de66e5ed
|
Fixed Merge Errors
|
2024-04-24 16:42:35 +01:00 |
|
MH261677
|
e00ae75cc4
|
Merge branch 'proper-loading-screen' into dev
# Conflicts:
# EndlessVendetta/Content/BountySystem/CP_FinalCheckpoint.uasset
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
# EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
|
2024-04-24 16:29:13 +01:00 |
|
MH261677
|
a144a74d80
|
Finished Loading Screen and added loading assets
|
2024-04-24 16:26:27 +01:00 |
|
MH261677
|
b64b871225
|
Added Async Loading To Project
|
2024-04-24 15:01:41 +01:00 |
|
Louis Horne
|
959b377802
|
ManholeDecal
|
2024-04-24 03:17:13 +01:00 |
|
Rafal Swierczek
|
87a4bb4229
|
Bugfix Missing Ref in Vision Pulse
|
2024-04-23 12:23:40 +01:00 |
|
Rafal Swierczek
|
00612596d5
|
Merge branch 'Tutorial-Checkpoints' into dev
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-04-23 12:04:49 +01:00 |
|
Rafal Swierczek
|
16784b051f
|
Implemented Checkpoints for Gadget Tutorial Area
|
2024-04-23 05:01:05 +01:00 |
|
Rafal Swierczek
|
a0cb8d43c3
|
Implemented Gun Range Checkpoints
|
2024-04-23 03:20:39 +01:00 |
|
Rafal Swierczek
|
ce980cb035
|
Implemented Tutorial Checkpoints Through to Maintenance Area
|
2024-04-23 02:25:53 +01:00 |
|
Rafal Swierczek
|
c79a1e50e7
|
Implemented Intro Cinematic Checkpoint
|
2024-04-23 01:59:38 +01:00 |
|
Rafal Swierczek
|
0a15ed721c
|
Implemented New Mayor
|
2024-04-23 01:55:25 +01:00 |
|
Rafal Swierczek
|
2249e0fa6c
|
Created Gadget Training Room Related Cinematic Sequences
|
2024-04-23 01:14:50 +01:00 |
|
Rafal Swierczek
|
7afc38c423
|
Created Tutorial Intro Sequence
|
2024-04-23 00:00:31 +01:00 |
|
Louis Horne
|
6a656e1d6a
|
Merge branch 'Outside-Lighting-Pass' into dev
# Conflicts:
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-04-22 23:04:49 +01:00 |
|
REBECCA WYNN
|
2724126a88
|
parlour exterior
first pass of textures on exterior and in engine re modeling of building to ensure textures dont lood odd
|
2024-04-22 17:25:17 +01:00 |
|
MH261677
|
1c70bba094
|
Merge branch 'GadgetTutorialRevamp' into dev
|
2024-04-22 16:12:41 +01:00 |
|
MH261677
|
98dac51086
|
Properly merged stealth area into new tut
|
2024-04-22 16:12:06 +01:00 |
|
Rafal Swierczek
|
53dea5ccc0
|
Removed Fake Loading Screen
|
2024-04-22 16:03:35 +01:00 |
|
MH261677
|
ea44f7a393
|
Merge branch 'stealth-area-tutorial' into GadgetTutorialRevamp
|
2024-04-22 15:56:48 +01:00 |
|
MH261677
|
cd2ba9ea83
|
Enabled AsyncLoading Plugin for Asynchronus loading screen
|
2024-04-22 15:28:52 +01:00 |
|
Rafal Swierczek
|
3185c41ae5
|
Implemented Target Supply Station
|
2024-04-22 15:22:13 +01:00 |
|
REBECCA WYNN
|
7798584a03
|
first arcade pass
replaced pachinko blocks with untextured arcade cabinets. 1st lighting pass too
|
2024-04-22 15:04:14 +01:00 |
|
MH261677
|
7b280c9016
|
Polished whole tutorial area more and finished stealth zone
|
2024-04-22 12:54:05 +01:00 |
|
MH261677
|
adcb51ccdd
|
Created Red Variant of light
|
2024-04-22 12:53:52 +01:00 |
|
Rafal Swierczek
|
16638ff0b1
|
Implemented and Setup Wave System for Gadget Tutorial Mini Game
|
2024-04-22 12:24:11 +01:00 |
|
Rafal Swierczek
|
454b1165e7
|
