Commit Graph

544 Commits

Author SHA1 Message Date
c58c400d43 Update Characters to Use Built-in TakeDamage Function 2023-10-08 20:09:31 +01:00
2a9e30108d Implemented Ring Module Class Functionality 2023-10-08 19:35:08 +01:00
9d36fa7846 Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
2023-10-08 16:19:26 +01:00
877f485fa4 Added Starter Pack Explosion Effect to Explosion BP 2023-10-08 16:18:36 +01:00
MH261677
0e401a6f62 Added reload functionality for all current and future weapons 2023-10-08 15:06:31 +01:00
MH261677
3c75d16e4b Added working ammo count to all weapons 2023-10-08 14:51:11 +01:00
8b90325502 Implemented Overload Modules UI 2023-10-07 16:40:58 +01:00
56df964103 Fixed Sphere Component not Despawning After Using OM 2023-10-07 13:21:35 +01:00
8a8421c03f Update AI Characters for Ragdoll on Death 2023-10-07 01:05:17 +01:00
d4b7c4b2d6 Update Characters to Implement Damage Control 2023-10-07 00:52:40 +01:00
8ef1ecf488 Updated PlayerCharacter to Crouch 2023-10-07 00:30:37 +01:00
6bcc703974 Started Working on UI for Overload Module 2023-10-06 19:58:51 +01:00
588b2e5a91 Implemented a Generic Explosive Class 2023-10-06 18:27:57 +01:00
0f5c983e75 Implemented AOverloadModule and its Activation Functions 2023-10-06 18:27:33 +01:00
Marcel Hara
c025d84a90 Changed weapon values 2023-10-06 17:29:55 +01:00
Marcel Hara
13a3900e6d Added Aim In Functionality for weapons 2023-10-06 17:21:17 +01:00
Marcel Hara
2c29972810 Added Basic weapon scope in functionality 2023-10-06 16:11:28 +01:00
b93e78108e Added Stand-In Dead Enemy 2023-10-06 13:42:20 +01:00
Louis Horne
262de913ce Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.

Carrying on to the upper floor later.
2023-10-06 10:40:08 +01:00
Louis Horne
ac4662a9f3 Add Blockout for Tutrorial
Started the blockout for the tutorial level.
2023-10-05 18:52:21 +01:00
MARCEL HARA
fed628ed77 Added weapon recoil for all future guns 2023-10-05 12:24:18 +01:00
MARCEL HARA
e9cacdb064 Added temp crosshair to level 2023-10-05 10:48:44 +01:00
Marcel Hara
2f0a49faaf Added base weapon camera shake class 2023-10-04 16:11:31 +01:00
Marcel Hara
a2035ffe2f Cleaned up & added Weapon kick shake (non-universal) 2023-10-04 15:45:43 +01:00
8fc80f9b31 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
#	EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
2023-10-04 02:31:56 +01:00
af34f6a587 Update Blackboard Key to Include Cover Location 2023-10-04 02:30:47 +01:00
c69b61c650 Add EQS, BP Companion Character for Companion Pathing 2023-10-04 02:26:11 +01:00
44e25b8472 Add Companion Character for Generic Base 2023-10-04 02:25:27 +01:00
e13e6d1bac Update Basic Enemy AI to Not Overlap with Friendlies 2023-10-04 01:49:10 +01:00
395ea7baa4 Update Basic Enemy Behaviour Tree to Patrol 2023-10-04 01:24:03 +01:00
4a714ba3d7 Merge branch 'Gadgets/VisionLink' into MergingVisionLink
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-03 21:34:02 +01:00
3523823a5b Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
2023-10-03 21:32:46 +01:00
6dee50a62b Removed Redundant LOS Test Box 2023-10-03 20:30:36 +01:00
7bb582f636 Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
2023-10-03 20:18:25 +01:00
Rafal Swierczek
c764ce182a Fixed LOS Test Missing Actor Reference 2023-10-03 12:39:20 +01:00
Kacper Szelest
49bd9aac1c Fixing rafals code
I became a programmer and fixed rafals code so i can do my own work
2023-10-03 11:06:32 +01:00
826243de51 Merge branch 'Enemy-AI' into dev
# Conflicts:
#	EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
2023-10-02 19:38:33 +01:00
Rafal Swierczek
282705ed2f Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 19:37:54 +01:00
MARCEL HARA
c4da037d2d Updated SecondaryWeapons BulletTravel 2023-10-02 14:52:30 +01:00
MARCEL HARA
93447bde97 Added working firerate to weapons & sorted out hold and tap fire 2023-10-02 14:48:07 +01:00
MARCEL HARA
2242379657 Merge branch 'WeaponSystem' of https://github.falmouth.ac.uk/Games-Academy-Student-Work-23-24/Endless-Vendetta into WeaponSystem 2023-10-02 14:30:38 +01:00
MARCEL HARA
fed24de414 Updated GunShooting to fix grabbing forward vector of guncomp 2023-10-02 14:29:18 +01:00
MARCEL HARA
f0ac65acb8 Updated GunShooting to fix grabbing forward vector of guncomp 2023-10-02 14:27:47 +01:00
Rafal Swierczek
495c1fc4ee Bugfix VisionLink to Deactivate WIP Fucntionalilty 2023-10-02 13:56:50 +01:00
MARCEL HARA
5743e885e0 Basic Shooting functionality fixed
Shooting now shoots a ray out and detects what object is being hit
2023-10-02 13:36:19 +01:00
Rafal Swierczek
f92605ebee Merge branch 'dev' into Enemy-AI
# Conflicts:
#	EndlessVendetta/.idea/.idea.EndlessVendetta.dir/.idea/vcs.xml
2023-10-02 13:17:56 +01:00
Rafal Swierczek
34be0929e6 Fixed Missing Semi Colon After Delegate 2023-10-02 13:16:25 +01:00
c0cc7c4782 Fixed Issue with Searching Actor Array in LOS Test
Temp solution, a work around for quickly finding a specific actor in array
2023-10-02 09:24:08 +01:00
b1531a5acf Add Enemy AI Behaviour Task for Attacking Player 2023-10-02 01:31:38 +01:00
174becfdf1 Update Enemy AI Controller for Increased Sight Perception 2023-10-02 01:31:06 +01:00