02c14525a5
Added BungeeMan for Temp Enemy
2022-11-14 23:01:06 +00:00
d8dcef64e8
Merge branch 'merchant-system' into Turn-Base-System
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# Conflicts:
# Source/the_twilight_abyss/PlayerTemp/TempCharacter.cpp
2022-11-14 22:41:33 +00:00
7be90cc087
Updated Combo List for New Combos
2022-11-14 22:40:22 +00:00
MH261677
593badeca9
Updated AllInventory BP's
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Updated all the blueprints
2022-11-14 22:40:09 +00:00
f2857b3c57
Updated Combat_UI for Battle Log
2022-11-14 22:30:31 +00:00
MH261677
7a8dead59b
Added Default Item to test
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Added a default item to the inventory BP.
2022-11-14 20:28:34 +00:00
MH261677
fe75a8c388
Created Inventory BP
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Created the Inventory UI
2022-11-14 19:50:57 +00:00
MH261677
5ebf6a3431
Updated PlayerInventory->ItemDisplay
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Added a placeholder jelly image to the first item and finished blueprinting and creating the itemdisplay
2022-11-14 19:47:17 +00:00
MH261677
83da7265d5
Added HealingJelly Item, Added PlayerInventory
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Added healing jelly item blueprint and started working on the playerinventory UI
2022-11-14 19:22:50 +00:00
MH261677
a40aa57f70
Added all BP Items in the game and updated scripts
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All Items are added in BP with the values they are meant to have. Starting to now actually implement them into the inventory UI and creating the Inventory UI
2022-11-14 17:42:26 +00:00
MH261677
785974e169
Updated TempCharacter
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Commented the headerFile for tempcharacter.h
2022-11-14 16:58:20 +00:00
MH261677
83d4d16588
Updated BaseItem,Jelly1,Inventory Component,Temp
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Updated all the scripts adding more functionality, Currently just added a very basic Use item and it giving the character health.
2022-11-14 16:52:57 +00:00
MH261677
8f0a770bfb
Removed ItemPurchaseComponent script
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Removed the script as I am not using it for now and solely sticking to creating the inventory system and items currently.
2022-11-14 16:52:04 +00:00
MH261677
7699a088ae
Added Jelly1 and ItemPurchaseComponent class
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Jelly1 is the test item i am creating and i also added a health variable for the temp character
2022-11-14 15:53:50 +00:00
MH261677
e070b32f0e
Created BaseItem and InventoryComponent for Items
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Created both the baseitem and inventorycomponent class to start adding in the custom items to the game.
2022-11-14 14:57:02 +00:00
b765f633d6
Bugfix Unreal Compliation Workaround for TQueues
2022-11-14 11:55:11 +00:00
bb544d2f35
Updated TurnBaseCombat for Comabat Log
2022-11-14 11:31:51 +00:00
e5af4538ea
Updated TurnBaseCombat for Code Cleanup
2022-11-14 03:24:15 +00:00
7fb9935e70
Updated TurnBaseCombat to Show Cursor
2022-11-14 03:18:50 +00:00
ce4c2294c4
Updated TurnBaseCombat for Simple Opponent AI
2022-11-14 03:15:26 +00:00
329cf183b9
Updated TurnBaseCombat for Button Functionality
2022-11-14 03:05:25 +00:00
3b627518ca
Updated Blueprint Combat UI for Prototype Buttons
2022-11-14 03:04:11 +00:00
38ab749ecc
Updated TurnBaseCombat for Combo String Validation
2022-11-14 01:11:37 +00:00
2a92b5577f
Added Interfacing to Blueprint UI via Game State
2022-11-14 00:04:44 +00:00
df51750a5e
Added Tag to Combat Test Character
2022-11-14 00:03:59 +00:00
19d43413ef
Updated Combat UI for Progress Bars
2022-11-14 00:03:24 +00:00
c23bbb4f08
Added Test Combat Player Character
2022-11-14 00:02:46 +00:00
MH261677
d29bb501c7
Updated Interaction,TempCharacter to cleanup
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I cleaned up and removed unused functions in both interaction and tempcharacter scripts.
2022-11-13 22:21:51 +00:00
58db9e7459
Updated TurnBaseCombat to Reference HUD Blueprint
2022-11-13 21:41:09 +00:00
c085aae130
Refactored Variable Naming Conventions to Unreal
2022-11-13 21:41:08 +00:00
bf3b2e3837
Added Combat Test Game Mode Base
2022-11-13 21:41:07 +00:00
0ce1fd4a1d
Added Combat Test Map
2022-11-13 19:19:45 +00:00
MH261677
846b21e4e9
Fixed Interaction Pop-Ups
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Interaction is now working with the merchant also added interaction class to setup this up.
2022-11-13 16:43:01 +00:00
MH261677
eeaf52df89
Attempted to reference UserWidget
2022-11-13 03:00:21 +00:00
MH261677
4d53a2cdda
Cant even get a widget to open after 4 hours
2022-11-12 18:47:13 +00:00
MH261677
cdab08dcdf
Added Dialouge box for Shop
2022-11-11 23:33:37 +00:00
MH261677
f632a010a4
Refactored TempCharacter code
2022-11-11 22:21:10 +00:00
MH261677
2c7a717617
Interaction between player and merchant works.
2022-11-11 20:35:41 +00:00
MH261677
8ee792226c
LineTrace works and is detecting objects.
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LineTrace works and is detecting objects from the player using the interact button. Also cleaned up some scripts and deleted unused MerchantTriggerBox script.
2022-11-11 20:21:44 +00:00
MH261677
ca90d5fc6e
Working on TraceChannel for merchant hit detect
2022-11-10 16:38:38 +00:00
MH261677
ba713ddb2e
Cleaned up scripts
2022-11-10 12:57:31 +00:00
MH261677
38ab588226
Added comments on what next to do for merchant
2022-11-10 11:56:19 +00:00
MH261677
fb981ce2d6
Created Custom FP Character with custom Interact
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Created a Temp Character script and gave it functionallity, also gave it the custom keybind E so when pressed it displays a log message so I know it works. Also created a temporary gamemode for merchant level
2022-11-10 11:52:10 +00:00
MH261677
d96c540bcf
Cleaned Up Project
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Deleted Old enemycollision script and deleted thirdperson content
2022-11-10 10:15:43 +00:00
MH261677
25fa3d3414
Started working on Merchant Logic
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Started to create the base merchant trigger box to start making the interaction between player and merchant npc
2022-11-10 01:09:02 +00:00
MH261677
bfe2de2d5d
Added interact input key E
2022-11-10 00:03:09 +00:00
MH261677
48ca848710
Specficially ignored Riderlink in .gitignore
2022-11-09 23:55:31 +00:00
MH261677
96dd28f1b1
Ignored just Plugins folder to avoid errors
2022-11-09 23:27:39 +00:00
bea0e1b735
Updated TurnBaseCombat to Reference Actors
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Grabs all actors active within scene
2022-11-09 21:24:36 +00:00
5907d5dbe8
Updated TurnBaseCombat for Switching Active Roles
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Added Switching Active Roles and Constrained Active Action Points
2022-11-09 21:03:47 +00:00