Implemented Brain Virus AI Death Sequence
|
2024-04-21 15:29:04 +01:00 |
|
MH261677
|
f14122caed
|
Grip Attachment now lowers recoil for all weapons
|
2024-04-20 16:33:55 +01:00 |
|
Rafal Swierczek
|
ebb491bced
|
Merge remote-tracking branch 'origin/stealth-area-tutorial' into GadgetTutorialRevamp
|
2024-04-20 15:35:18 +01:00 |
|
Louis Horne
|
22855e8f1e
|
Added more Pipes
|
2024-04-20 03:44:32 +01:00 |
|
Louis Horne
|
a31559daf4
|
Added and placed extra pipe part
|
2024-04-19 22:50:28 +01:00 |
|
LOUIS HORNE
|
48889272da
|
Added Road Signs
|
2024-04-19 16:59:38 +01:00 |
|
REBECCA WYNN
|
66652ce0ec
|
adjusted laundrette
optimised floors and changed lighting of parlour
|
2024-04-19 14:53:13 +01:00 |
|
MADELINE SPRUCE
|
4f1ff8feff
|
Dinning Room
Added dinning room assets no textures yet
|
2024-04-19 11:51:07 +01:00 |
|
Rafal Swierczek
|
7574f8b921
|
Implemented Brain Virus AI Functionality
|
2024-04-19 00:27:15 +01:00 |
|
Rafal Swierczek
|
7d1cd80a4b
|
Added Set Dressing to Gadget Training Room
|
2024-04-18 23:22:10 +01:00 |
|
|
10938d7b8d
|
Update Combat Audio Automation for Timing Engine & Track Queue
|
2024-04-18 22:06:38 +01:00 |
|
|
0b9791086e
|
Update AI, Character to Detect If Being Investigated
|
2024-04-18 21:26:09 +01:00 |
|
|
6e056a94f2
|
Update AI, Character to Detect If Player is In Combat
|
2024-04-18 21:12:47 +01:00 |
|
Louis Horne
|
e61925516a
|
Added Fire Hydrant and Bus stop
|
2024-04-18 19:31:18 +01:00 |
|
REBECCA WYNN
|
546f09e343
|
finish laundrette
added and dressed laundrette location. also made arcade carpet and layed floor
|
2024-04-18 18:49:49 +01:00 |
|
Rafal Swierczek
|
488de73a53
|
Created Big Gadget Room without Set Dressing
|
2024-04-18 16:28:20 +01:00 |
|
Rafal Swierczek
|
a2cb74d38e
|
Created Elevator Section with Elevation Functionality
|
2024-04-18 15:04:17 +01:00 |
|
MH261677
|
f28e909448
|
Basic Stealth Layout Finished
|
2024-04-18 13:56:27 +01:00 |
|
Rafal Swierczek
|
eb8799bef1
|
Created Entrance into Gadget Tutorial Area with Set Dressing
|
2024-04-17 22:35:15 +01:00 |
|
REBECCA WYNN
|
ed18c8bdad
|
laundrette blockout
adjusting layout of parlour starting with the laundrette front to the arcade
|
2024-04-17 18:08:44 +01:00 |
|
|
c0df68596b
|
Update Enemy AI to Increase Rotation Speed
|
2024-04-17 14:17:31 +01:00 |
|
|
e7aa411c09
|
Bugfix Duplicate Foot Step Sounds
|
2024-04-17 14:17:17 +01:00 |
|
Rafal Swierczek
|
805f7e384b
|
Bugfix Inventory not Opening After Unequipping any Gadget
|
2024-04-17 13:19:16 +01:00 |
|
Rafal Swierczek
|
fcd0d4ab20
|
Bugfix Loading Screen not Initializing Properly after Tutorial and Apartment Levels
|
2024-04-17 13:18:40 +01:00 |
|
Rafal Swierczek
|
0443a010b3
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into GadgetTutorialRevamp
|
2024-04-17 12:48:07 +01:00 |
|
Rafal Swierczek
|
24a18e40ba
|
Merge remote-tracking branch 'origin/stealth-area-tutorial' into GadgetTutorialRevamp
|
2024-04-17 12:47:44 +01:00 |
|
|
50605f7d8e
|
Merge branch 'Music-System' into dev
|
2024-04-17 02:25:15 +01:00 |
|
LOUIS HORNE
|
e1e5fcf02e
|
Added metal Barrier
|
2024-04-16 17:20:37 +01:00 |
|
MH261677
|
fbae8ab713
|
