Commit Graph

518 Commits

Author SHA1 Message Date
Rafal Swierczek
ca6dc22109 Added Functional Elevator to Apartment Hit Level 2024-02-02 02:39:40 +00:00
Rafal Swierczek
f6e015e029 Merge branch 'Environment-Appartment' into Bounty-System-Rework
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/Levels/Apartment_hit.umap
2024-02-01 23:35:34 +00:00
Rafal Swierczek
71a416946f Implemented Eliminate Timothy Huntsmer CheckPoint 2024-02-01 23:33:51 +00:00
Rafal Swierczek
b63c4ea348 Added Temp Main Menu Tracks by Kacper 2024-02-01 19:56:42 +00:00
Rafal Swierczek
da57792207 Bugfix Accidently Landing at LZ when Pressing F on Other Objects 2024-02-01 16:40:49 +00:00
Rafal Swierczek
971ed07da9 Bugfix Loading into Incomplete Tutorial Loads the Player into Open World Instead of Tutorial Level 2024-02-01 15:47:46 +00:00
Rafal Swierczek
e205f7522c Integrated Tutorial Bounty and WIP Apartment Bounty using Save System 2024-02-01 15:32:43 +00:00
Rafal Swierczek
486753b814 Reorganised Bounty System File Structure 2024-02-01 03:59:07 +00:00
Rafal Swierczek
3354a804cb Added Temp Hover Bike and Implemented Lean Functionality 2024-02-01 03:58:11 +00:00
LOUIS HORNE
2b559ff268 Added Rugs 2024-01-31 12:59:00 +00:00
REBECCA WYNN
fa7bf26c93 Added posters w/ textures
not decorated level with them yet
2024-01-29 12:03:19 +00:00
LOUIS HORNE
8c4793a617 Updated bed textures 2024-01-26 20:08:23 +00:00
LOUIS HORNE
5b63d14d88 added door frame sttarted replacing walls with modular kit 2024-01-26 18:52:17 +00:00
REBECCA WYNN
8de17be88e added all boiler room assets
everything for the boiler room (incl. textures) placed into new scene
2024-01-26 14:41:08 +00:00
Rafal Swierczek
50650aa796 Implemented Working Save System without Gameplay Functionality 2024-01-26 02:22:54 +00:00
Rafal Swierczek
75a2b43ef2 Created BP Version of EVGameMode 2024-01-25 17:50:17 +00:00
LOUIS HORNE
a2a8e53df4 Added wardrobe and scaled some assets 2024-01-25 16:02:16 +00:00
Rafal Swierczek
1e5afffcd8 Implemented MainSaveGameClass into Main Menu Buttons 2024-01-25 04:24:10 +00:00
Rafal Swierczek
fd5b82693a Created TempOpenWorld Level for Testing Save System 2024-01-25 03:56:29 +00:00
Rafal Swierczek
c72eb74123 Added Buttons and Audio to Main Menu 2024-01-25 03:19:44 +00:00
Rafal Swierczek
999460c3e1 Implemented Main Menu Level with a Cinematic Level Sequence 2024-01-25 02:43:28 +00:00
Rafal Swierczek
3558936f86 WIP Refactoring Main Bounty and Bounty Classes to Fit New Save System 2024-01-24 20:52:44 +00:00
Rafal Swierczek
9c48ae9465 Seperated Tutorial Facility from Open World 2024-01-24 20:51:56 +00:00
Rafal Swierczek
c0e942ef7f Created a Template for Bounty Hunter Character basic Bounty Directing Functionality 2024-01-23 21:39:20 +00:00
Rafal Swierczek
075aecf82a Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
2024-01-23 20:29:56 +00:00
Rafal Swierczek
0f4950135b Fixed Target Material on Walls 2024-01-23 20:23:54 +00:00
Rafal Swierczek
5072095e65 Added Characters Directory 2024-01-23 19:54:30 +00:00
ad94db81c7 Merge branch 'dev' into Dialogue-System
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
2024-01-22 23:11:39 +00:00
649c364c27 Update Dialogue UI for Interact Events 2024-01-22 23:04:56 +00:00
e6b7edcf8c Update Character Interact to Include Dialogue 2024-01-22 23:04:39 +00:00
d30425d6e5 Merge remote-tracking branch 'origin/Dialogue-implementation' into Dialogue-System 2024-01-22 18:30:39 +00:00
MH261677
27b27699d6 Edited and changed pistol to have art asset 2024-01-22 17:47:43 +00:00
MH261677
086c187ca5 Created a new pistol socket on character skeleton 2024-01-22 17:46:39 +00:00
MH261677
7a68f52979 Added all weapons to test level for testing 2024-01-22 17:46:24 +00:00
MH261677
091b60cbe9 Imported Pistol asset from artist 2024-01-22 17:46:14 +00:00
MH261677
fb003af73f Added FOV Changes back for proper zooming 2024-01-22 17:46:04 +00:00
MH261677
31e492e026 Added Un-ADS for all Primary Weapons 2024-01-22 17:14:48 +00:00
MH261677
81a3fe895f Added Weapon Aiming for all primary and secondary weapons 2024-01-22 17:10:53 +00:00
LOUIS HORNE
9f6607d31a Added more Modular Wall Textures 2024-01-22 14:28:34 +00:00
701e42bcf5 Update Tutorial Target Material for Targets 2024-01-22 09:16:01 +00:00
fd980c7e96 Merge branch 'dev' into Dialogue-System 2024-01-22 08:58:02 +00:00
Rafal Swierczek
82261b8c44 Testing Random Guns Spawning at World Center
Turns out, when a weapon is dropped it goes to world center
2024-01-22 01:46:14 +00:00
Rafal Swierczek
46cb303b6a Updated First Tutorial Checkpoint to Include Game Intro 2024-01-22 01:19:58 +00:00
Rafal Swierczek
fe7b253233 Updated Waypoint Icons 2024-01-22 00:49:37 +00:00
Rafal Swierczek
1e0dc49e5a Bugfix Landing Zone Interaction Range 2024-01-21 17:56:01 +00:00
Rafal Swierczek
b167dcca01 Optimised LandingZone Waypoint Transform Update from BP to C++ 2024-01-20 14:23:05 +00:00
Rafal Swierczek
542b09012b Implemented Sensitivity Settings for Devs 2024-01-20 14:21:46 +00:00
Rafal Swierczek
a84391c377 Disabled Motion Blur 2024-01-20 13:33:48 +00:00
Rafal Swierczek
d203b89320 Bugfix Head Bobbing Merge Conflicts 2024-01-19 18:01:13 +00:00
Rafal Swierczek
d5f98d5d39 Merge branch 'head-bobbing' into dev
# Conflicts:
#	EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
#	EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
#	EndlessVendetta/Content/Levels/TrainingFacility.umap
2024-01-19 15:55:14 +00:00