ad36b32133
Updated Build Map to Enable V-Sync
2023-05-14 23:24:30 +01:00
MARCEL HARA
d69809a64e
Added Resolution settings functionality
2023-05-04 17:22:01 +01:00
32e65e3f47
Updated BookUI for Cast & Clear Buttons
2023-04-25 03:46:52 +01:00
b5d451d948
Updated BookUI for Small Cosmetic Changes
2023-04-21 14:35:36 +01:00
MARCEL HARA
00677164b3
Updated all lighting to whole scene
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Changed the lighting and crystal placements in the starter place and the hub world
2023-03-29 17:03:00 +01:00
b5048e4be3
Updated Project Settings for Build
2023-03-06 00:22:09 +00:00
MH261677
43ef8e2110
Updated TempCharacter to sneak functionality
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Added sneak functionality which makes the sphere radius smaller near enemies.
2023-02-17 13:12:28 +00:00
MARCEL HARA
19a53529e9
Added Sneak keybind
2023-02-06 14:29:26 +00:00
Kacper Szelest
6297531eba
Updated world space
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I moved a few objects in the world space
2023-01-26 17:43:43 +00:00
82c65b3fc4
Fix for Version Conflict
2023-01-17 08:46:31 +00:00
41bee1b0bd
Merge remote-tracking branch 'origin/merchant-system-v3' into AI-Perception
2023-01-17 04:20:15 +00:00
3efc36344b
Added Stop Behaviour in AI When in Combat
2023-01-17 04:20:07 +00:00
MH261677
cba221ec82
Merge branch 'Beta-Level' into merchant-system-v3
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# Conflicts:
# Content/Blueprints/Combat_UI/Combat_UI.uasset
2023-01-17 02:46:42 +00:00
fdd9c5debe
Updated AI for Hearing Perception
2023-01-15 19:50:39 +00:00
MARCEL HARA
c7d1394e98
Updated Action Mapping from Right to Left Click
2022-11-29 17:38:39 +00:00
1300c99a3f
Added HoldToInitCombat Actor Component for Manual Combat Init
2022-11-29 00:23:15 +00:00
1751ffd163
Added Main Menu for Test Levels
2022-11-21 12:50:59 +00:00
edd39e5528
Updated Project Settings for Build
2022-11-15 03:48:02 +00:00
c852de30ec
Updated TurnBaseCombat for Simple Combat AI
2022-11-15 02:02:59 +00:00
96273d16d9
Updated Prototype Environment for TurnBaseCombat
2022-11-15 01:45:52 +00:00
329cf183b9
Updated TurnBaseCombat for Button Functionality
2022-11-14 03:05:25 +00:00
19d43413ef
Updated Combat UI for Progress Bars
2022-11-14 00:03:24 +00:00
c085aae130
Refactored Variable Naming Conventions to Unreal
2022-11-13 21:41:08 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
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Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
25fa3d3414
Started working on Merchant Logic
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Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
MH261677
bfe2de2d5d
Added interact input key E
2022-11-10 00:03:09 +00:00
bea0e1b735
Updated TurnBaseCombat to Reference Actors
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Grabs all actors active within scene
2022-11-09 21:24:36 +00:00
MH261677
4fa8f85a17
Fixed some personal engine issues
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Had a problem where things were not appearing.
2022-11-07 00:56:51 +00:00
Marcel Hara
e928b223c8
Added Thirdperson Starter Content
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Added the third person starter content in the game so I can start making the 3rd person to 1st person switch mechanic.
2022-10-24 00:52:12 +01:00
41c3c015a6
Updated Project Configuration
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It now reflects our targeted platforms and custom game mode
2022-10-22 16:20:05 +01:00
MARCEL HARA
d655109a82
Cleaned Unreal Project
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Deleted the starter content and made Main the default level
2022-10-18 10:53:22 +01:00
84a326be22
Added Blank Unreal 5 Project
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In c++ mode
2022-10-18 10:10:40 +01:00