Created and Started working on stealth area
|
2024-04-16 15:20:15 +01:00 |
|
Rafal Swierczek
|
2e54dff29b
|
Bug Fix Laptop not Initaiting Properly after Death
|
2024-04-16 14:24:59 +01:00 |
|
Rafal Swierczek
|
599a129415
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into ApartmentCheckpoints
|
2024-04-16 13:48:57 +01:00 |
|
LOUIS HORNE
|
969a7498fa
|
Cable Passthrough
|
2024-04-15 18:13:32 +01:00 |
|
LOUIS HORNE
|
6a1180cae4
|
Added Pile of Papers
|
2024-04-15 17:48:40 +01:00 |
|
LOUIS HORNE
|
89589c2014
|
Changed Height of Road and Pavement
|
2024-04-15 17:38:31 +01:00 |
|
LOUIS HORNE
|
07825dfc1e
|
Added Pipe Kit
|
2024-04-15 16:39:34 +01:00 |
|
REBECCA WYNN
|
260b04ab7e
|
added buiding textures and updated models
all in the open world now too
|
2024-04-15 14:34:48 +01:00 |
|
MH261677
|
569e66c442
|
Merge branch 'weapon-info-revamp' into dev
|
2024-04-15 14:15:03 +01:00 |
|
MH261677
|
cfe7b440f3
|
Updated Weapon Stats Pop-up UI
|
2024-04-15 14:12:10 +01:00 |
|
Rafal Swierczek
|
cefafa4f1c
|
Implemented a Fake Loading Screen
|
2024-04-14 22:59:28 +01:00 |
|
Rafal Swierczek
|
97e306a4b3
|
Added Our Credits to Game End
|
2024-04-14 21:15:55 +01:00 |
|
Rafal Swierczek
|
acafc375d2
|
Implemented Entering Apartment Through Vent Functionality
|
2024-04-14 20:01:09 +01:00 |
|
Rafal Swierczek
|
dfe50b6548
|
Added Construction Area Outside Apartment
|
2024-04-14 18:58:45 +01:00 |
|
Rafal Swierczek
|
a9990dd7f2
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into ApartmentCheckpoints
# Conflicts:
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-04-14 17:48:44 +01:00 |
|
Rafal Swierczek
|
21edf5cfdf
|
Imported a Construction Worker Character with Idle Animation
|
2024-04-14 17:46:33 +01:00 |
|
Rafal Swierczek
|
8aec5e374d
|
Updated Placement of Restricted Zone and Some Enemies
|
2024-04-14 14:37:30 +01:00 |
|
Rafal Swierczek
|
091929fdf3
|
Implemented Escape Apartment Sequence Checkpoints
|
2024-04-14 14:07:52 +01:00 |
|
Rafal Swierczek
|
81e330ecf2
|
Implemented Find Key in Random Room Checkpoint
|
2024-04-13 22:22:50 +01:00 |
|
Rafal Swierczek
|
6d7bf7c69a
|
Created Try To Enter Timothys Bedroom Checkpoint
|
2024-04-13 21:46:05 +01:00 |
|
Rafal Swierczek
|
281239a126
|
Implemented Functional Door Keys
|
2024-04-13 21:21:14 +01:00 |
|
Rafal Swierczek
|
a5133c41ef
|
Implemented Locked Door Functionality
|
2024-04-13 15:46:56 +01:00 |
|
Rafal Swierczek
|
ad8b9abbca
|
Implemented Base World Item Functionality
|
2024-04-13 15:46:23 +01:00 |
|
Rafal Swierczek
|
3a3c00418a
|
Implemented Enter Party Checkpoint
|
2024-04-13 12:58:50 +01:00 |
|
Rafal Swierczek
|
636bac7609
|
Made Bouncer and Security Guard Despawn When Player is Caught
|
2024-04-13 12:08:17 +01:00 |
|
LOUIS HORNE
|
3c6274a592
|
Applied Road Texture and sand texture to level
|
2024-04-12 16:18:51 +01:00 |
|
LOUIS HORNE
|
380989c083
|
Placed Assets, added sand
|
2024-04-12 15:35:39 +01:00 |
|
CHRIS FARRER
|
4aa2761a7a
|
Added Barrier and Recycle bin
With textures
|
2024-04-12 14:39:41 +01:00 |
|
LOUIS HORNE
|
f0b5143180
|
Wires
|
2024-04-12 14:07:46 +01:00 |
|
LOUIS HORNE
|
49a01dbc73
|
Added Puddles
|
2024-04-12 12:48:08 +01:00 |
