a598a68f29
updated test item
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Changed the test items mesh
2024-12-15 21:41:01 +00:00
34d2f91c55
Updated quest data
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updated the sidequest data
2024-12-15 21:40:46 +00:00
370d170293
Changed bullet
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Bullet doesnt bounce when hitting something
2024-12-15 21:39:55 +00:00
01e5893b70
Merge branch 'SideRoom' into dev
2024-12-15 18:26:37 +00:00
d528c11f4b
Changed the Level
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Added more meshing to the Lab, unfortunately wasn't able to add the sequencer but I am happy with what is there for now
2024-12-15 18:22:01 +00:00
7b4e8dd3b8
Changed the Teleporter Doors
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Tried to make the player rotate in the teleport but it didn't wanna work, will figure out why aother time
2024-12-15 18:21:22 +00:00
10455866fd
Added a bunch more assets
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Woohoo Lab Assets
2024-12-15 18:20:34 +00:00
3d290b3ca1
Merge branch 'SideRoom' into Enemies
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# Conflicts:
# Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 16:42:44 +00:00
b67b9bf260
Flats has come alive
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you dont die when in big mech buiit i cba doing that hole system rn bruh
2024-12-15 16:22:47 +00:00
b69aa2f1de
Added a new Level
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This new map includes my lab sideroom
2024-12-15 15:14:50 +00:00
38280d8dea
Changed the Character
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I changed the character to be able to interact with the doors
2024-12-15 15:14:19 +00:00
fffe8382bf
Added the Doors to enter and exit the lab
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Indeed I did
2024-12-15 15:13:48 +00:00
4dedadb35e
Adding some assets for the side room
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Added some Synty Low-Poly Assets for the side room's doors and interior
2024-12-15 15:13:20 +00:00
4b79d10184
Merge branch 'dev' into Enemies
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# Conflicts:
# Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
2024-12-15 14:26:05 +00:00
221d31fb85
Altered disable fields to kill
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Changed the disable fields to kill fields to improve performance
2024-12-15 12:14:14 +00:00
8f0e2d1c33
Added accurate disable fields
2024-12-15 12:13:13 +00:00
ba511beb2f
Disabled Nanite
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I disabled nanite as it was causing issues with my gpu driver. > UnrealEditor-D3D12RHI.dll!00007ff9b15dbe5b() Unknown.
2024-12-14 09:47:45 +00:00
620d480dc0
Player Dies oof
2024-12-08 23:54:09 +00:00
92dc1540e0
Updated Quest Base & Location Marker
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Location Marker now allows Monolith to finish location objectives & Quest_Base now binds events to both Player and Monolith's event dispatchers
2024-12-08 19:52:22 +00:00
ebefa2904e
Updated Flats Monster
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Let the monster die, changed the Objective Completing blueprints to allow Monolith to also complete objectives
2024-12-08 19:51:22 +00:00
78227f88df
Updated Common Function Library
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Added a new function to get the Player Monolith Character
2024-12-08 19:49:32 +00:00
96b7872783
Updated Reworked Level
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Increased the Z Height of Location Markers 3 & 4 to fit the Monolith Collision size
2024-12-08 19:48:14 +00:00
5ebac57911
Updated Monolith Character
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Added a ObjectiveID Event Dispatcher, Added the Quest Log Component, Set the Current Quests to the Player when switching to First Person Character
2024-12-08 19:47:04 +00:00
104cfbd5c1
Updated BP_FirstPerson
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Set the current quests to the monolith's Quest Log Component when switching to the Monolith
2024-12-08 19:45:50 +00:00
881934dcc4
(TEMP bug fix) mission stage progress not progressing correctly
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The mission on auto complete missions would complete after one stage and not all the stages, this fix for some reason only works when youre tracking the quest and doesnt if youre not tracking the quest.
2024-12-08 17:23:21 +00:00
9f4d75e870
Added in arch demon enemy
2024-12-08 17:08:39 +00:00
b57174ec53
Added Objective ID to flats enemy
2024-12-08 16:36:19 +00:00
f02fcc9a5e
Added some level accessibility
2024-12-08 16:31:20 +00:00
01f5f962d2
Added Returning character Npc as a quest giver
2024-12-08 16:31:08 +00:00
e8095e2711
Added in world location markers
2024-12-08 16:12:06 +00:00
0113c6c958
Merge branch 'dev' into Enemies
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# Conflicts:
# Content/Levels/PrototypeLevel.umap
2024-12-08 16:06:54 +00:00
7f8c8570c3
Moved practice mission assets out of map
2024-12-08 15:23:07 +00:00
d450238bae
Merge branch 'Ability' into dev
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# Conflicts:
# Content/Levels/PrototypeLevel.umap
2024-12-04 12:49:54 +00:00
2298912e66
Finished ability 1
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I finished the ability one by giving the ability knockback, allowing for the large enemy hit by the attack to get thrown back away. I added in a print string into flats monster to check if the apply damage was working
2024-12-04 12:46:29 +00:00
4c47b7cbeb
Fixed mapping controller bug
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Added a clear mapping node before changing the input map so that it doesnt break the game anymore
2024-12-03 21:48:58 +00:00
42870b149e
Merge branch 'Prototype-level-rework' into dev
2024-12-03 12:55:28 +00:00
cf509a1ea2
Added monolith ability boolean
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Added a boolean for the monolith so that when the monolith is in an animation, it isnt able to move or do any other actions. Added the boolean to the flats monster too.
2024-12-03 12:53:38 +00:00
f040467f21
IDK
2024-12-02 19:15:43 +00:00
eea95f8eee
Fixed play montage not working
2024-12-02 19:14:46 +00:00
4548c18928
changed something
2024-12-02 18:59:02 +00:00
987e68fec9
Changed all buildings in prototype level rework to chaos destruction assets
2024-12-02 10:33:50 +00:00
59768da769
Added spawn area in a forest
2024-12-01 17:16:47 +00:00
3ba86a0d80
IDk tbh
2024-11-30 20:32:26 +00:00
a492419199
Changed the rig for the monolith
2024-11-30 20:29:59 +00:00
f2616a24a9
Added ability 1 animation montage
2024-11-30 20:29:29 +00:00
48a5df9a3d
Added in flats monster
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Added in the flats monster blueprint
2024-11-30 20:19:58 +00:00
efca89e169
Added in the flats monster
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Added in the flats monster into the game
2024-11-30 19:04:30 +00:00
d76b47630f
Added in socket to monolith mesh
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Added in a socket to the monolith mesh so that the ability 1 would attach the enemy mesh to the socket and play their retrospective animations
2024-11-30 19:02:34 +00:00
cb9fef137a
Added in ability 1 animation
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Added in the animation for ability one to pair it with the actual ability 1
2024-11-30 19:01:40 +00:00
bc36eafe11
Changed input mapping for abilities
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I changed the input mapping for the abilities so it uses the new enhanced version
2024-11-29 15:52:20 +00:00