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395ea7baa4
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Update Basic Enemy Behaviour Tree to Patrol
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2023-10-04 01:24:03 +01:00 |
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4a714ba3d7
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Merge branch 'Gadgets/VisionLink' into MergingVisionLink
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-03 21:34:02 +01:00 |
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3523823a5b
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Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
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2023-10-03 21:32:46 +01:00 |
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6dee50a62b
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Removed Redundant LOS Test Box
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2023-10-03 20:30:36 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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Kacper Szelest
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49bd9aac1c
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Fixing rafals code
I became a programmer and fixed rafals code so i can do my own work
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2023-10-03 11:06:32 +01:00 |
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826243de51
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Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-02 19:38:33 +01:00 |
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Rafal Swierczek
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282705ed2f
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Bugfix VisionLink to Deactivate WIP Fucntionalilty
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2023-10-02 19:37:54 +01:00 |
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MARCEL HARA
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c4da037d2d
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Updated SecondaryWeapons BulletTravel
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2023-10-02 14:52:30 +01:00 |
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MARCEL HARA
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93447bde97
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Added working firerate to weapons & sorted out hold and tap fire
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2023-10-02 14:48:07 +01:00 |
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MARCEL HARA
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2242379657
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Merge branch 'WeaponSystem' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into WeaponSystem
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2023-10-02 14:30:38 +01:00 |
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MARCEL HARA
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fed24de414
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Updated GunShooting to fix grabbing forward vector of guncomp
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2023-10-02 14:29:18 +01:00 |
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MARCEL HARA
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f0ac65acb8
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Updated GunShooting to fix grabbing forward vector of guncomp
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2023-10-02 14:27:47 +01:00 |
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Rafal Swierczek
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495c1fc4ee
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Bugfix VisionLink to Deactivate WIP Fucntionalilty
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2023-10-02 13:56:50 +01:00 |
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MARCEL HARA
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5743e885e0
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Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
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2023-10-02 13:36:19 +01:00 |
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Rafal Swierczek
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f92605ebee
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Merge branch 'dev' into Enemy-AI
# Conflicts:
# EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
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2023-10-02 13:17:56 +01:00 |
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Rafal Swierczek
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34be0929e6
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Fixed Missing Semi Colon After Delegate
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2023-10-02 13:16:25 +01:00 |
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c0cc7c4782
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Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
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2023-10-02 09:24:08 +01:00 |
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b1531a5acf
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Add Enemy AI Behaviour Task for Attacking Player
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2023-10-02 01:31:38 +01:00 |
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174becfdf1
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Update Enemy AI Controller for Increased Sight Perception
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2023-10-02 01:31:06 +01:00 |
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b718569448
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Update EnemyFindCover EQS to Find Corners & Attack
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2023-10-02 01:30:29 +01:00 |
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bd1f3b3b14
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Add Enemy AI Testing Level to Test Line of Sight
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2023-10-02 01:29:26 +01:00 |
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81a8c2ae44
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Started Implementing Vision Link Functionality
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2023-10-01 17:43:38 +01:00 |
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91052ed5ac
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Implemented Vision Links UI Animations
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2023-10-01 16:51:13 +01:00 |
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aca63055f3
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Created Vision Links Viewport Widget
Has a functioning battery life bar
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2023-10-01 13:51:15 +01:00 |
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e61b51d466
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Added new File Directory for FP Template Classes
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2023-10-01 12:47:50 +01:00 |
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8c7219c655
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Implemented Vision Links Watch Face
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2023-09-30 22:11:10 +01:00 |
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5e36b9e25e
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Switched Gadget Attachment Point to Players Camera
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2023-09-30 19:29:41 +01:00 |
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9c2a1abeab
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Implemented a Temp Gadget Test Enemy
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2023-09-30 17:23:11 +01:00 |
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56e7a2a9e3
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Imported UE5 Mannequin Pack for Temp Enemies
Official Unreal Mannequins from the third person template project
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2023-09-30 17:18:53 +01:00 |
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f2215f05e4
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Fixed Missing Ref when Quickly Switching Equipment
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2023-09-30 16:05:28 +01:00 |
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6cf1fc1869
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Implemented Unequipping Gadgets when Equipping Gun
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2023-09-30 11:58:53 +01:00 |
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fa8c6f681c
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Implemented a Gadget Base and Manager
Tested using test gadgets without any behaviour beyond uelogs
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2023-09-29 20:00:25 +01:00 |
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fa3e28f075
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Created Gadget System Test Level
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2023-09-29 16:59:03 +01:00 |
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cde2375851
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Added Weapon System Directory
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2023-09-29 16:20:35 +01:00 |
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2757895ab9
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Added Arrow Comp and New Tag to Player BP
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2023-09-29 16:13:36 +01:00 |
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eb897a83f2
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Merge branch 'BasicWeaponSystem' into MergingBasicWeaponSystem
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
# EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
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2023-09-29 16:01:21 +01:00 |
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d4c602e262
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Add EQS for AI to Find Valid Cover Locations
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2023-09-29 00:07:12 +01:00 |
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Marcel Hara
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d5223bcf4f
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Started funcionality for pistol and singlefire weapons
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2023-09-28 22:37:31 +01:00 |
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f10fda5142
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Add Blackboard and Behaviour Tree for Enemy AI
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2023-09-28 21:30:06 +01:00 |
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22e615d7cf
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Add AI Task for Getting the Player Location or an Area Around Them
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2023-09-28 21:29:04 +01:00 |
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44bf116340
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Add AI Task for Random Patrolling of a Set Area
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2023-09-28 21:26:45 +01:00 |
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8217d4acbd
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Implemented and Tested 2 Main and 3 Side Bounties
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2023-09-28 20:25:49 +01:00 |
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a65978a915
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Update Build File for UI, AI & Particle Modules
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2023-09-28 17:34:02 +01:00 |
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23c40b95b8
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Add Third Person Character Starter Pack
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2023-09-28 17:21:57 +01:00 |
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0fd1b60d52
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Implemented Bounty Director Class Functionality
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2023-09-28 15:19:26 +01:00 |
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MARCEL HARA
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64fc74c5fc
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Added Comments to increase readability
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2023-09-28 11:57:14 +01:00 |
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MARCEL HARA
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1432b479b2
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Added Simple Gun Swapping and un-equip
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2023-09-28 11:42:16 +01:00 |
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5e6f5e4b9e
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Implemented Side Bounty Class Functionality
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2023-09-27 18:52:35 +01:00 |
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