|
LOUIS HORNE
|
53dfd68839
|
Brackets and adjusted signs
|
2024-04-12 12:44:47 +01:00 |
|
LOUIS HORNE
|
3c92eeedbf
|
Neon Signs
|
2024-04-12 12:12:13 +01:00 |
|
|
37902328dd
|
Add Base Audio Components & Tracks
|
2024-04-11 23:51:08 +01:00 |
|
Rafal Swierczek
|
1ea0bbb05e
|
Merge remote-tracking branch 'origin/dev' into ApartmentCheckpoints
|
2024-04-11 20:52:24 +01:00 |
|
|
e306ecf9a1
|
Update Enemy Character to Stop Setting Alert Level on Sense
|
2024-04-11 20:51:37 +01:00 |
|
Rafal Swierczek
|
5086aa3877
|
Updated Party NPCs to Run Away When Enemies Become Hostile
|
2024-04-11 20:44:11 +01:00 |
|
Rafal Swierczek
|
c65c963cc5
|
Decreased Player Sensitivity
|
2024-04-11 20:43:43 +01:00 |
|
|
e56c9d39b7
|
Add Proper Texture Maps for Mars Planet
|
2024-04-11 20:40:49 +01:00 |
|
Rafal Swierczek
|
b64e55a7db
|
Updated Party NPCs to React to Player Equipping their Gun
|
2024-04-11 20:08:03 +01:00 |
|
Rafal Swierczek
|
11a4767a29
|
Merge remote-tracking branch 'origin/dev' into ApartmentCheckpoints
|
2024-04-11 18:29:14 +01:00 |
|
Rafal Swierczek
|
fe77508fb9
|
Bugfix Collisions in Elevator
|
2024-04-11 18:27:04 +01:00 |
|
LOUIS HORNE
|
a18fe13dc9
|
Open World Claustorphobia
Cleaned up open world and added a ton of buildings to make it feel as claustrophobic as possible
|
2024-04-11 16:54:05 +01:00 |
|
LOUIS HORNE
|
b156cdc4ed
|
Added AcUnit04
|
2024-04-11 16:07:06 +01:00 |
|
MH261677
|
7dfa960b76
|
Merge branch 'tutorial-remodell' into dev
|
2024-04-11 15:50:56 +01:00 |
|
MH261677
|
1574acb1da
|
Fixed Lighting and other map issues
|
2024-04-11 15:46:09 +01:00 |
|
MH261677
|
92e3fdcff9
|
Finalized Base Gadget Room
|
2024-04-11 15:33:32 +01:00 |
|
MH261677
|
56e9b46702
|
Created New Lightsources & Polished Gun Range
|
2024-04-11 15:28:04 +01:00 |
|
MH261677
|
484455ae0e
|
Fixed Lighting Issues & Created Gadget Base Area
|
2024-04-11 14:56:05 +01:00 |
|
MH261677
|
8ff0d8cdc6
|
Created all target dummies for weapons and tested
|
2024-04-11 14:36:29 +01:00 |
|
MH261677
|
ab9f392e68
|
Added Weapon Table to new tutorial map
|
2024-04-11 14:20:19 +01:00 |
|
MH261677
|
6d3a89f7a6
|
Fixed Mars Texture, Added Higher poly and created gun range
|
2024-04-11 14:14:53 +01:00 |
|
Rafal Swierczek
|
4ff9305583
|
Bugfix Player Respawn Defaulting to Player Start over Allocated Respawn Location Randomly
|
2024-04-11 14:11:22 +01:00 |
|
Louis Horne
|
27c75352cc
|
Merge remote-tracking branch 'origin/Outside-Lighting-Pass' into dev
|
2024-04-10 17:37:11 +01:00 |
|
Rafal Swierczek
|
6c2b3d7f29
|
Improved Main Menu Cinematic Loop Transition
|
2024-04-10 16:37:47 +01:00 |
|
Rafal Swierczek
|
f19dcf5d32
|
Added Toilet Cinematic Camera
|
2024-04-10 16:24:57 +01:00 |
|
|
bb832fedd2
|
Merge branch 'AI-n-Stuff' into dev
|
2024-04-10 16:21:34 +01:00 |
|
Rafal Swierczek
|
12578f134a
|
Added Two Bedroom Cinematic Cameras
|
2024-04-10 15:40:37 +01:00 |
|
|
ab7127d52a
|
Update AI to Implement AI Sense Sound Emitting & Response
|
2024-04-10 15:37:11 +01:00 |
|
|
0901cc7973
|
Update AI to Be Hostile If Player is Holding a Weapon
|
2024-04-10 15:36:17 +01:00 |
|
LOUIS HORNE
|
a334e6e6ac
|
Fixed Bp's dissapearing when running game
