Rafal Swierczek
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e3b1d215ef
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Bugfix Enemy Behaviour Tree for Random Patroling
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2023-10-09 13:36:49 +01:00 |
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Louis Horne
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b75bc0768c
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Add second floor to the tutorial blockout
I finished the second floor and lit the inside of the first floor
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2023-10-09 12:10:49 +01:00 |
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d9cdf94757
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Merge branch 'dev' into Stealth-AI
# Conflicts:
# EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
# EndlessVendetta/Content/FirstPerson/Input/IMC_Default.uasset
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp
# EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.h
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2023-10-09 11:32:20 +01:00 |
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MH261677
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0f465d1631
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Merge branch 'WeaponSystem' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLinkEnemyLOSTest.cpp
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2023-10-09 11:02:05 +01:00 |
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13e86b5288
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Add AIControlHub for AI Alert Level Synchronisation
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2023-10-09 03:41:14 +01:00 |
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a86eb14b35
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Update Enemy AI for Hearing Perception
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2023-10-09 03:03:00 +01:00 |
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b6fd4e0d75
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Add AI Service for Variable Speed Changes
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2023-10-09 01:58:53 +01:00 |
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df7ca8b0db
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Update Enemy AI for Patrol Pathing
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2023-10-09 01:31:01 +01:00 |
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7e02028ce8
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Added Random Temp Rigntones for Hacked Enemies
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2023-10-08 21:28:57 +01:00 |
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4ac12b8794
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Implemented Explosive Sound Cue to Explosions
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2023-10-08 21:12:23 +01:00 |
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9be0b373cf
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Implemented Ring Module UI
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2023-10-08 20:11:07 +01:00 |
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c58c400d43
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Update Characters to Use Built-in TakeDamage Function
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2023-10-08 20:09:31 +01:00 |
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2a9e30108d
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Implemented Ring Module Class Functionality
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2023-10-08 19:35:08 +01:00 |
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9d36fa7846
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Implemented Explosive Functionality
Needs to be linked with AI TakeDamage when everything is merged
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2023-10-08 16:19:26 +01:00 |
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877f485fa4
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Added Starter Pack Explosion Effect to Explosion BP
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2023-10-08 16:18:36 +01:00 |
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MH261677
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0e401a6f62
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Added reload functionality for all current and future weapons
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2023-10-08 15:06:31 +01:00 |
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MH261677
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3c75d16e4b
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Added working ammo count to all weapons
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2023-10-08 14:51:11 +01:00 |
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8b90325502
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Implemented Overload Modules UI
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2023-10-07 16:40:58 +01:00 |
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56df964103
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Fixed Sphere Component not Despawning After Using OM
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2023-10-07 13:21:35 +01:00 |
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8a8421c03f
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Update AI Characters for Ragdoll on Death
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2023-10-07 01:05:17 +01:00 |
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d4b7c4b2d6
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Update Characters to Implement Damage Control
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2023-10-07 00:52:40 +01:00 |
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8ef1ecf488
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Updated PlayerCharacter to Crouch
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2023-10-07 00:30:37 +01:00 |
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6bcc703974
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Started Working on UI for Overload Module
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2023-10-06 19:58:51 +01:00 |
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588b2e5a91
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Implemented a Generic Explosive Class
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2023-10-06 18:27:57 +01:00 |
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0f5c983e75
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Implemented AOverloadModule and its Activation Functions
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2023-10-06 18:27:33 +01:00 |
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Marcel Hara
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c025d84a90
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Changed weapon values
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2023-10-06 17:29:55 +01:00 |
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Marcel Hara
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13a3900e6d
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Added Aim In Functionality for weapons
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2023-10-06 17:21:17 +01:00 |
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Marcel Hara
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2c29972810
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Added Basic weapon scope in functionality
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2023-10-06 16:11:28 +01:00 |
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b93e78108e
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Added Stand-In Dead Enemy
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2023-10-06 13:42:20 +01:00 |
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Louis Horne
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262de913ce
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Continue Tutorial Hit Blockout
Finished the first floor of the tutorial hit.
Carrying on to the upper floor later.
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2023-10-06 10:40:08 +01:00 |
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Louis Horne
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ac4662a9f3
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Add Blockout for Tutrorial
Started the blockout for the tutorial level.
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2023-10-05 18:52:21 +01:00 |
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MARCEL HARA
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fed628ed77
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Added weapon recoil for all future guns
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2023-10-05 12:24:18 +01:00 |
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MARCEL HARA
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e9cacdb064
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Added temp crosshair to level
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2023-10-05 10:48:44 +01:00 |
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Marcel Hara
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2f0a49faaf
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Added base weapon camera shake class
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2023-10-04 16:11:31 +01:00 |
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Marcel Hara
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a2035ffe2f
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Cleaned up & added Weapon kick shake (non-universal)
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2023-10-04 15:45:43 +01:00 |
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8fc80f9b31
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Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/VisionLinkViewPortBG.uasset
# EndlessVendetta/Content/Gadgets/ReconGadgets/VisionLink/WatchFaceBGImage.uasset
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2023-10-04 02:31:56 +01:00 |
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af34f6a587
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Update Blackboard Key to Include Cover Location
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2023-10-04 02:30:47 +01:00 |
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c69b61c650
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Add EQS, BP Companion Character for Companion Pathing
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2023-10-04 02:26:11 +01:00 |
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44e25b8472
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Add Companion Character for Generic Base
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2023-10-04 02:25:27 +01:00 |
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e13e6d1bac
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Update Basic Enemy AI to Not Overlap with Friendlies
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2023-10-04 01:49:10 +01:00 |
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395ea7baa4
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Update Basic Enemy Behaviour Tree to Patrol
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2023-10-04 01:24:03 +01:00 |
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4a714ba3d7
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Merge branch 'Gadgets/VisionLink' into MergingVisionLink
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-03 21:34:02 +01:00 |
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3523823a5b
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Implemented Vision Link Pings
Spawn on spotted enemies, can be seen through walls
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2023-10-03 21:32:46 +01:00 |
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6dee50a62b
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Removed Redundant LOS Test Box
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2023-10-03 20:30:36 +01:00 |
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7bb582f636
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Implemented a Recursive Function TestLOS() for Vision Link
Spots Enemies that spotted enemies can see until no more unique enemies are found within the collective vision
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2023-10-03 20:18:25 +01:00 |
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Rafal Swierczek
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c764ce182a
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Fixed LOS Test Missing Actor Reference
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2023-10-03 12:39:20 +01:00 |
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Kacper Szelest
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49bd9aac1c
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Fixing rafals code
I became a programmer and fixed rafals code so i can do my own work
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2023-10-03 11:06:32 +01:00 |
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826243de51
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Merge branch 'Enemy-AI' into dev
# Conflicts:
# EndlessVendetta/Source/EndlessVendetta/GadgetSystem/GadgetClasses/Recon/VisionLink/VisionLink.cpp
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2023-10-02 19:38:33 +01:00 |
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Rafal Swierczek
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282705ed2f
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Bugfix VisionLink to Deactivate WIP Fucntionalilty
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2023-10-02 19:37:54 +01:00 |
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MARCEL HARA
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c4da037d2d
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Updated SecondaryWeapons BulletTravel
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2023-10-02 14:52:30 +01:00 |
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