|
2024-04-10 14:09:47 +01:00 |
|
MH261677
|
378f9d3c96
|
Replaced old workbench model with new one and corrected pos
|
2024-04-10 12:37:29 +01:00 |
|
MH261677
|
019caf602e
|
Imported Workbench into engine and setup materials
|
2024-04-10 12:37:16 +01:00 |
|
LOUIS HORNE
|
3e33a857fe
|
added appartment colour wave
|
2024-04-10 11:59:12 +01:00 |
|
Rafal Swierczek
|
01ee27bcb1
|
Added Laundry Room Cinematic Cam
|
2024-04-10 11:36:47 +01:00 |
|
Rafal Swierczek
|
102695b4f5
|
Added Kitchen Cinematic Camera
|
2024-04-10 11:30:07 +01:00 |
|
LOUIS HORNE
|
9fdc724e79
|
UDS Passthrough
|
2024-04-10 11:20:26 +01:00 |
|
LOUIS HORNE
|
dee776761e
|
Organised files, added appartment building and bin
|
2024-04-10 10:40:05 +01:00 |
|
LOUIS HORNE
|
77d06533ee
|
placed lamposts
|
2024-04-10 09:51:13 +01:00 |
|
MH261677
|
893f4d7fb0
|
Changed stars
|
2024-04-09 17:30:14 +01:00 |
|
MH261677
|
0e9d056356
|
Added more Openable Doors
|
2024-04-09 15:59:54 +01:00 |
|
MH261677
|
f13b243943
|
Added Smoke and particles to vents
|
2024-04-09 15:36:02 +01:00 |
|
MH261677
|
5d70c45482
|
Completed Parkour Room and Started Gun/Gadget Range
|
2024-04-09 15:10:56 +01:00 |
|
Louis Horne
|
56499a9d8b
|
Appartment bp
|
2024-04-08 17:37:17 +01:00 |
|
MH261677
|
4e074f252a
|
Finalized extra stuff
|
2024-04-08 17:04:17 +01:00 |
|
MH261677
|
43d1ae99b2
|
Added Extra Assets for use in level rework
|
2024-04-08 16:46:58 +01:00 |
|
MH261677
|
d61afa5755
|
Finished Mayors Office Re-work/added Mars Planet
|
2024-04-08 16:46:13 +01:00 |
|
LOUIS HORNE
|
071bdc2c35
|
UDS passthrough
|
2024-04-08 15:35:12 +01:00 |
|
MH261677
|
9dece4ef7c
|
Added Moving Spaceship Door
|
2024-04-08 15:33:49 +01:00 |
|
MH261677
|
8201e7a6d1
|
Added Mayor Room and Started adding parkour area
|
2024-04-08 15:32:59 +01:00 |
|
LOUIS HORNE
|
765422fe04
|
Added pillar to Parlour
|
2024-04-08 15:02:37 +01:00 |
|
MH261677
|
602c628d31
|
Created NewTutorialMap with basic level layout
|
2024-04-08 13:11:31 +01:00 |
|
REBECCA WYNN
|
c423bca568
|
adjusted glass
No longer completely see through
|
2024-04-08 12:44:18 +01:00 |
|
LOUIS HORNE
|
3b9173303a
|
Lighting pass01
|
2024-04-08 11:58:37 +01:00 |
|
|
8e0caf8d27
|
Bugfix Unable to Walk Backwards
|
2024-04-07 20:54:53 +01:00 |
|
|
922ec7dfc9
|
Update Sprint Rotation Speed to Match Camera Rotation
|
2024-04-07 20:54:19 +01:00 |
|
|
43c6379183
|
Update Character to Slow Down Breathing Animation
|
2024-04-07 20:12:49 +01:00 |
|
|
c2460b7c9c
|
Update Character for Full Shadow
|
2024-04-07 20:12:31 +01:00 |
|
Rafal Swierczek
|
0876053d09
|
Added NPC Cinematic Cameras
|
2024-04-07 13:25:22 +01:00 |
|
Rafal Swierczek
|
cfe381acdd
|
Added Fish Tank Sweep Cinematic Camera
|
2024-04-05 10:56:12 +01:00 |
|
Rafal Swierczek
|
7cb3fcf06e
|
Created and Added Entrance Cinematic Camera
|
2024-04-05 10:22:56 +01:00 |
|
Rafal Swierczek
|
440cbd5347
|
Created and Added Cinematic Hallway Camera
|
2024-04-04 13:22:42 +01:00 |
|
Rafal Swierczek
|
43efdee401
|
Created Cinematic Elevator Camera and Added to Intro Cinematic
|
2024-04-04 12:55:37 +01:00 |
|
Rafal Swierczek
|
cd0fd6d4e8
|
Fixed Elevator Doors Opening on the Wrong Axis
|
2024-04-01 19:20:35 +01:00 |
|
Rafal Swierczek
|
b771fd789e
|
Adjusted Elevator Position
|
2024-04-01 19:15:14 +01:00 |
|
Rafal Swierczek
|
2f1ebe30e7
|
Merged Conflicts in Apartment_Hit level
|
2024-04-01 17:20:39 +01:00 |
|
Rafal Swierczek
|
b17da83843
|
Merge remote-tracking branch 'origin/Environment-Appartment' into ApartmentCheckpoints
# Conflicts:
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
|
2024-04-01 16:35:12 +01:00 |
|
Rafal Swierczek
|
52eb557bb7
|
Prepared Apartment_Hit Level for Merging
|
2024-04-01 16:33:59 +01:00 |
|
Louis Horne
|
908cb33262
|
Merge branch 'LevelDesign' into Environment-Appartment
|
2024-03-25 23:25:24 +00:00 |
|
LOUIS HORNE
|
af19533994
|
Updated kitchen floor roughness
|
2024-03-22 16:41:11 +00:00 |
|
LOUIS HORNE
|
b09c80d468
|
Added Kitchen Floor first passhtrough
|
2024-03-22 14:49:04 +00:00 |
|
|
9a2398d2d1
|
Bugfix Dialogue Not Triggering Objective & Cosmetic Changes
|
2024-03-22 14:08:16 +00:00 |
|
LOUIS HORNE
|
1f7dda8a9f
|
Updated Elevator
|
2024-03-22 13:08:07 +00:00 |
|
|
3ac9bab40b
|
Bugfix Build Error ALS UI Structs & Tree Editor Only Data
|
2024-03-22 13:01:29 +00:00 |
|
|
a7976f6749
|
Update Legacy Weapons for Sound
|
2024-03-22 12:41:41 +00:00 |
|
|
1559c61e8e
|
Update Apartment for Placement of Favour System NPC's
|
2024-03-22 12:24:44 +00:00 |
|
|
edf05035d0
|
Merge branch 'Main-Bounty-Update' into AI-n-Stuff
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h
|
2024-03-22 12:19:29 +00:00 |
|
|
ffc668ad6d
|
Add Dialogue for Lobby Security & Bouncer
|
2024-03-22 12:15:40 +00:00 |
|
|
8c550dfbe9
|
Update Dialogue for Adding Items to Inventory
|
2024-03-22 12:15:15 +00:00 |
|
KACPER Szelest
|
06facabb9d
|
Added vent asset
|
2024-03-22 11:28:07 +00:00 |
|
KACPER Szelest
|
7694a455c9
|
decorated hallway
|
2024-03-22 10:58:58 +00:00 |
|
|
aa23ea1223
|
Update Dialogue, Character, Inventory for Dialogue Requirements Check
|
2024-03-22 09:39:18 +00:00 |
|
|
a5493b8a2c
|
Add Favour System Characters w/ Animations
|
2024-03-22 06:59:54 +00:00 |
|
|
c591fd3f8c
|
Update Character for More Responsive Sprint Rotation
|
2024-03-22 06:23:39 +00:00 |
|
Rafal Swierczek
|
91e74b2b21
|
Created Pachinko Enemies Level Instance
|
2024-03-22 06:19:34 +00:00 |
|
Rafal Swierczek
|
de262655c8
|
Implemented All Remaining Open World Checkpoints
|
2024-03-22 05:47:07 +00:00 |
|
Rafal Swierczek
|
0ffd8453bf
|
Implemented Pachinko Downstairs Checkpoints
|
2024-03-22 03:02:07 +00:00 |
|
Rafal Swierczek
|
29d0963d5b
|
Implemented Going Over the Plan with Greasy Rick Checkpoint
|
2024-03-22 01:01:40 +00:00 |
|
Rafal Swierczek
|
b19446acf6
|
Implemented Workbench Checkpoint
|
2024-03-21 23:03:12 +00:00 |
|
Rafal Swierczek
|
21927b06de
|
Implemented Market Area Thugs and Checkpoint
|
2024-03-21 22:21:57 +00:00 |
|
Rafal Swierczek
|
5ce987aae1
|
Temporarily Skipped Tutorial Functionality
|
2024-03-21 22:07:38 +00:00 |
|
LOUIS HORNE
|
8d4b5008f1
|
Added Lift Chasis, Updated door textures
|
2024-03-21 19:45:30 +00:00 |
|
Rafal Swierczek
|
94b22abef0
|
Implemented Greasy Rick Checkpoints
|
2024-03-21 18:47:40 +00:00 |
|
Rafal Swierczek
|
e47172b790
|
Setup Follow Greasy Rick Functionality
|
2024-03-21 15:38:37 +00:00 |
|
Rafal Swierczek
|
09c18e07fa
|
Imported Temp Greasy Rick Character with End Dialogue Functionality
|
2024-03-21 15:01:21 +00:00 |
|
Rafal Swierczek
|
ba5250e62b
|
Bugfix Wrong Pistol Texture
|
2024-03-21 13:18:34 +00:00 |
|
Rafal Swierczek
|
d5f78c190d
|
Merge remote-tracking branch 'origin/grip-attachment' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/AnimatedPistol/BP_BasePistolWeapon_Animated.uasset
|
2024-03-21 13:10:27 +00:00 |
|
Rafal Swierczek
|
fa31f957d6
|
Added Areas to Open World Needed for Main Bounty Checkpoints
|
2024-03-21 05:00:26 +00:00 |
|
Rafal Swierczek
|
a219cbdceb
|
Created Functional City Blockout on Mars Landscape
|
2024-03-21 02:57:41 +00:00 |
|
Rafal Swierczek
|
ee6a16193d
|
Re-Imported White Marble for Apartment Corridor
|
2024-03-20 23:13:42 +00:00 |
|
Rafal Swierczek
|
7f46336301
|
Merge branch 'LevelDesign' into Main-Bounty-Update
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
# EndlessVendetta/Content/Levels/Apartment_hit.umap
# EndlessVendetta/Content/Levels/OpenWorldRework.umap
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
|
2024-03-20 22:35:26 +00:00 |
|
Rafal Swierczek
|
e298691255
|
Made Duplicate of Apartment Level for Merging
|
2024-03-20 21:53:53 +00:00 |
|
Rafal Swierczek
|
a1854bb2db
|
Added Functional Buttons to Death Screen
|
2024-03-20 16:52:51 +00:00 |
|
MH261677
|
2e6d88a53f
|
Added grip attachment code to baseweaponclass
|
2024-03-20 16:07:59 +00:00 |
|
MH261677
|
df8fccfe57
|
Created tempgrip and added workbench code for new grip attachment
|
2024-03-20 16:07:46 +00:00 |
|
MH261677
|
e2449fe185
|
Created GripAttachment Class and Added Grip Socket to pistol
|
2024-03-20 16:07:22 +00:00 |
|
Rafal Swierczek
|
3bb50d2ea5
|
Created Death Sequence and UI
|
2024-03-20 14:33:02 +00:00 |
|
Rafal Swierczek
|
031a74352f
|
Implemented Open World Checkpoints to Save System
|
2024-03-20 12:23:19 +00:00 |
|
Rafal Swierczek
|
2cc1d566a6
|
Implemented Open World Checkpoint Respawns
|
2024-03-20 00:47:24 +00:00 |
|
MH261677
|
343ee8f985
|
Fixed Secondary weapon not being able to equip attachments
|
2024-03-19 16:49:37 +00:00 |
|
MH261677
|
4500562577
|
Added empty base remove all attachment function class
|
2024-03-19 16:39:08 +00:00 |
|
MH261677
|
ef4ce07b39
|
Fixed spawning workbench ui to be infinite to only happen once
|
2024-03-19 16:38:55 +00:00 |
|
MH261677
|
62a85e8e79
|
Stopped being able to stack already equipped attachments
|
2024-03-19 16:38:40 +00:00 |
|
MH261677
|
826cadbbcb
|
Added ExtendedMag code to give more ammo to the weapon
|
2024-03-19 16:10:01 +00:00 |
|
MH261677
|
2542404a4f
|
Added AttachmentLoc to weapon mesh
|
2024-03-19 15:16:06 +00:00 |
|
MH261677
|
abee971d6b
|
Changed workbench code to allow certain attachments on certain weapons
|
2024-03-19 15:15:56 +00:00 |
|
MH261677
|
cd8f414b03
|
Fixed extended mag attachement code not working
|
2024-03-19 13:51:30 +00:00 |
|
MH261677
|
dd4cb95d1c
|
Created ExtendedMag option in workbench
|
2024-03-19 13:51:13 +00:00 |
|
MH261677
|
68172acede
|
Positioned and Scaled ExtendedMag attachment
|
2024-03-19 13:49:17 +00:00 |
|
MH261677
|
e2eb32653e
|
Created ExtendedMag attachment code to baseweapon class
|
2024-03-19 13:12:37 +00:00 |
|
MH261677
|
1cf66a7773
|
Added ExtendedMag socket point for pistol weapon
|
2024-03-19 13:12:16 +00:00 |
|
MH261677
|
28d6f400ef
|
Created Extended Mag attachment class
|
2024-03-19 13:12:00 +00:00 |
|
MH261677
|
397ed93c31
|
Fixed New pistol not having needed stuff for attachments
|
2024-03-19 12:56:36 +00:00 |
|
MH261677
|
61082c2b77
|
Fixed workbench not working with new pistol code
|
2024-03-19 12:56:15 +00:00 |
|
MH261677
|
1bb9378517
|
Fixed workbench not working with new pistol
|
2024-03-19 12:56:05 +00:00 |
|
MH261677
|
655803fb18
|
Fixed Testing level crashing
|
2024-03-19 12:55:53 +00:00 |
|
Rafal Swierczek
|
1f2243134f
|
Set Door to Static Object
|
2024-03-18 22:28:06 +00:00 |
|
Rafal Swierczek
|
ebb981646d
|
Fixed AI and Shot Collision Issues
|
2024-03-18 21:54:41 +00:00 |
|
Rafal Swierczek
|
fbff6fdd62
|
Reworked Open World Checkpoint System to Allow Multiple Checkpoints
|
2024-03-18 21:07:48 +00:00 |
|
LOUIS HORNE
|
53bb7a1338
|
Added lamposts to blockout
|
2024-03-18 12:33:20 +00:00 |
|
Rafal Swierczek
|
530c9580ff
|
Bugfix Primary Rifles Appear off screen
|
2024-03-17 21:57:01 +00:00 |
|
Rafal Swierczek
|
3633e1fe24
|
Fixed Player BP Issues
|
2024-03-17 19:32:07 +00:00 |
|
Rafal Swierczek
|
0b12f2e0df
|
Merge branch 'PartyCrowdAI' into dev
# Conflicts:
# EndlessVendetta/Config/DefaultEngine.ini
|
2024-03-17 17:51:57 +00:00 |
|
LOUIS HORNE
|
56a3df2f2e
|
Blockout first pass through
|
2024-03-15 11:43:45 +00:00 |
|
LOUIS HORNE
|
f2540ee8d4
|
Merge branch 'Megabuilding-Test' into level-design-temp
# Conflicts:
# EndlessVendetta/Content/Levels/NewMiamiOpenWorld.umap
|
2024-03-15 11:17:05 +00:00 |
|
LOUIS HORNE
|
1b7780b61c
|
Continued Blockout
|
2024-03-15 11:04:53 +00:00 |
|
|
d1caa3d8d4
|
Bugfix Dialogue Skipping Too Far on Click
|
2024-03-15 10:57:56 +00:00 |
|
|
7ae5c1f349
|
Update AI for Hit Location Damage, Dynamic Crosshair & Hit Markers
|
2024-03-15 10:45:11 +00:00 |
|
LOUIS HORNE
|
39c7a2d896
|
Merge remote-tracking branch 'origin/Environment-Appartment' into Level-Design
|
2024-03-15 10:32:16 +00:00 |
|
LOUIS HORNE
|
9c593b6eec
|
Blockout Start
|
2024-03-15 10:32:02 +00:00 |
|
REBECCA WYNN
|
5728bd8974
|
added BO to content folder
blockout from screenshots in disc
|
2024-03-15 10:31:08 +00:00 |
|
LOUIS HORNE
|
f54a6646ac
|
Merge branch 'Level-Design' into Environment-Appartment
|
2024-03-15 09:43:46 +00:00 |
|
LOUIS HORNE
|
fe4f5c4aa7
|
Merge remote-tracking branch 'origin/Main-bounty-rework' into Environment-Appartment
# Conflicts:
# EndlessVendetta/Content/Cyberpunk_Gigapack/Materials/Master/MM_Glass_01_Restaurant.uasset
|
2024-03-15 09:40:49 +00:00 |
|
Rafal Swierczek
|
1ab1120346
|
Imported Mixamo Martha Char and Hip Hop Dance Anim
|
2024-03-15 04:11:34 +00:00 |
|
Rafal Swierczek
|
ce2ed54125
|
Imported Mixamo Lewis Char with Rumba Dance Anim
|
2024-03-15 03:55:41 +00:00 |
|
Rafal Swierczek
|
f495cb61f2
|
Imported Mixamo Brian Char with Silly Dance Anim
|
2024-03-15 03:43:38 +00:00 |
|